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~PROD TOURNEY THE 3RD! GET READY BISHES! 3/22 Santa Clara, CA~

ProdigyKid

Smash Lord
Joined
May 19, 2006
Messages
1,843
Location
UC Santa Cruz / Santa Clara CA
Ok Here are some stages I'd like to hear from others about (hopefully from those who know the game well)

Pokemon Stadium 1 - strongly considering movingto counterpick, possibly banning due to addition of techable windmill in the water stage, and the rock stage is dumb as always.

Castle Siege - The statue part is projectile-hate, and the falling map changes may be really bad for some characters. Random or counterpick?

Delfino Plaza - There are a few parts that I'm iffy about (water parts mainly) but most of the time its in a good place. Random or counter?

Halberd - stage cannonballs and the laser. Is it enough to make it non-nuetral?

Even so, I still might leave these on and hopefully itll be a good test to see which ones are viable.
 

RPK

Smash Lord
Joined
Aug 28, 2005
Messages
1,710
Location
Santa Clara, California
LOL

btw do you know who my avatar is? I just got it off some animerenders.
Not sure if its been answered but why not...The character's name is Miharu from an anime called Girls Bravo. I just finished watching it last night and oh my f**ing god...So...Much...Fanservice.....Other then that, good series. Not the best but oh well.
 

Miharu

Smash Hero
Joined
Mar 13, 2006
Messages
6,647
Location
Bay Area, CA
Not sure if its been answered but why not...The character's name is Miharu from an anime called Girls Bravo. I just finished watching it last night and oh my f**ing god...So...Much...Fanservice.....Other then that, good series. Not the best but oh well.
wtfek you serious?

lewl namechange time if i can D:
 

sidefx

Smash Champion
Joined
May 4, 2005
Messages
2,595
Location
walnut creek, CA
SKYWORLD ON COUNTERPICK





btw ill be there with a few others from dbr. =D time to win some moneyyyyyyy *looks at lucien* youre going down ***** :)



edit: is that Kage from that one place up north? whats he doing going to prodigykids tourny
 

Smasher BP!

Smash Rookie
Joined
Jul 9, 2006
Messages
17
Location
Santa Clara, CA
I'll see if I can make this.

I need to actually go to Smash Tourneys now. Smash Balls will be off, right? Because if not, there's that whole R.O.B. Glitch on Bridge of Eldin.

...I really need to pick my Main soon.
 

HyugaRicdeau

Baller/Shot-caller
Joined
Jun 4, 2003
Messages
3,883
Location
Portland, OR
Slippi.gg
DRZ#283
I think items should be on. But not recovery/hammer/starmen/stuff like that. Items have nothing against them in terms of balance, since we don't know how balance is yet, and the randomness I think is acceptable (if we turn off really strong items) since we have no exploding capsules. Items on could potentially make the game FASTER and give MORE EDGEGUARDING opportunities, which are 2 things that seem to be lacking in many people's minds.

I think Smash Balls should be off. I don't necessarily think they are too imbalanced, because we don't really have a good concept of what balance in Brawl IS right now, but I think they should be off because I feel getting and using a Smash Ball is an uninteresting skill to test in a game (and what defines a game but what skills are tested?), and because the game balance is determined in a large part by how good a char's FS is and how effective he is at getting a Smash Ball.
 

ProdigyKid

Smash Lord
Joined
May 19, 2006
Messages
1,843
Location
UC Santa Cruz / Santa Clara CA
I think items should be on. But not recovery/hammer/starmen/stuff like that. Items have nothing against them in terms of balance, since we don't know how balance is yet, and the randomness I think is acceptable (if we turn off really strong items) since we have no exploding capsules. Items on could potentially make the game FASTER and give MORE EDGEGUARDING opportunities, which are 2 things that seem to be lacking in many people's minds.

