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Pretty in pink or true in blue, Krystal for Sm4sh!

IanTheGamer

Smash Champion
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Ok then, here's what I've got for a Krystal two stance moveset.

Krystal is in her assault design but with some flair from her adventures one and an extra holster on her back.

Adventures

B: Ice Spray: A cross between the Ice Climber's Blizzard and Bowser's Fire Breath. Krystal sprays ice continuously and can tilt it up and down. Dwindles after a while
B-Side: Ground Quake: Krystal leap forward and sticks her Staff in the ground, creating a small quake. Can aid recovery.
B-Up: Rocket Boost: Krystal shoots up into the air straight up. Has good knock back at the start and covers a lot of vertical distance but leave her vulnerable afterwards.

B-down: Weapon change: Krystal holster her current weapon (Staff to the back, gun to the hip) and takes out the other.

Assault (Note: Unlike the other SF crew, Krystal keeps her gun out and uses it in her melee attacks {like pistol whips not Mega Man type attacks}, her Smash attacks are short range charge shots)

B: Gatling gun: Fires a lot of shots in a short burst. The lasers themselves cover along distance and spread but is most effective damage wise at close range.
B-Side: Grenade: Krystal throws a grenade forward. Unlike Link's bombs or Snake's Grenades she can't hold and cook them but throws them faster to compensate.
B-Up: Jet Pack Assault: Krystal uses a jet pack to fly freely for 2-3 seconds. She can hit B to fire short range blaster shots. Doesn't cover a great distance and if hit her JP will explode.

What do you think?

Nice moveset, but Krystal needs a final smash.
 

N3ON

Gone Exploring
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Wrote this in the girl thread, but it's more relevant here:

A lot of Krystal supporters don't voice their support because people tend to be ****s to Krystal supporters. She does have a legitimate "hatebase" but a large part of the hate against her is people just going along for the ride. Like Swampy said, she's a scapegoat, and c'mon, she's not that bad. Obviously there are better, more likely choices, but Krystal, as a character herself, not the games she was in, but her... she's not some horrible abomination like some make her out to be. In Command she was kind of terrible, but then again, Command was kind of terrible. :laugh: (Lots of characters in that game were one-dimensional and their stereotype and stock archetype levels all got kicked up)

People who say she's "disgusting" are obviously reading too deep into her, which is the exact same thing they condemn people who find her attractive for. But guess what, she was consciously designed to be attractive.

Oh and people who blame her for the downfall of the SF series must be under the assumption without her Assault and Command would somehow have better quality of gameplay overall. lol
And the only one to blame for Adventures (which is still a good game, just not a SF game) is Miyamoto.
 

IanTheGamer

Smash Champion
Joined
Aug 12, 2013
Messages
2,430
Location
Fort Lauderdale, FL
Wrote this in the girl thread, but it's more relevant here:

A lot of Krystal supporters don't voice their support because people tend to be ****s to Krystal supporters. She does have a legitimate "hatebase" but a large part of the hate against her is people just going along for the ride. Like Swampy said, she's a scapegoat, and c'mon, she's not that bad. Obviously there are better, more likely choices, but Krystal, as a character herself, not the games she was in, but her... she's not some horrible abomination like some make her out to be. In Command she was kind of terrible, but then again, Command was kind of terrible. :laugh: (Lots of characters in that game were one-dimensional and their stereotype and stock archetype levels all got kicked up)

People who say she's "disgusting" are obviously reading too deep into her, which is the exact same thing they condemn people who find her attractive for. But guess what, she was consciously designed to be attractive.

Oh and people who blame her for the downfall of the SF series must be under the assumption without her Assault and Command would somehow have better quality of gameplay overall. lol
And the only one to blame for Adventures (which is still a good game, just not a SF game) is Miyamoto.


I agree, that's like blaming Shadow for the decline of Sonic, or blaming one player for a football team's horrible season.
 

Amical

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Let me build on this idea.

KRYSTAL'S MOVE SET:

