Rango the Mercenary
The Mercenary
Got some punish data for Meta-Knight. Kill percents are coming.
Kill percents on Final Destination. Minimum only, no DI factored.
Misc. strategies
Vs. Meta-Knight
Neutral jabs
-Max range punishable by DTilt if he does not hop over it after last hit
-Better to punish with dash grab if possible.
-Clanks with DTilt
-Beaten by Ftilt at close to max range.
Ftilt
-Not punishable on shield by DTilt at max range
-Punishable on shield by buffered Ftilt
DTilt
-Punishable on shield by jabs
USmash
-Not punishable by USmash on shield
-Punishable by DTilt
-Punishable by UTilt
FSmash
-Not punishable by DTilt on shield
-Outranges the low end of Fair. Do not approach with aerials.
-DTilt outranges it with proper spacing
-Has a back hitbox. Punishes rolls behind him.
-Overall, a free move if shielded. Needs to be punished on spot dodge, directly above MK, or avoided altogether.
DSmash
-Not punishable by DTilt on shield (first hit)
-Punishable by Ftilt on shield (first hit)
-Punishable by dash grab on shield (second hit)
Dash attack
-Beats out jab nearly every time. No clank unless timed perfectly.
-Punishable by UTilt on shield if hit in front
-May be punishable by dash grab on shield if crossed up
-Punishable by turn jab if crossed up.
-Not punishable by turn around DTilt
Mach Tornado
-Punishable by dash attack on shield if he retreats
Drill Tornado
-Punishable by dash USmash if he retreats it
-Punishable by UTilt, grab, or turn around grab if he stops.
Dimension Cape
-Has a back hitbox
-Has a below hitbox
-Punishable by UTilt on shield up close
-Punishable by USmash on shield, unless at max range
-Punishable by Ftilt at max range
Neutral jabs
-Max range punishable by DTilt if he does not hop over it after last hit
-Better to punish with dash grab if possible.
-Clanks with DTilt
-Beaten by Ftilt at close to max range.
Ftilt
-Not punishable on shield by DTilt at max range
-Punishable on shield by buffered Ftilt
DTilt
-Punishable on shield by jabs
USmash
-Not punishable by USmash on shield
-Punishable by DTilt
-Punishable by UTilt
FSmash
-Not punishable by DTilt on shield
-Outranges the low end of Fair. Do not approach with aerials.
-DTilt outranges it with proper spacing
-Has a back hitbox. Punishes rolls behind him.
-Overall, a free move if shielded. Needs to be punished on spot dodge, directly above MK, or avoided altogether.
DSmash
-Not punishable by DTilt on shield (first hit)
-Punishable by Ftilt on shield (first hit)
-Punishable by dash grab on shield (second hit)
Dash attack
-Beats out jab nearly every time. No clank unless timed perfectly.
-Punishable by UTilt on shield if hit in front
-May be punishable by dash grab on shield if crossed up
-Punishable by turn jab if crossed up.
-Not punishable by turn around DTilt
Mach Tornado
-Punishable by dash attack on shield if he retreats
Drill Tornado
-Punishable by dash USmash if he retreats it
-Punishable by UTilt, grab, or turn around grab if he stops.
Dimension Cape
-Has a back hitbox
-Has a below hitbox
-Punishable by UTilt on shield up close
-Punishable by USmash on shield, unless at max range
-Punishable by Ftilt at max range
Kill percents on Final Destination. Minimum only, no DI factored.
Ike kill percents on Meta-Knight (FD)
USmash
84%
FSmash
Ledge - 45%
Roll - 55%
Midscreen - 68%
UTilt
98%
FTilt
Ledge - 93%
Roll - 107%
Midscreen - 126%
Dash attack
Ledge - 86%
Roll - 104%
Midscreen - 128%
Uair
Ike's max jump height - 86%
Bair
Ledge trump - 65%
Ledge - 78%
Roll - 91%
Midscreen - 107%
Fair
Ledge - 93%
Roll - 108%
Midscreen - 127%
DThrow
171% (DI)
USmash
84%
FSmash
Ledge - 45%
Roll - 55%
Midscreen - 68%
UTilt
98%
FTilt
Ledge - 93%
Roll - 107%
Midscreen - 126%
Dash attack
Ledge - 86%
Roll - 104%
Midscreen - 128%
Uair
Ike's max jump height - 86%
Bair
Ledge trump - 65%
Ledge - 78%
Roll - 91%
Midscreen - 107%
Fair
Ledge - 93%
Roll - 108%
Midscreen - 127%
DThrow
171% (DI)
Misc. strategies
trategies to avoid early combo kill percents.
-Be mindful of your percent (30% -55%)
-Stay near the ledge. He has to buffer a dash grab to get you accurately. At the ledge he has no room to do that.
-Crouch to "dead weight" his dash attack. You can mix shields and Dtilts here.
-Pick Duck Hunt. At the tree branches, you may land on one and can tech to end his combo. The Ducks also have a chance at ruining MK's Up B. Meta-Knight also does not benefit from wall jump here.
-Be mindful of your percent (30% -55%)
-Stay near the ledge. He has to buffer a dash grab to get you accurately. At the ledge he has no room to do that.
-Crouch to "dead weight" his dash attack. You can mix shields and Dtilts here.
-Pick Duck Hunt. At the tree branches, you may land on one and can tech to end his combo. The Ducks also have a chance at ruining MK's Up B. Meta-Knight also does not benefit from wall jump here.
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