I think Smash Balls should be off. I don't necessarily think they are too imbalanced, because we don't really have a good concept of what balance in Brawl IS right now, but I think they should be off because I feel getting and using a Smash Ball is an uninteresting skill to test in a game (and what defines a game but what skills are tested?), and because the game balance is determined in a large part by how good a char's FS is and how effective he is at getting a Smash Ball.
Lets try that for a few rounds tonight Sheridan
 

Zoap

Smash Master
Joined
Sep 7, 2004
Messages
3,430
Location
California
if items are ever on at a brawl tournament you wont see me there. Items are as dumb and randomly unbalanced as melee.
 

HyugaRicdeau

Baller/Shot-caller
Joined
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Messages
3,883
Location
Portland, OR
Slippi.gg
DRZ#283
if items are ever on at a brawl tournament you wont see me there. Items are as dumb and randomly unbalanced as melee.
-They aren't imbalanced. We have no concept of what balance is yet!
-They make the game faster. I think Brawl can benefit from anything that makes it faster
-They allow more edgeguarding. Lack of edgeguarding opportunities is a common complaint about Brawl.
-They reward stage control. It is ANTI-CAMPING. In camping you willingly relinquish stage control for safety. If stage control becomes more important, camping will be a less effective strategy.
-They are random, yes. But I think the benefits that items bring is worth investigating to see if it outweighs the cost of introducing randomness. If we're supposed to eliminate randomness AT ALL COSTS, then why did we hit a giant button that says RANDOM on it to begin every set. We cannot knee-jerk react to randomness.
-They do redefine what "skill" means. "Skill" in Brawl does not have to be the same thing as "skill" in Melee. Indeed we know that it is now already, so the fact that they were off in Melee is irrelevant. The question is whether being able to use items properly is a relevant and interesting skill to test. I think they are.
-There are NO EXPLODING CAPSULES. This was the nail in the coffin of items; it was the only real argument that everyone agreed on. Capsules can be turned off now. I think people are just ingrained into the no-items mentality and are retroactively looking for reasons to keep them off instead of examining them anew.
-They are NOT ALL EQUAL! Bob-ombs, heart containers, starmen, hammers, etc, should all be off. Fans and green shells and things like that should be on.
 

sidefx

Smash Champion
Joined
May 4, 2005
Messages
2,595
Location
walnut creek, CA
-They aren't imbalanced. We have no concept of what balance is yet!
-They make the game faster. I think Brawl can benefit from anything that makes it faster
-They allow more edgeguarding. Lack of edgeguarding opportunities is a common complaint about Brawl.
-They reward stage control. It is ANTI-CAMPING. In camping you willingly relinquish stage control for safety. If stage control becomes more important, camping will be a less effective strategy.
-They are random, yes. But I think the benefits that items bring is worth investigating to see if it outweighs the cost of introducing randomness. If we're supposed to eliminate randomness AT ALL COSTS, then why did we hit a giant button that says RANDOM on it to begin every set. We cannot knee-jerk react to randomness.
-They do redefine what "skill" means. "Skill" in Brawl does not have to be the same thing as "skill" in Melee. Indeed we know that it is now already, so the fact that they were off in Melee is irrelevant. The question is whether being able to use items properly is a relevant and interesting skill to test. I think they are.
-There are NO EXPLODING CAPSULES. This was the nail in the coffin of items; it was the only real argument that everyone agreed on. Capsules can be turned off now. I think people are just ingrained into the no-items mentality and are retroactively looking for reasons to keep them off instead of examining them anew.
-They are NOT ALL EQUAL! Bob-ombs, heart containers, starmen, hammers, etc, should all be off. Fans and green shells and things like that should be on.

quoted for dumb


items are off in melee not only for exploding capsules, but to allow both players, an equal 1v1 environment. based on who is better, depending on counter pick characters, ability to play the said character, or counterpick stages. there is a giant random button that we press cause it eliminates the process of choosing one of the neutral stages that has been agreed upon by the community. items suck, for tournaments. i dont know about anyone else, but im not about to practice for a game, that is based on a 1v1 play style if there is any notion of items being introduced into the equation.