- Staff Attacks

>AAA:
Krystal punches, then kicks, then swings her staff. (Comes out very quickly, ends fairly quickly. Punch and kick are short ranged, staff swing is medium ranged. Knockback is good and launches forward at a 45 degree angle. Does 12 damage total when fresh. First hit does 2 damage, second does 3, and third does 7. Not a kill move.)
> Dash Attack:
Krystal rushes forward and swings her staff in an upward motion. (Comes out semi-slowly, like Marth's Dash Attack. Long ranged. Knockback is decent and launches forward at a 45 degree angle. Does 8 damage when fresh. Not a kill move.)
> F Tilt:
Krystal stabs forward with her staff. (Comes out almost immediately. Long ranged. Knockback good and launches straight forward. Does 10 damage when fresh. Only a kill move at higher percents.)
> U Tilt:
Krystal quickly spins her staff above her, like a helicopter. (Comes out very quickly, ends very quickly. Medium ranged above her. Knockback is small and launches straight upward. Does 6 damage when fresh. Not a kill move.)
> D Tilt:
Krystal crouches and swings her staff horizontally in front of her. (Comes out fairly quickly. Long ranged. Knockback is minimal and launches at an 80 degree angle forward, allowing for it to combo into itself. Does 5 damage when fresh. Not a kill move.)
> F Air:
Krystal swings her staff vertically in front of her. (Comes out very quickly. Long ranged. Knockback is good and launches straight forward. Does 10 damage when fresh. Kill move, but at higher percents.)
> U Air:
Krystal backflips and slashes above her with her staff. (Comes out almost immediately. Long ranged. Knockback is minimal and launches straight upward, allowing it to easily combo into itself. Does 7 damage when fresh. Not a kill move.)
> D Air:
Krystal stabs her staff downward. (Comes out semi-slowly. Long ranged. Knockback acts as a powerful meteor. Does 11 damage when fresh. Kill move at low percents when off-stage.)
> B Air:
Krystal spins and slashes horizontally behind her, using both hands. (Comes out semi-quickly. Long ranged. Knockback is good and launches straight backward. Does 13 damage when fresh. Kill move.)
> N Air:
Krystal rapidly spins her staff around, forming a circle around her. (Comes out fairly quickly. Medium ranged. Hits multiple times, and the final hit's knockback is minimal, and launches the opponent back in the direction they came from. Does 14 damage if all hits connect when fresh. Not a kill move.)
> F Smash:
Krystal uses both hands to slash the staff diagonally in front of her. (Comes out fairly quickly. Long ranged. Knockback is great and launches straight forward. Does 14 damage when fresh. Kill move.)
> U Smash:
Krystal stabs the staff straight up, and it is surrounded in flames. (Comes out very quickly. Long ranged. Knockback is good and launches straight up. Does 16 damage when fresh. Kill move, but at higher percents. Does fire damage.)
> D Smash:
Krystal stabs the staff into the ground, creating a quake around her. (Comes out semi-slowly. Range extends slightly above her head because of the staff, and it has medium range on either side of her because of the quake. Knockback is great and launches straight forward or backward if it hits with the quake, and launches straight up if it hits with the staff. Does 18 damage when fresh. Great kill move.)
> Neutral B:
Krystal shoots ice from the tip of her staff, like Charizard's fire breath. The angle can be controlled. (Comes out semi-quickly. Long ranged. Knockback works exactly like Charizard's fire breath. Starts at 10 damage per second, and slowly decreases to 1 damage per second. Not a kill move. Does ice damage.)
> Side B:
Krystal takes a great leap forward, flips, and slashes with her staff. Can be used in the air. (Comes out fairly quickly. The jump goes a long distance, and the slash is medium ranged. Knockback is good and launches at a 30 degree angle forward. Does 13 damage when fresh. Kill move, but only at higher percents.)
> Up B
Krystal uses the staff to launch herself up a great vertical distance. Horizontal distance is minimal. Krystal can use aerials out of this move, like Snake's recovery. (Comes out fairly quickly. The jumping motion has a hitbox, which hits multiple times and finally launches forward or backward at a 70 degree angle. This move always does 15 damage if all hits connect. Only a kill move at very high percents.)

DOWN B: STANCE CHANGE
(Krystal changes stances between her Staff Stance and her Assault Stance. The change starts on frame 1 and ends on frame 5, allowing for a quick transition. If she is holding her staff, she puts it in a sheath on her back, and pulls out a blaster from a holster on her hip. If she is holding the blaster, she puts it in its holster and draws her staff.)

- Assault Attacks

> AAA:
Krystal swings her blaster in front of her, punches, and then kicks. (Comes out fairly quickly, ends fairly quickly. Swing is medium ranged, punch is short ranged, and the kick is medium ranged. Knockback is decent and launches forward at a 45 degree angle. Does a total of 13 damage when fresh. First hit does 3 damage, second hit does 4, and third does 6. Not a kill move.)
> Dash Attack:
This is one of Krystal's very few real "clone" moves. It is exactly the same as Fox's Dash Attack.
> F Tilt:
This move looks the same as Falco's F Tilt. However, the only difference is in knockback: it launches straight forward, does 10 damage when fresh, and is a kill move at higher percents.
> U Tilt:
Krystal does a quick backflip, kicking above her with both legs and landing gracefully back on her feet. (Comes out very quickly. Medium ranged. There are two hits, one for each leg, and the second kick has good knockback that launches straight upward. Does 12 damage when fresh if both hits connect. Kill move at high percents.)
> D Tilt:
Krystal crouches down and swings her legs in front of her. (Comes out fairly quickly. Medium ranged. Knockback is decent and launches at a 45 degree angle forward. Does 7 damage when fresh. Not a kill move.)
> F Air:
Krystal kicks, spins, and kicks again in quick succession. (Comes out fairly quickly, ends semi-quickly. Medium ranged. Knockback is good on both hits, making it much harder to air dodge, and launches straight forward. Each kick does 7 damage when fresh. Kill move at higher percents.)
> U Air:
Krystal backflips and throws a grenade a very short distance above her, creating a medium-sized explosion. (Comes out semi-slowly. Long ranged. Knockback is great and launches straight upward. Does 15 damage when fresh. Kill move.)
> D Air:
Krystal throws a quickly-exploding grenade beneath her, creating a medium-sized explosion. (Comes out semi-quickly. Long ranged. Knockback is decent and launches straight up, but only about enough to get opponents above her head a short distance, allowing this move to lead into her N Air, which will be explained shortly. Does 9 damage when fresh. Only a kill move at very high percents.)
> B Air:
Krystal spins and kicks behind her. (Comes out very quickly. Medium ranged. Knockback is good and launches straight backward. Does 10 damage when fresh. Only a kill move at higher percents.)
> N Air:
Krystal does the splits and a backflip at the same time, creating two hitboxes spinning around her. (Comes out very quickly. Medium ranged. Knockback is decent on both legs, launching in the direction that the opponent came from. Each leg does 10 damage when fresh. Not a kill move.)
> F Smash:
Krystal leaps forward with a spinning kick. (Comes out fairly quickly. The leap carries her a short distance, and the kick is medium ranged, lasting for the entire leap. Knockback is good and launches forward at a 30 degree angle. Kill move at higher percents.)
> U Smash:
Krystal does an uppercut, and when the opponent is above her, she throws out several grenades toward them, which create a big explosion. (The uppercut comes out semi-quickly, and knocks the opponent straight up, only slightly above her, and it only does 1 damage. However, it stuns the opponent long enough so they cannot do anything while Krystal quickly throws the grenades at them. The grenades come out immediately after the uppercut. They create a large hitbox above her, like Lucas's U Smash. Knockback is a bit stronger than even Fox's U Smash, launching straight up. The grenades do 20 damage when fresh. Definitely a kill move. However, if Krystal misses with the uppercut, she will still throw grenades, and the cool down is laggy, so she can be punished hard for it. But if the uppercut DOES connect, then the grenades will always hit, no matter how the opponent DIs.)
> D Smash:
Krystal plants a sensor bomb. (Comes out semi-slowly. The bomb will explode when a player steps on it. Knockback is good and launches straight up. Does 12 damage always. Kill move at higher percents.)
> Neutral B:
Krystal shoots her blaster. The lasers are green. (Comes out fairly quickly. The lasers can shoot slightly faster than Falco's. Knockback is minimal, stunning the opponent for half a second. Always does 3 damage per laser beam. Not a kill move.)
> Side B:
This move has two effects.
If the player is already holding forward and then presses B, Krystal will quickly throw a grenade. (Comes out fairly quickly. Grenade launches as far as Snake's do when thrown normally. They explode after 2 seconds. Knockback is decent, launching the opponent in a random direction upward, but not downward or to the sides. Always does 8 damage. Not a kill move.)
If the player presses forward and B at the same time, then Krystal pulls out a missile launcher and fires a missile. (Comes out semi-slowly. The missile itself travels very quickly, and will explode after ten seconds if it doesn't hit anything. On contact, knockback is good, and launches the opponent in the same direction that the missile hit from. Always does 15 damage. Kill move at higher percents.)
> Up B:
Krystal pulls out a jet pack and is able to fly around freely for five seconds. After the five seconds, she free falls. This move can be cancelled into her aerials, but has no hitbox. (Comes out semi-quickly.)

