After making it compatible with Project M XP due to your code up there, I tested him out and found some things of note for Sword Ganon.
Good:
On hit cancel aerials was genius given their current speed.
Giving some attacks extra hits was a really cool trick.
Unique taunts for each stance? Niiiice.
I like his dair, stylistically and damage wise. Ganondunks, Lord of the Bodying. My only dissatisfaction is that just around the meteor there seems to be a hitbox that sends people straight upward. It makes me be wary of using that move at all offstage if I'm just going to save my opponent.
His slower upB and interesting hitboxes but the breaks on Ganon-hating spikers. Interesting work!
Side-b is super nifty and has loads of mixup. Being cancel-able with A or R and reversible is awesome!
The Crouch Cancels.
Somebody hold me, that is one fat *** grab range. I think I found my Lucas killer. I edgeguarded one by just standing still and JC-grabbing every recovery attempt.
???:
When edgeguarding I have zero idea of what I should be doing besides grab.
Is Neutral-B reversible at all? It feels like it should be but I can't.
Neutral game is really weird. I feel like f-tilt is my only truly safe option.
Out-of-shield, not sure what I should do besides nair or bair and even then it feels insecure.
You have less of a chance to come back alive if you down-B over a pit. Not sure if its intentional or otherwise.
Before you read any of this, I want to tell you how much I appreciate you not making an A-tier character like the Triforce Ganon mod. He feels not OP at all and that's a huge relief. I have much more respect for you now that I see you put so much effort into this that he's somewhat balanced. In fact, I think he could be buffed.
Bad:
He feels bad. I don't know how to put it into words, but in air I don't know what I should even do that's fast enough,
That makes him balanced, but its hard to describe. When I'm in the air it feels like I'm playing with Donkey Kong and Ike's startup and endlag fused into one. He feels about as good as a Melee C-tier.
He has zero fast aerials and that's bad. Even the heaviest Smash characters have at least one fast aerial.
His main problem with ground it seems is that he has so many options but all of them are too slow.
The jab is so indescribably painful to use against fast characters I just pretend my ftilt is a jab because its tons more effective.
So overall, his mixups are unreal, his grabs are awesome, and he feels amazing when you can hit something but his overestimated weaknesses of no fast moves hold him back.
OoT-Dorf I can't even begin to describe, just that it feels really good, I just need to think more about positioning due to his hitboxes. Nice job retaining the "get back" spirit of his jab but making it entirely different in mechanic.
???:
When edgeguarding I have zero idea of what I should be doing besides grab.
- down air, neutral air, neutral b, f-tilt/f+d-tilt,
(neutral b can be controlled significantly by pressing back and forward on the control stick - and pressing back stops ganon from falling off)
EDIT: I forgot to mention this...
For the dude talking about edgeguarding with SwordGanon.........You can actually meteor with aerial Side-B LOL........I've used this as edgeguard and even Anti-edgeguard. The most important detail is that you can ALWAYS do another special after an air Side B (example: Air Side B Meteor Finish to Up B to get back on stage OR Air Side B to another and another lol)
Aside from using attack or block on the ground. You can also cancel Side B with Jump
Is Neutral-B reversible at all? It feels like it should be but I can't.
- you can reverse neutral-b once via B-reverse. But it wont reverse multiple times like vanilla PM ganon
Neutral game is really weird. I feel like f-tilt is my only truly safe option.
- ill speed up jab and down tilt.
- Is up tilt not useful at all? Would you suggest a speed up there? I dont want it to be OP so not sure about it!
Out-of-shield, not sure what I should do besides nair or bair and even then it feels insecure.
- What would you do out of shield normally? Just so i have a better idea of where your problem here lies
You have less of a chance to come back alive if you down-B over a pit. Not sure if its intentional or otherwise.
- Side b is a better option for recovery now. You can jump out of a quick side b attack fairly effectively.
- also what do you mean exactly by less chance? Is it cause of the travelling angle?
Bad:
He feels bad. I don't know how to put it into words, but in air I don't know what I should even do that's fast enough,
- So youd suggest i speed up a move or 2? Down tilt NEEDS to be slow in my opinion cause when perfected, that tipper can be lethal
- maybe neutral air can be faster, as well as f-air
- i duno if id make up and back air stronger either cause of their tippers
- thoughts?
His main problem with ground it seems is that he has so many options but all of them are too slow.
- as i mentioned i plan on speeding up jab and down tilt - do you think those would be the right choices? or maybe up tilt - or other?
Cant wait to see what you have to say about OOT ganon!