its the inability to control the random occurrences of items throughout the match that make it pointless to even practice and play this game. one well placed item, that yes, can be caught, dodged, or shielded.. can possibly sway the whole outcome of the entire match, not due to skill, but do to an item that one person has and the other person doesnt.


edit: on the subject of match length, and edgeguarding.. with a 3stock match at 7 minutes, the matches are pretty quick.. actually sometimes too quick. depending on the character yes, they can last a lot longer than usual, but at the berkeley tournament i went to last weekend, it was 3 stock 7 minutes, and the sets were over relatively quickly. actually i think they were quicker than melee sets.

and edgeguarding.. i dont think we need to rely on items just because not alot of techniques have been figured out on how to edgeguard. the game has been out a little over a month (counting japan release date) and there are already some cool ways to edgeguard. i dont think we need to rush to items to solve this problem.
 

ZodiakLucien

Smash Ace
Joined
Apr 4, 2006
Messages
623
Location
Walnut Creek, Ca
I agree with boback. Plus the game is getting sufficently faster the more it is being played as more people are getting more used to there characters. Also edgeguarding is harder yes, but it is a lot more rewarding. Using items just so you can edgeguard easier is dumb, edgeguarding should be match up specific. Not like oh I have green shell now I can edgeguard. With items the metagame for each character will rise slower as people will have less incentive to figure out new stuff to handle with there characters flaws.
 

ProdigyKid

Smash Lord
Joined
May 19, 2006
Messages
1,843
Location
UC Santa Cruz / Santa Clara CA
Made some new stage changes.

Mario Circuit, Distant Planet, Pirate Ship and Aero Port are banned.
Castle Siege and Halberd moved to counterpick

Here is the revised list. STILL NOT FINAL.

RANDOM:
SmashVille
BattleField
Lylat Cruise
Pokemon Stadium 1
Final Destination
Delfino Square
Yoshi's Island (Brawl)

COUNTERPICKS:
BattleShip Halberd
Onett
Corneria
Rainbow Cruise
Brinstar
Bridge of Eldin
Frigate Orpheon
SkyWorld
Green Greens
Luigi's Mansion
Castle Siege

BANNED:
Distant planet
Port Town Aero Dive
Mario Circuit
Temple
Yoshi's Island Melee
New Pork City
Warioware
Big Blue
Pokemon Stadium 2
Mushroomy Kingdom
Rumble Falls
The Summit
Norfair
Spear Pillar
75m
Mario Bros
PictoChat
Shadow Moses
Pirate Ship
Flat Zone 2
Elektroplankton
Green hill Zone

I'm positive I wont have items this tournament. The auto-grab feature gets in the way of trying to perform what youre capable of doing. Also most of the items left were only worth throwing away. I feel we should push this game to its limit w/o items, so the hardcore Melee fans have 1 less thing to complain about (i.e. edge guarding).

Hopefully one day people will learn how to make MetaKnight balanced.
 

ProdigyKid

Smash Lord
Joined
May 19, 2006
Messages
1,843
Location
UC Santa Cruz / Santa Clara CA
btw since there is no way to determine seeds for Brawl without assumption, I will not be seeding, but i WILL do my best to separate players by crew/area/etc.

Just thought I'd let everyone know about this decision, cause who knows there may be a Forte out in NorCal.
 

HyugaRicdeau

Baller/Shot-caller
Joined
Jun 4, 2003
Messages
3,883
Location
Portland, OR
Slippi.gg
DRZ#283
items are off in melee not only for exploding capsules, but to allow both players, an equal 1v1 environment. based on who is better, depending on counter pick characters, ability to play the said character, or counterpick stages.
This has a tacit definition of "better" in it. You're just declaring by absolute fiat that "better" means having more skill without items on. It does not have to be so. Nobody made you the arbiter of "skill." What do you say to someone who thinks "skill" is being able to use your character AND items?