-Throws (Both Stances)

> Normal Grab
Krystal lunges forward and grabs, giving her grab range similar to something between D3's and Marth's.
> Dash Grab
Krystal's Dash Grab has a much shorter range.
>Pummel
Krystal punches the opponent with her staff in hand. (Always does 1% per pummel. Pummels are moderately fast.)
> F Throw
Krystal throws the opponent into the air slightly, then slashes with her staff. (Knockback is good and launches forward. Does 10 damage when fresh. Kill throw at higher percents.)
> U Throw
Krystal throws the opponent up into the air and shoots them multiple times with her blaster, like Fox's U Throw. (Does 7 damage when fresh. Not a kill throw.)
> D Throw
Krystal slams the opponent on the ground and shoots them with her blaster, popping them into the air a short distance. (Does 10 damage when fresh. Not a kill throw, but good for leading into other attacks.)
> B Throw
Krystal tosses the opponent behind her, then spins and slashes with her staff. (Knockback is good and launches straight backward. Does 8 damage when fresh. Kill throw at higher percents.)

- Miscellaneous

> Normal Get-Up Attack
Krystal spins around, swiping her staff on either side of her. There are two hitboxes.
> Get-Up Attack above 100%
Krystal slowly stands and stabs with her staff on either side of her, first in front, then behind.
> Ledge Attack
Krystal flips onto the stage, swinging her staff in front of her.
> Ledge Attack above 100%
Krystal slowly gets up, flips and kicks in front of her.

Final Smash: Demon Sniper
Krystal pulls out a demon sniper from thin air, and fires it across the stage. The bullet works like Marth's FS and Zelda's FS combined, going through everything. It instantly kills anyone in its straight path.

Play Style:
Krystal is a character that allows you to choose between two options while fighting: A ranged fighter, or a close ranged fighter. While in her Staff Stance, she is mainly a horizontal killer. Your objective is to space your opponent with her staff, similar to Marth's style. She can rack up damage in this stance with her good speed and range. Good pokes for her are her F Tilt and D Tilt. While in her Assault Stance, she becomes a vertical killer. Your objective is to control the stage with her sensor bomb and grenades, stop approaches with her missile launcher, and rack up damage with her swift attacks if your opponent gets too close. Her U Smash will easily kill around 100% on most characters with no DI, but it is high risk, so it should only be used when the timing is absolutely perfect. However, her melee range is shorter than that of her Staff Stance.

Other Comments:
All her moves in her Staff Stance have more priority than the moves in her Assault Stance.
Krystal is a medium weight character.

Behold, the most extremely unique and versatile character of all time: Krystal.
 

IanTheGamer

Smash Champion
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Aug 12, 2013
Messages
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Location
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Let me build on this idea.

