I only have decent MU exp with Rosa so far.
In regards of getting Luma out of the way, Ike excels at this simply because of range and damage. It takes around 10%(need to test more) to send Luma flying and if near the edge of stage, Luma is gone for a bit. Fair, Bair, Ftilt and Dash attack are ideal for Luma kills. Even if Rosa shields, Luma still gets hit so that shield grab against a mis-spaced aerial is probably worth it if you kill Luma. Just make sure you get back to neutral safely.
Now you have Rosa by herself, start spacing aerials/Dtilt and mixups with empty short hops/grabs. She's very tall so retreating Bair is pretty good against her. Nair of course is great as well. I feel like these are still good even with Luma around because we have range and power. She's also quite floaty and light which is just asking to be Usmash'd. Dies around 70-80 with decent Rage. Her recovery is also Eruption bait. If you have to deal with Rosa and Luma and you need a grab, don't use Dthrow or pummels. Luma can interrupt both. Any other throw done right after grabbing then attacking Luma is reccomended. Kinda like how ICs were dealt with in Brawl.
When jabbing Rosa, you might have to do slight delays if you want the whole string to connect because she gets knocked up pretty high. I think this might be iffy with Luma around because they'll mash something out if you whiff/delay the 2nd or 3rd hit too much.
In regards of getting Luma out of the way, Ike excels at this simply because of range and damage. It takes around 10%(need to test more) to send Luma flying and if near the edge of stage, Luma is gone for a bit. Fair, Bair, Ftilt and Dash attack are ideal for Luma kills. Even if Rosa shields, Luma still gets hit so that shield grab against a mis-spaced aerial is probably worth it if you kill Luma. Just make sure you get back to neutral safely.
Now you have Rosa by herself, start spacing aerials/Dtilt and mixups with empty short hops/grabs. She's very tall so retreating Bair is pretty good against her. Nair of course is great as well. I feel like these are still good even with Luma around because we have range and power. She's also quite floaty and light which is just asking to be Usmash'd. Dies around 70-80 with decent Rage. Her recovery is also Eruption bait. If you have to deal with Rosa and Luma and you need a grab, don't use Dthrow or pummels. Luma can interrupt both. Any other throw done right after grabbing then attacking Luma is reccomended. Kinda like how ICs were dealt with in Brawl.
When jabbing Rosa, you might have to do slight delays if you want the whole string to connect because she gets knocked up pretty high. I think this might be iffy with Luma around because they'll mash something out if you whiff/delay the 2nd or 3rd hit too much.
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