there is a giant random button that we press cause it eliminates the process of choosing one of the neutral stages that has been agreed upon by the community. items suck, for tournaments. i dont know about anyone else, but im not about to practice for a game, that is based on a 1v1 play style if there is any notion of items being introduced into the equation. its the inability to control the random occurrences of items throughout the match that make it pointless to even practice and play this game. one well placed item, that yes, can be caught, dodged, or shielded.. can possibly sway the whole outcome of the entire match, not due to skill, but do to an item that one person has and the other person doesnt.
You completely missed my point about randomness. We do not eliminate randomness at all costs. If I apply your logic to Melee then we'd have banned Peach for pulling stitches, beam swords, bob-ombs, and Mr. Saturns. You're acting like this randomness is as if Master Hand comes out once a minute and gives/takes a free stock from somebody. Surely since you hate randomness so much you admit Peach's stitches, etc. are a problem, as they are COMPLETELY random, and some matches you'll get none and some you'll get 2 or 3. So I ask you, why don't we ban Peach? Answer carefully.

and edgeguarding.. i dont think we need to rely on items just because not alot of techniques have been figured out on how to edgeguard. the game has been out a little over a month (counting japan release date) and there are already some cool ways to edgeguard. i dont think we need to rush to items to solve this problem.
See this is precisely the mentality that I think people need to disavow themselves of. You're just trying to transfer over as much of the Melee ruleset as possible, saying "I'm leaving it as it was in Melee until I see evidence it works otherwise." How the hell can you even know if you refuse to test it? We should start with EVERYTHING on and ban as we go. We already clearly know some stages and items are stupid. There is no evidence, to my mind, that items need to be off entirely. The only arguments against it are pure theorycraft and conjecture. Six weeks of friendlies is nothing. I'm sure that you can edgeguard without items, but I think items make edgeguarding and other aspects of the game deeper.

I'm not advocating ITEMS FOR LIFE! I'm advocating testing it. What do we possibly have to lose by testing it out. Oh boo hoo a couple tourneys had some janky rules! I lost $5 because of it! We have little to lose by testing things out and everything to gain to make sure Brawl is as deep as possible. This is a new game. I don't get why people just want to eschew the testing phase that ALL NEW GAMES have to go through and go back to playing Melee-in-Brawl. I think you should take a look at how the SRK people view this situation. They don't really know that much about Smash, but they do know a lot about bringing new games into the community:

http://forums.shoryuken.com/showthread.php?t=151626

With items the metagame for each character will rise slower as people will have less incentive to figure out new stuff to handle with there characters flaws.
See but this is the same fallacious thing that Boback said. You're defining the metagame for a character to be 'without items.' But there's no reason why that is other than the fact that's how it was in Melee. This is not Melee.

I'm positive I wont have items this tournament. The auto-grab feature gets in the way of trying to perform what youre capable of doing. Also most of the items left were only worth throwing away. I feel we should push this game to its limit w/o items, so the hardcore Melee fans have 1 less thing to complain about (i.e. edge guarding).
This just sounds like "We aren't perfect with the mechanics, so we're going to take it out." You're not going to learn the mechanics of items overnight. Items "get in the way" because we're not used to the Brawl system, because BRAWL IS A NEW GAME. So personally I disregard any complaints about mechanics. If you're an aware player, you are aware where items are, and know what's going to happen when you come in contact with them. I think the new system allows you to be MORE NINJA with items.

Sometimes I really wish I wasn't so used to no items in Melee so that we would see things like this in tourney:

http://www.youtube.com/watch?v=_2ggN9xBvAI

These are the items I think should be on:
Food
Beam sword (still not sure on this one)
Fan
Lip's Stick
Star Rod
Super Scope
Fire Flower
Freezie
Hothead
Mr. Saturn
Green Shell
Banana Peel
Spring
Team Healer
Franklin Badge
 

ProdigyKid

Smash Lord
Joined
May 19, 2006
Messages
1,843
Location
UC Santa Cruz / Santa Clara CA
ok so my goal is to have 8 set ups... and I wanna keep track of em to make sure I got em... so heres what I have down atm.