KRYSTAL'S MOVE SET:

- Staff Attacks

>Jab:
Krystal punches, then kicks, then swings her staff. (Comes out very quickly, ends fairly quickly. Punch and kick are short ranged, staff swing is medium ranged. Knockback is good and launches forward at a 45 degree angle. Does 12 damage total when fresh. Not a kill move.)
> Dash Attack:
Krystal rushes forward and swings her staff in an upward motion. (Comes out semi-slowly, like Marth's Dash Attack. Long ranged. Knockback is decent and launches forward at a 45 degree angle. Does 8 damage when fresh. Not a kill move.)
> F Tilt:
Krystal stabs forward with her staff. (Comes out almost immediately. Long ranged. Knockback good and launches straight forward. Does 10 damage when fresh. Only a kill move at higher percents.)
> U Tilt:
Krystal quickly spins her staff above her, like a helicopter. (Comes out very quickly, ends very quickly. Medium ranged above her. Knockback is small and launches straight upward. Does 6 damage when fresh. Not a kill move.)
> D Tilt:
Krystal crouches and swings her staff horizontally in front of her. (Comes out fairly quickly. Long ranged. Knockback is minimal and launches at an 80 degree angle forward, allowing for it to combo into itself. Does 5 damage when fresh. Not a kill move.)
> F Air:
Krystal swings her staff vertically in front of her. (Comes out very quickly. Long ranged. Knockback is good and launches straight forward. Does 10 damage when fresh. Kill move, but at higher percents.)
> U Air:
Krystal backflips and slashes above her with her staff. (Comes out almost immediately. Long ranged. Knockback is minimal and launches straight upward, allowing it to easily combo into itself. Does 7 damage when fresh. Not a kill move.)
> D Air:
Krystal stabs her staff downward. (Comes out semi-slowly. Long ranged. Knockback acts as a powerful meteor. Does 11 damage when fresh. Kill move at low percents when off-stage.)
> B Air:
Krystal spins and slashes horizontally behind her, using both hands. (Comes out semi-quickly. Long ranged. Knockback is good and launches straight backward. Does 13 damage when fresh. Kill move.)
> N Air:
Krystal rapidly spins her staff around, forming a circle around her. (Comes out fairly quickly. Medium ranged. Hits multiple times, and the final hit's knockback is minimal, and launches the opponent back in the direction they came from. Does 14 damage if all hits connect when fresh. Not a kill move.)
> F Smash:
Krystal uses both hands to slash the staff diagonally in front of her. (Comes out fairly quickly. Long ranged. Knockback is great and launches straight forward. Does 14 damage when fresh. Kill move.)
> U Smash:
Krystal stabs the staff straight up, and it is surrounded in flames. (Comes out very quickly. Long ranged. Knockback is good and launches straight up. Does 16 damage when fresh. Kill move, but at higher percents. Does fire damage.)
> D Smash:
Krystal stabs the staff into the ground, creating a quake around her. (Comes out semi-slowly. Range extends slightly above her head because of the staff, and it has medium range on either side of her because of the quake. Knockback is great and launches straight forward or backward if it hits with the quake, and launches straight up if it hits with the staff. Does 18 damage when fresh. Great kill move.)
> Neutral B:
Krystal shoots ice from the tip of her staff, like Charizard's fire breath. The angle can be controlled. (Comes out semi-quickly. Long ranged. Knockback works exactly like Charizard's fire breath. Starts at 10 damage per second, and slowly decreases to 1 damage per second. Not a kill move. Does ice damage.)
> Side B:
Krystal takes a great leap forward, flips, and slashes with her staff. Can be used in the air. (Comes out fairly quickly. The jump goes a long distance, and the slash is medium ranged. Knockback is good and launches at a 30 degree angle forward. Does 13 damage when fresh. Kill move, but only at higher percents.)
> Up B
Krystal uses the staff to launch herself up a great vertical distance. Horizontal distance is minimal. Krystal can use aerials out of this move, like Snake's recovery. (Comes out fairly quickly. The jumping motion has a hitbox, which hits multiple times and finally launches forward or backward at a 70 degree angle. This move always does 15 damage if all hits connect. Only a kill move at very high percents.)

DOWN B: STANCE CHANGE
(Krystal changes stances between her Staff Stance and her Assault Stance. The change starts on frame 1 and ends on frame 5, allowing for a quick transition. If she is holding her staff, she puts in in a sheath on her back, and pulls out a blaster from a holster on her hip. If she is holding the blaster, she puts it in its holster and draws her staff.)

