jahkzheng
Smash Lord
The problem is that next to no one nowadays cares about the ironically bad concept, which some people defend. It's why many or at least what I witnessed is many saying Assault was better because it had more of a serious tone while still retaining the humor to it, what i'm saying is the ironically cheesy 80s concept no longer works because almost everyone now expects a game to be serious, not that i'm saying it cant have humor, but it's like how I say the puppet thing is irrelevant because no media ever does it except for one instance on Teen Titans Go, but that was parodying the concept as a whole. It's just something that doesnt really work now.
Another thing is, unless an achievement system is even involved with it or that you get something totally worth it, and I mean really worth it than the medals you get after many attempts of trial and error getting em, almost no one plays for the high scores anymore, nor do many games use such a thing.
I wouldn't say that people necessarily care more for a "serious tone" in games and are pushing them that direction. What they do care about is a deeper more "real" tone to their games. I say "real" because it doesn't need to be realistic, but it should feel real in that you can be invested and immersed in it. A game can be light-hearted and simple, but we still want interesting characters that aren't just a sprite in the corner. There was a time when our video game characters were just a few pixels tall and a face in your game's manual. That's all we needed. In this day and age though, you want to look into the eyes of the characters on your screen. You want to know what they are feeling even without words... unless it's part of their character to not know these things. It doesn't need to be super serious or cinematic, but it should feel "real".The whole gaming industry is, in fact, moving to more serious stuff, but that doesn't necessarily mean that titles like this don't sell and are unwanted, just remember that one of the most anticipated games of 2015 is the sequel to this:
I also liked the tone of Assault, the game moved to a more serious tone but keeping the style of the previous game and i appreciate it for this, the decision for the tone of Zero is totally justifiable, it's a new game, but it still needs to keep the essence of the original, in fact from what i heard the VAs from 64 are coming back for this game, and from what i listened so far it's surprisingly good, way better than 643D and Smash 4.
Here's the thing about Star Fox Zero the only thing that we know by now is a short trailer, Treehouse footage of some of the levels, and some minor details the most important so far are the confirmation of the game being non canon and the lack of online multiplayer (at least for now). We have absolutely no idea how the game is going to be structured, there are clearly some changes like medals appearing on stages,the ones that you would get from high scores and the ally medals, gold rings being harder to find and not giving you more life and a 1up, that were not addressed by Nintendo, who knows how many there are, and how different the final product will be of the original title? So far I rather not jump to conclusions and just wait, we don't exactly have a lot to work with and the only thing that i am sure is that we are definitely going to have more information in the next Nintendo Direct.
Zero may yet do this although it seems like a rehash in many ways. For now all I see is blank faces in the corner. I think about the character Assault had, and, even moreso, Adventures. Again though, serious is not what we really want or need... at least not completely. Command tried serious and it seriously didn't work. I'm okay with the silliness of 64 myself, but I do want it to be more than just that. And remember that 64 did have it's serious moments. I still get chills fighting Andross and the whole James McCloud scene after... although I always laugh internally with the way Fox says "Father!?". The voice acting wasn't my favorite I'll admit. I preferred Assault's voice acting for everyone except that Fox felt flat... he was better in Adventures. The voice acting doesn't seem too bad in Zero so far. Much like 64 but a bit flatter in general perhaps. I care more that we get some proper characterization and a better look at the characters. It doesn't need to be via any dramatic plot either, it can just be by adaptive dialogue. We'll see how they handle the characters I guess.
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