PyroTakun
Smash Journeyman
I haven't come across any stellar DDDs, but I'll throw out some advice:King Dedede is either the game's top tier or one of Ike's worst matchups. I just faced Gentleraine from Reddit, perhaps the best person I've ever played in Smash. But more about Dedede.
>Nearly unpunishable on every move he makes. Can get away with even DSmash and not be punished on shield or dodge.
>DTilt is used as his "get out of jail free" card. Starts up instantly and counters potential punishes. Also unpunishable
>FTilt is used randomly. Hard to see coming.
>Gordos grant him an invincibility frame on startup. This befits him for simultaneous offense and defense, as well as HEAVY damage if you're hit by the hammer and Gordo up close
>FSmash is serious mindgames. Has the HIGHEST hitbox and arc of any attack in the game, so jumping over it to punish is suicide. Very hard to punish on shield or dodge unless you're already behind him. Jump air-dodging is risky and likely not worth it. Countering is also suicide as he can just charge-time it to mess you up.
>Air game is full of Bair spam. He is safe on every one of these, making him impossible to approach
>His Fair beats yours in both range and speed and equals your power.
>DThrow to Uair/Fair combo does heavy damage
>Grab range beats yours.
>Up B cancel gives him moderate air control, which he can use to fake you out from the corner as he goes for the ledge. Attempting to punish results in YOU getting punished.
>Can control the Gordos so that they make a "wall" to keep you from approaching. He'll mix you up with a grab if you try to shield them, and if you attack, you'll just get hit by the Gordo instead.
>Is the heaviest character in the game. You will not finish him off quickly.
>Contrary to appearances, hitting Fair on his Gordo is not as effective, at least not in lag. Plus he can just run up and punish you with Ftilt/Fair/Bair while you're busy recovering from your move.
The only mild advantages you have are:
>His air game involves heavy use of Gordo. You *can* punish him with Fair for a possible early kill
Dedede's game revolves strongly around his aerials, Gordo, long grab range, and great defense. Even when you're not playing rushdown, he can still get you by punishing with grabs. And as mentioned before, even easy-looking punishes like his FSmash will get you killed because he's fairly safe.
If anyone has good Dedede tactics, please go ahead and respond to this post.
- D-throw > Aether is an easy way to rack up damage on them
- UAir beats out their Up B
- Jab 1 beats Gordos (Credit to @Yoh who mentioned this in the Strategy Discussion)
- BAir is very easy to hit with against DDD
- Counter is great vs DDD if you can catch the reads
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