- Assault Attacks

> Jab:
Krystal swings her blaster in front of her, punches, and then kicks. (Comes out fairly quickly, ends fairly quickly. Swing is medium ranged, punch is short ranged, and the kick is medium ranged. Knockback is decent and launches forward at a 45 degree angle. Does a total of 13 damage when fresh. Not a kill move.)
> Dash Attack:
This is one of Krystal's very few real "clone" moves. It is exactly the same as Fox's Dash Attack.
> F Tilt:
This move looks the same as Falco's F Tilt. However, the only difference is in knockback: it launches straight forward, does 10 damage when fresh, and is a kill move at higher percents.
> U Tilt:
Krystal does a quick backflip, kicking above her with both legs and landing gracefully back on her feet. (Comes out very quickly. Medium ranged. There are two hits, one for each leg, and the second kick has good knockback that launches straight upward. Does 12 damage when fresh if both hits connect. Kill move at high percents.)
> D Tilt:
Krystal crouches down and swings her legs in front of her. (Comes out fairly quickly. Medium ranged. Knockback is decent and launches at a 45 degree angle forward. Does 7 damage when fresh. Not a kill move.)
> F Air:
Krystal kicks, spins, and kicks again in quick succession. (Comes out fairly quickly, ends semi-quickly. Medium ranged. Knockback is good on both hits, making it much harder to air dodge, and launches straight forward. Each kick does 7 damage when fresh. Kill move at higher percents.)
> U Air:
Krystal backflips and throws a grenade a very short distance above her, creating a medium-sized explosion. (Comes out semi-slowly. Long ranged. Knockback is great and launches straight upward. Does 15 damage when fresh. Kill move.)
> D Air:
Krystal throws a quickly-exploding grenade beneath her, creating a medium-sized explosion. (Comes out semi-quickly. Long ranged. Knockback is decent and launches straight up, but only about enough to get opponents above her head a short distance, allowing this move to lead into her N Air, which will be explained shortly. Does 9 damage when fresh. Only a kill move at very high percents.)
> B Air:
Krystal spins and kicks behind her. (Comes out very quickly. Medium ranged. Knockback is good and launches straight backward. Does 10 damage when fresh. Only a kill move at higher percents.)
> N Air:
Krystal does the splits and a backflip at the same time, creating two hitboxes spinning around her. (Comes out very quickly. Medium ranged. Knockback is decent on both legs, launching in the direction that the opponent came from. Each leg does 10 damage when fresh. Not a kill move.)
> F Smash:
Krystal leaps forward with a spinning kick. (Comes out fairly quickly. The leap carries her a short distance, and the kick is medium ranged, lasting for the entire leap. Knockback is good and launches forward at a 30 degree angle. Kill move at higher percents.)
> U Smash:
Krystal does an uppercut, and when the opponent is above her, she throws out several grenades toward them, which create a big explosion. (The uppercut comes out semi-quickly, and knocks the opponent straight up, only slightly above her, and it only does 1 damage. However, it stuns the opponent long enough so they cannot do anything while Krystal quickly throws the grenades at them. The grenades come out immediately after the uppercut. They create a large hitbox above her, like Lucas's U Smash. Knockback is a bit stronger than even Fox's U Smash, launching straight up. The grenades do 20 damage when fresh. Definitely a kill move. However, if Krystal misses with the uppercut, she will still throw grenades, and the cool down is laggy, so she can be punished hard for it. But if the uppercut DOES connect, then the grenades will always hit, no matter how the opponent DIs.)
> D Smash:
Krystal plants a sensor bomb. (Comes out semi-slowly. The bomb will explode when a player steps on it. Knockback is good and launches straight up. Does 12 damage always. Kill move at higher percents.)
> Neutral B:
Krystal shoots her blaster. The lasers are green. (Comes out fairly quickly. The lasers can shoot slightly faster than Falco's. Knockback is minimal, stunning the opponent for half a second. Always does 3 damage per laser beam. Not a kill move.)
> Side B:
This move has two effects.
If the player is already holding forward and then presses B, Krystal will quickly throw a grenade. (Comes out fairly quickly. Grenade launches as far as Snake's do when thrown normally. They explode after 2 seconds. Knockback is decent, launching the opponent in a random direction upward, but not downward or to the sides. Always does 8 damage. Not a kill move.)
If the player presses forward and B at the same time, then Krystal pulls out a missile launcher and fires a missile. (Comes out semi-slowly. The missile itself travels very quickly, and will explode after ten seconds if it doesn't hit anything. On contact, knockback is good, and launches the opponent in the same direction that the missile hit from. Always does 15 damage. Kill move at higher percents.)

Behold, the most extremely unique and versatile character of all time: Krystal.

Nice, all Krystal needs is a Final Smash (no Landmaster, maybe something involving Sauria's dinosaurs or the Krazoa)
 

Guybrush20X6

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Let me build on this idea.

KRYSTAL'S MOVE SET:

Stuff

Behold, the most extremely unique and versatile character of all time: Krystal.

Nice expansion. Except you forgot the Up-B of the Assault one and we're still missing a Final Smash. Should she use different ones or just the one?
 

Amical

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Nice expansion. Except you forgot the Up-B of the Assault one and we're still missing a Final Smash. Should she use different ones or just the one?
There, I've added an Up B, using your idea and building on it a bit. :3

Edit:
Throws, get-up attacks and ledge attacks have been added.
 

Amical

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Moveset is completely finished now. What do you guys think?
 

MagnesD3

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Since peeps is given dey movesets I might as well give my general wants for krystal again.

B: Flame Shot/Ice Stream: By hitting the B button krystal enters a stance similar to holding the cracker shot (except its her staff) in this mode you can move left or right (double tap to change the side you are facing) or aim up and down or you can jump with x or y (tap jumping will not work) tapping b again in this mode executes a flame shot from star fox adventures, the shot doesnt move very fast and has a set distance before it disappears, you can tap b rapidly to shoot many flame shots. Alternatively by holding the B button down you perform an Ice Stream (which is also aimable but has a short distance or coverange similar to an aimable IC Blizzard) it doesnt fade out like bowsers flame's you can walk while executing this move (pushes back more the closer you are to krystal, good at eating at sheilds). To exit the stance you can shield, dodge, roll or taunt.

B Up: Staff Boost: Krystal straightens her staff vertically then fly's up very high vertically, hits on the way up, bad for horizontal recovery.

B Over: Staff Spin: Krystal performs the spin attack fox can do on enemies in sfa, where he twirls the staff around twice alternating sides, after this part is done by tapping b right after its finished you may do a short jump slam attack with the staff just like sfa up to two times (meaning by tapping b again another short hop slam will be performed), the first part is very safe on guarding foes eats up shield fast also allows mind games for its followups to punish punish people with. (eats up single shot projectiles) (In air the only part of the move that will be performed is the short hop slam which spikes and sends krystal straight down.)

