Dr Peepee
I have questions regarding your understanding of conditioning and influencing the opponent.
I will use an example of marth in the beginning of laser stun in the corner, while falco is about 1 dash distance away, marth has room to dash back, and falco has a slight frame advantage. Please assume that before this, marth did dash back and falco did approaching laser to get into this scenario. Assume that both falco and marth are at 30%. I'm going to use marth in the corner because I think it's an important scenario and I want to understand it well.
1. If I have frame advantage, do I have more ability to condition after, or before, I've gotten frame advantage? Assuming i'm in slight frame advantage from marth in laser stun and marth is going to act out of laser stun immediately.
2. on this note, after this dash back laser connects with marth, is it the action before this situation happened that plays on conditioning and what the marth will do? (the approaching laser). Assuming actions out of laser are primarily read based, I'd imagine that the approaching laser has some influence on what he expects me to do, along with position on stage, what I've done in this scenario before, his own personal habits, percentage, etc.
3. What do you think about the basic rule that people want to escape and restart neutral when at a disadvantageous position, such as normal get up across the stage and the other character is running at you, vs attacking relentlessly when they have the advantage. I use this as a general rule of thumb sometimes when attempting to compare what people do.
4. Related to earlier, whatever action I did last, not what action i'm about to do, is the most important in conditioning? Not the start up of my current move?
5. Assuming marth does dash back here as he expects approaching aerial, and I expect this as i've seen him do this before, I like to this that approaching laser, 1 dash dance in place, laser in place are all good here. Assuming he puts himself into the hard corner and has no space to dash back anymore, can I start expecting more aggression / hastiness in trying to get some space back? and then possibly do something like dash back whiff punish da, sh dj wl on side plat, etc? is this a good thought process?
6. Assuming the above scenario, falco is allowed to act first, therefore he can choose to set up a reaction point which would involve possibly throwing out stimuli such as dash back, OR he could immediately read which could be based on previous data? Is this a good thought process?
7. In another post you mentioned it's possible to discourage marth from throwing out moves, can you give me some ideas on how to do this? I'd imagine it involves staying at a certain range safe from dash attack, keeping him in the corner and whiff punishing him if he throws out hasty moves.
part 2:
I practiced playing to learn with the idea of throwing out stimuli to see how my training partner reacted yesterday for 2 hours. I tried dash forward short hop, Dash forward in general, Dash back laser, Sh in place dj wl, and sh in place laser.
I made the distinct observations that he almost always did dash back and attempted to pivot grab when I did dash forward sh, If I did a dash back first it often invoked him to move forward and full hop drill or attempt a running shine on my landing, if I did dash dance in place he would often dash dance in place as well, signifying to me that he is waiting for something to react to.
I have a few questions regarding this session.
first: after I had frequentely used sh dj wl underneath platforms he would begin to attempt to full hop nair the platform when I did sh in place, is this a good example of direct conditioning? It took a while for him to start doing this, and I started attempting to punish it later.
I have a few less concrete questions I am troubling to understand.
a) How do I know when people are looking for a reaction on some sort of stimuli? When I was sitting around trying only this, it seemed like he would sometimes just attack randomly, and not react, and obviously many players rely on reads / random attacks in neutral. How do I know when he's looking to react to stimuli and not? I assume empty dash dance is a guess.
b) How do I keep track of both when he's reacting to my stimuli and watching him and reacting to him myself?
I'd imagine this involves both sides in the game; how do I balance when I react to his stimuli and influence him with my own?Do these play a part with each other or are they separate? sometimes when I am focused so intensely on him reacting to me I feel as though i'm not really reacting to him or outplaying him for his stimuli. I guess i'm having a problem with understanding the reconciliation between my conditioning and his, and how they play apart together? I'm finding this problem very abstract and difficult to word.
c) before, you've mentioned that you don't think constant in game analysis is good but to do it inbetween games / stocks if necessary and to keep a clear head. When I am playing to learn like this and intensely focused on what he's doing on reaction to my stimuli, I find myself constantly do in game analysis. Do you think in game analysis is acceptable when playing to learn? How do I balance these two notions? I do completely agree in the reduction of excess mental noise while playing but I don't know how to balance it, when I can't stop trying to rationalize his decisions, and i'm focused so hard on doing that.
d) After the session, i played a "play to learn" session in hopes of intuitively applying what I was learning. I notice that when I got hit for something such as me dash forward sh and him dash back grabbing me for it, I instantly knew why and things kind of clicked. I also was playing more aware of why certain actions were happening, and it felt really good. I was just wondering if you think this is one of the nice benefits of analysis and playing to learn, when you do end up playing to apply all of this, you can know exactly why things are happening in the moment, and quickly adjust?
e) Lastly, in another post a while ago I was re reading recently you threw out five potential ways to play to learn, such as defense (sdi etc), neutral, throwing out stimulus and seeing how they respond, and punish game. Wouldn't neutral playing to learn and throwing out stimulus / conditioning be the same thing in this context? What would the difference be between playing neutral only matches and just throwing out stimuli etc, is this just trying all the stuff?
Thank you for your patience.