TVs:
Me - 4
IceNinja - 1
HouseofGaara - 1

Wiis:
IceNinja - 1
HouseofGaara - 1
 

RPK

Smash Lord
Joined
Aug 28, 2005
Messages
1,710
Location
Santa Clara, California
Im gunna come by with a Wii :3

EDIT: By the way, why ban Pirate Ship? It has water...And I liek water ._. Plus it doesnt really have anything that disrupts gameplay too much...
 

sidefx

Smash Champion
Joined
May 4, 2005
Messages
2,595
Location
walnut creek, CA
im not even going to touch on the subject of items with you anymore sheridan. its just plain stupid to argue about it. and about peach pulling out items and stuff in melee, thats part of her character, just like how zero suit samus has pieces of her suit available to throw at the person, or link has bombs, a boomerang, and arrows to throw at the person, thats part of the character you have to learn to play against.

im not going to post again about this sheridan, its seriously dumb. im not the only one who thinks items shouldnt be part of the tournament scene. youre neck deep in the minority on this one.



and as far as seeds go, weve already had 2 tournaments, lucien has clearly shown that he is top seed so far around here, so i think this should be seeded.. various other people also attended the tournament at SFSU, so seeding should be taken into consideration.
 

Gaara♥

Smash Master
Joined
Jun 12, 2006
Messages
3,266
Location
San jose
unless there's some kind of RF adapter for Wii, i dont think I can bring a TV anymore... i was under the assumption this was a melee tournament for some reason and the TV i was going to bring doesnt have the red white and yellow plugs in the back... so yeha... i could bring a wii and brawl though!
 

Scamp

Smash Master
BRoomer
Joined
May 30, 2002
Messages
4,344
Location
Berkeley
Personally, I think Bridge of Eldin and Luigi's Mansion should be banned.

But certainly Onett should be banned. How is it any less of a campfest?


What's wrong with Pictochat, by the way?
 

Ian

Smash Ace
Joined
Jun 22, 2006
Messages
636
Location
Sunnyvale(NorCal)
Aww don't know if I have any reason to go now if "she" won't be there lol jk <3 if I have a ride there then of course I'll clear up my weekend for it ;)
BTZO and Ian stare around the table...

Minh: okay you can say it

BTZO: your sister is hot

Ian: ya...
 

ProdigyKid

Smash Lord
Joined
May 19, 2006
Messages
1,843
Location
UC Santa Cruz / Santa Clara CA
onett.... I think I'd rather see a match on that than Pit on FD. Lets see how it plays out in Brawl.

Bridge of Eldin.... yeah I actually think the stage is too large, so ban it gets.

Luigi's Mansion.... hm.... the pillars and high ceiling make it a good choice to counterpick, but I know youre concerned about that little trap thingie..... I'll let it stay for now.

Pictochat.... I believed there were too many obscure layouts. I'll sleep on it.

Ima, nihongo o benkyoo shi`teiru.

lol @ Ian
 

Gaara♥

Smash Master
Joined
Jun 12, 2006
Messages
3,266
Location
San jose
whats wrong with pirate ship?! thats like my favorite level!!
just because it has random pirates that shoot bombs and a weird thing that flings you to near death is no reason to ban it lol

and who in their right mind us going to camp on the King of the Red Lions?!?(the red ship)
 

HyugaRicdeau

Baller/Shot-caller
Joined
Jun 4, 2003
Messages
3,883
Location
Portland, OR
Slippi.gg
DRZ#283
im not even going to touch on the subject of items with you anymore sheridan. its just plain stupid to argue about it. and about peach pulling out items and stuff in melee, thats part of her character, just like how zero suit samus has pieces of her suit available to throw at the person, or link has bombs, a boomerang, and arrows to throw at the person, thats part of the character you have to learn to play against.
Jeez, did you even read it? My question didn't have anything to do with the fact that it was an ITEM and everything to do with the fact that stitches, bob-ombs, etc are RANDOM and you can see zero or 3 in a single set, and they can mean a stock difference.