B Down: Staff Quake: On the ground Krystal will slowly jump then land with her staff horizontal in the ground causing a quake around her which does damage to foes and stuns them if they are hit, when foes are hit by the staff itself it becomes her move with the best knockback and damage, Its chargeable (to a set amount of seconds) meaning the longer you charge it the more damage and stun it will cause to hit foes (meaning possible followups), when done in air krystal immediately straightens her staff and begins plummetingstraight down to do her quake, the damage and stun are determined by how far she fell.

Smashes: Have great range and cover many areas but do not have alot of kill power.

Tilts: amazing range, farthest forward tilt in the game.

Slow dash attack with great range but needs to be used from a distance.

Amazing Grab range.

Better on the ground than in air, weight comparable to a slightly lighter marth, walk/run is slower than foxes but faster than falco's.
Great Dodgeroll.

Shield looks like sfa shield.

Final Smash Something involving dinos.

Overall she is a long ranged character who is built on keeping the opponent out and loves pressuring sheilds.

Her outfit would be a modified assault costume with the dinosaur planet suit being her alt.
 

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@ Amical: I like it. Krystal can both be her own thing and still have some connecting factors to the rest of the SF cast.
 

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@ Amical: I like it. Krystal can both be her own thing and still have some connecting factors to the rest of the SF cast.
Thanks. :3 Credits to you, of course, for the Stance Change idea. That was genius. xP
 

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You know we don't have to take directly from the game for her. Look at the other Starfox character. None of the current Starfox characters specials (other than their final smash) is featured in any official starfox game. So there is a possibility that they could give her a completely different specials. Just an example I'm going to use some specials inspired by Namco's Tales games.

B attack: Spirit blade: Swings the bottom part of her staff along the ground unleashing a ground level range attack. Based off of Demon Fang

Forward B: Dino Bite: Dashes for a short distance and swings her staff unleashing an energy blast shape of a dinosaur head (I'm thinking either T-Rex or Triceratops) that is about her body height and travels a short distance. This knocks opponents horizontally back. Inspired by the move Beast In the air she doesn't do the dash forward.

Up B: Cyclone: Curls up with her staff in front and spins vertically in an arch pattern. This is based off of Tempest but also Donatello from the Ninja Turtles has used this move as well.

Down B: Ground Quake: Okay not from the tales games but a modified version from Starfox Adventures. She does the normal attack where it slams the ground knocking everyone upward but she can charge it and though it won't increase the power it will increase the range of it.
 

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You know we don't have to takdirectly from the game for her. Look at the other Starfox character. None of the current Starfox characters specials (other than their final smash) is featured in any official starfox game. So there is a possibility that they could give her a completely different specials. Just an example I'm going to use some specials inspired by Namco's Tales games.

B attack: Spirit blade: Swings the bottom part of her staff along the ground unleashing a ground level range attack. Based off of Demon Fang

Forward B: Dino Bite: Dashes for a short distance and swings her staff unleashing an energy blast shape of a dinosaur head (I'm thinking either T-Rex or Triceratops) that is about her body height and travels a short distance. This knocks opponents horizontally back. Inspired by the move Beast In the air she doesn't do the dash forward.

Up B: Cyclone: Curls up with her staff in front and spins vertically in an arch pattern. This is based off of Tempest but also Donatello from the Ninja Turtles has used this move as well.

Down B: Ground Quake: Okay not from the tales games but a modified version from Starfox Adventures. She does the normal attack where it slams the ground knocking everyone upward but she can charge it and though it won't increase the power it will increase the range of it.
So far I don't think I've seen any movesets that take every move from the SF games. I just think that all the movesets should keep her iconic moves, like the Quake, Booster, Blaster and such intact.
 

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Well technically the only move she has ever used with her staff was the blaster. Its just implied that she can use the other abilities because Fox could. In reality she's pretty much a clean slate when it comes to move sets.
 

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Well technically the only move she has ever used with her staff was the blaster. Its just implied that she can use the other abilities because Fox could. In reality she's pretty much a clean slate when it comes to move sets.
I suppose so. Well, then, all the more room for more possibilities.

On a different note, what would all of you say about Krystal's chances? I mean, I think it's a given that if SF gets another rep, it WILL be Krystal, but the question is: will SF get another rep at all?
 

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Well Rosalina also helps by showing establishing that there's no limit on previous series. But I think we'll have to wait for Falco and/or Wolf to come first if Krystal is in it.
 

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If SF gets another character it'll obviously be Krystal despite what some people say, but SF probably won't be getting another character. It having three is pretty questionable as it is, and it wouldn't have even gotten that far without all the characters being based around the same moveset. Considering since Brawl all that's happened is a 64 remake, and considering all Krystal has is popularity in the west (obviously there's potential, but a lot of characters have potential), it really isn't enough to outweigh the fact that SF is already verging on over-representation. And the chance of Falco or Wolf being cut for Krystal seems even more unlikely than getting all four.

Hypothetically if we hadn't gotten Falco or Wolf in previous games, this time around Krystal would have improved chances imo, her potential (which Sakurai seems to be all about this time around) and her series under-representation (even without recent games) would probably get Sakurai to at least think her over seriously.

As it stands now though, I'd say her chances were around... 20%? Maybe a little less. Not high. But if she got in I'd definitely be pretty happy.

And now someone can paint a picture where they put her chances higher than I did. :laugh:

Well Rosalina also helps by showing establishing that there's no limit on previous series. But I think we'll have to wait for Falco and/or Wolf to come first if Krystal is in it.
The limit thing was dumb anyway though. Dr. Mario proved there wasn't a four-limit two games ago.

But Mario getting five isn't close to Starfox getting four. It's Mario. They had five when the roster amounted to 26.
 

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I understand that there haven't been any recent SF games, but how popular is the series overall? When you think about Nintendo, the first thing that comes to mind for most people is Mario or Pokemon. And those two games already have lots of representation in the Smash series. In brawl, they each have 4 reps, if you count the Pokemon Trainer as 1, and that's a lot. Now they're even adding Rosalina. Then there's LoZ, which I would think is a very popular game along with those two games, and in Brawl, there are 4 reps for it as well.
Then, if you look at other series, like, say, Pikmin, I wouldn't say that it's a very widely known game, at least from what I've seen. I didn't even know what Pikmin was until Brawl came out because of Olimar. And Olimar is the only character that represents Pikmin in Brawl. Same with Metroid, with Samus being the only rep for 3 games in a row.
However, I'm not sure about the popularity of Star Fox. In Brawl, there are 3 reps, but is that really over-representation? I mean, I'm pretty sure that it's at least semi-popular worldwide, but again, I don't know. I'm not sure if 3 reps was too much. With Mario getting 5 in the next game, would 4 reps for SF really be that much?
 

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With Mario getting 5 in the next game, would 4 reps for SF really be that much?

Assuming Pokemon and Zelda get more characters too I'd definitely say it's a possibility. For Pokemon that's easy done, just bring back Mewtwo but for Zelda, is there another character that isn't flavor of the month or Tingle flavored?
 

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Assuming Pokemon and Zelda get more characters too I'd definitely say it's a possibility. For Pokemon that's easy done, just bring back Mewtwo but for Zelda, is there another character that isn't flavor of the month or Tingle flavored?
Well, there's Impa, who definitely seems at least moderately popular. Not sure what you mean by "flavor of the month," though. xP
 

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I understand that there haven't been any recent SF games, but how popular is the series overall? When you think about Nintendo, the first thing that comes to mind for most people is Mario or Pokemon. And those two games already have lots of representation in the Smash series. In brawl, they each have 4 reps, if you count the Pokemon Trainer as 1, and that's a lot. Now they're even adding Rosalina. Then there's LoZ, which I would think is a very popular game along with those two games, and in Brawl, there are 4 reps for it as well.
Then, if you look at other series, like, say, Pikmin, I wouldn't say that it's a very widely known game, at least from what I've seen. I didn't even know what Pikmin was until Brawl came out because of Olimar. And Olimar is the only character that represents Pikmin in Brawl. Same with Metroid, with Samus being the only rep for 3 games in a row.
However, I'm not sure about the popularity of Star Fox. In Brawl, there are 3 reps, but is that really over-representation? I mean, I'm pretty sure that it's at least semi-popular worldwide, but again, I don't know. I'm not sure if 3 reps was too much. With Mario getting 5 in the next game, would 4 reps for SF really be that much?
Three SF isn't too much imo, but getting any more before series like DK, Metroid, FE, Pikmin, KI, and AC (hell maybe even F-Zero) expand past their Brawl amount (SSB4 amount in AC's case) would be over-representation. By SSB5 if the series have sort of caught up to SF, and SF gets... at least one game before then that isn't just a remake (and has Krystal in it), then by all means, Krystal would be a fine choice. But as it stands now, I don't think she'll be given very much priority.

To be clear, I think those are all series that should get more reps before SF, not series that will all get more reps. Because additions are always a little disproportionate. Though like I said, I do think at least some of those series will be given more priority this time around, because even though Krystal obviously has potential, so do a lot of characters from those series as well, who might also have more global popularity.

Overall the series is less popular than Mario, Pokemon, Zelda, DK, Kirby, AC, Wii Fit, Yoshi, Wario, and atm probably FE and Metroid. And in Japan Mother and KI. It does have the potential to gain a lot of popularity should it start receiving games again though in my opinion.

Well, there's Impa, who definitely seems at least moderately popular. Not sure what you mean by "flavor of the month," though. xP
Flavour of the month is usually a character that gets a popularity spike temporarily around their game's release, like Zoroark, or Ghirahim, or Prince Fluff. Then they pretty much all but disappear from popular suggestion, usually after the next game in the series comes out.
 

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Three SF isn't too much imo, but getting any more before series like DK, Metroid, FE, Pikmin, KI, and AC (hell maybe even F-Zero) expand past their Brawl amount (SSB4 amount in AC's case) would be over-representation. By SSB5 if the series have sort of caught up to SF, and SF gets... at least one game before then that isn't just a remake (and has Krystal in it), then by all means, Krystal would be a fine choice. But as it stands now, I don't think she'll be given very much priority.

To be clear, I think those are all series that should get more reps before SF, not series that will all get more reps. Because additions are always a little disproportionate. Though like I said, I do think at least some of those series will be given more priority this time around, because even though Krystal obviously has potential, so do a lot of characters from those series as well, who might also have more global popularity.

Overall the series is less popular than Mario, Pokemon, Zelda, DK, Kirby, AC, Wii Fit, Yoshi, Wario, and atm probably FE and Metroid. And in Japan Mother and KI. It does have the potential to gain a lot of popularity should it start receiving games again though in my opinion.



Flavour of the month is usually a character that gets a popularity spike temporarily around their game's release, like Zoroark, or Ghirahim, or Prince Fluff. Then they pretty much all but disappear from popular suggestion, usually after the next game in the series comes out.
My goodness, I had no idea SF was so widely unknown! xD I guess that's just because I grew up with it and assumed that it was a more popular title. I would have thought it was somewhere equal to DK, but I guess not. This is news to me; I feel slow now. Now I have to hope that Sakurai goes with potential over popularity, I guess.
 