But let me answer for you. You'll say "removing Peach from the game because she randomly gets them is too drastic a measure, that is, it's not worth LOSING depth to GAIN determinism aka anti-randomness." And I happily respond, "well taking out ITEMS ALTOGETHER removes a huge amount of depth from the game (more than just removing one character), at the gain of what? I'm pretty sure that the items I listed are at best about equal to Peach's stitches, etc. in terms of how much of a swing they can have in a match."

Face it all your argument just boils down to "because I don't want to." Which is fine, I mean, wanting to do something is reason enough to do anything. Just own up to it. As far as I'm concerned, a person's opinion at this point in Brawl (since we have very little tourney data to go on and so we don't have a good notion of what "balance" is), is as valid as his mind is open, because then you know he is trying to find the best game that Brawl can be and not just trying to force his idea of what Brawl is "supposed" to be on people.

im not going to post again about this sheridan, its seriously dumb. im not the only one who thinks items shouldnt be part of the tournament scene. youre neck deep in the minority on this one.
http://en.wikipedia.org/wiki/Argumentum_ad_populum
 

Zoap

Smash Master
Joined
Sep 7, 2004
Messages
3,430
Location
California
its stupid has water, the ship spike, has a stupid flinging thing, bombs come from everywhere, sometimes there is a storm in which case if your drowning in the water when the ship is lifted up you die. AND it crashes into a rock.
 

ProdigyKid

Smash Lord
Joined
May 19, 2006
Messages
1,843
Location
UC Santa Cruz / Santa Clara CA
If Frotaz and PHD actually liked the items there, I wouldve put more thought into it honestly. But they didnt, with one of the main reasons being the new auto-grab thing getting in the way. I'm indifferent towards them, but since I run this for the smash community, and they dont want it, I dont have much of a choice.

I'm not saying that Sheridan's idea is bad or that he's wrong. Nor am I saying likewise to Boback. I'm just saying at this point, theres pretty much no interest or appeal in items, so I dont see enough reason to put them in this tourney. Maybe in a future tourney we can try it, but I dont want to do it in this one. No items, thats final. I'm done with this topic.
 

HyugaRicdeau

Baller/Shot-caller
Joined
Jun 4, 2003
Messages
3,883
Location
Portland, OR
Slippi.gg
DRZ#283
If Frotaz and PHD actually liked the items there, I wouldve put more thought into it honestly. But they didnt, with one of the main reasons being the new auto-grab thing getting in the way. I'm indifferent towards them, but since I run this for the smash community, and they dont want it, I dont have much of a choice.
That argument holds no water to me. It's just saying "I don't want to learn how to play a new system." People rail on other people for wanting Melee 2.0 and QQ'ing about Brawl and what's the first thing they do? Turn off items. Yeah that makes sense.

I'm not saying that Sheridan's idea is bad or that he's wrong. Nor am I saying likewise to Boback. I'm just saying at this point, theres pretty much no interest or appeal in items, so I dont see enough reason to put them in this tourney. Maybe in a future tourney we can try it, but I dont want to do it in this one. No items, thats final. I'm done with this topic.
Fair enough for now. But IMO it sets a dangerous precedent for other tourneys. In fact I bet Deep Norcal did more testing with items last weekend than DBR did in the whole 6 weeks they've had it. What a waste.

But it doesn't matter because you've already decided you hate items anyway without even testing it. Your randomness argument is completely destroyed, so you have no excuse. By "you" I mean anti-item people in general not anyone in particular.

I'm really disappointed that people won't even TRY it in ONE tourney. Get the **** over yourselves people. Brawl's tourney scene shouldn't be automatically determined by a bunch of people who just want to play a game as close to Melee with new chars/stages/move properties as possible. It just comes off as a bunch of elitist stubbornness. You all say you want other fighting game communities to take you seriously, and I think the way we handle the introduction of a new game into the community is THE time to test that. So far it looks pretty grim.

/bitterness
 
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