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My goodness, I had no idea SF was so widely unknown! xD I guess that's just because I grew up with it and assumed that it was a more popular title. I would have thought it was somewhere equal to DK, but I guess not. This is news to me; I feel slow now. Now I have to hope that Sakurai goes with potential over popularity, I guess.
Really if it hadn't been for Smash, people probably still wouldn't have the same view of it. Back around 64, SF was only... relatively equal footing with those other series, both the original and SF64 had been big hits, and, other than Mario and Mother, and maybe DK, none of those original series had expanded as prolifically as they did after 64 was released, whereas SF sort of declined. I mean back then we only had 3 Metroids, 5 Zeldas, 2 F-Zeros, only the first gen of Pokemon... so with two big titles to its name, SF was comparatively a popular series. And as there were only two years between 64 and Melee, things were relatively the same then. Afterwards though the series kind of floundered creatively and eventually commercially, and really, with... nearly eight years (eight years?! that can't be right... damn) since the last original SF game, it's no surprise most of the other series have surpassed it popularity-wise. Smash is really what keeps it in conscious view and probably a big part of why we still have SF games demanded, like with F-Zero.

In any case, yeah, I doubt you'd get much support if you argued SF needs more characters, so popularity and potential is really the only way to go. But even then her popularity is pretty western. I guess Rosalina has helped a bit with the potential argument, but personally I don't think it will be enough, there are too many opposing factors against her imo.

Which is really a shame. Falco and Wolf are cool and all, but it'd be nice to have, you know, a second unique moveset. Let alone one different from anything we've got so far that fits so perfectly with the character.
 

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I still think Krystal has a solid chance due to patterns and uniqueness I think her chances are around 40% getting in this time but who knows nobody thought rosalina was a shoe in or villager or Wii fit trainer for that matter
 

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It really depends on how much characters we are getting. Say, if we see a newcomer for series as Zelda, DKC (2+?) and Kirby, I say Krystal has increasingly bigger chances.
 

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I still think Krystal has a solid chance due to patterns and uniqueness I think her chances are around 40% getting in this time but who knows nobody thought rosalina was a shoe in or villager or Wii fit trainer for that matter
It really depends on how much characters we are getting. Say, if we see a newcomer for series as Zelda, DKC (2+?) and Kirby, I say Krystal has increasingly bigger chances.
Hopefully you guys are right. Adding Krystal might even bring more attention to the SF series itself.

There's another thing that brings chills to me at night, however: Slippy seems to be the next most relevant after Krystal. Any chance that Sakurai will do what he likes to do and be unpredictable by adding him instead?
 

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Sakurai is unpredictable but not illogical. Krystal might not have a ton of popularity in Japan (though neither does Slippy - Japan largely doesn't care about SF anymore) but she still has potential several times over what Slippy does.
 

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That could entirely be possible. I could see Sakurai doing that actually because of the heavy emphasise on StarFox 64 always on the cast... However, I can't see Slippy being extremely unique outside of his stats (with them being far worse than the rest :laugh: ). He said he made all the weapons Fox and Falco use. So, big chance he'll also use them. Probably in a real awkward way though but still...
 

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I log back in after a few days and this thread is on top.

Slippy has Sakurai's love for SF64.

Krystal has Sakurai's love for "uniqueness"

Yes, Slippy could be unique, but it's not all that natural coming for him. Krystal is just one of those characters who has always had the move set thing going for her. It just so happens that this time around, that means a good amount.
 

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I think Krystal has the edge over Slippy though cause of uniqueness. Hell, I think that if Sakurai where more knowledgable about her in general prior to Brawl, she would've been chosen over Wolf.

He also chose Rosalina over Waluigi for example.

So unless you see him adding say, Tingle, I doubt Sakurai would go for Slippy over Krystal.
 

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I only see Slippy getting in over Krystal if SF keeps getting games without her, which would affect SSB5, not so much this one.

This one's gonna be Krystal or nobody.
 

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I think Krystal has the edge over Slippy though cause of uniqueness. Hell, I think that if Sakurai where more knowledgable about her in general prior to Brawl, she would've been chosen over Wolf.

He also chose Rosalina over Waluigi for example.

So unless you see him adding say, Tingle, I doubt Sakurai would go for Slippy over Krystal.
Please no Tingle please no Tingle please no Tingle...
*shudders*
I only see Slippy getting in over Krystal if SF keeps getting games without her, which would affect SSB5, not so much this one.

This one's gonna be Krystal or nobody.
This pretty much sums up my thoughts. Well said: It's either Krystal or nobody.
 

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I don't think Tingle is bland though, which is why I think he chose Rosalina over most of the other choices.

But, that's a different argument, for a different thread. Just love me some Tingle.
 

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Hey, if Krystal has a staff and not a blaster or sword, then she'll be original.​
Really, we need more non-sword weapons.​
 

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Oh no I don't want Tingle either, mind you. I got another Zelda newcomer I heavily push for :smirk:

A new StarFox game could change things yes. But as of now, Krystal. Definitely.

Also, am not saying Tingle is bland, more that he's an extremely unpopular choice.
 

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The only reason I don't see Slippy off the table is because we got Falco. Now, you could argue his inclusion was based off of him being similar to Fox in shape, but Slippy brings about as much to the table as Falco. I don't think Falco was even suggested on the Melee polls. Was he? I figured he was more so a random add.

But yeah, I really think it would be hard to over look Krystal in favor of Slippy. He's significantly less requested, and brings less to the table. (Outright)
 
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