Awesome, I have been trying to find answers for a bunch of things and I needed a Falco sensei to help me out.
Dr Peepee
if you'd be willing to take the time I have a few questions for you.
1a. Marth matchup stuff -- In general I know it's better to keep Marth in the air, but I can't tell you how many times I've tried to end combos with a finisher like Fsmash, Dsmash, or strong bair, only to eat a fair/dair and end up being punished on the side plat. With how relatively little time Marth spends in hitstun, I feel like I struggle to find the hard finishing moves that set up for clean edgeguards, and instead I either get hit out of my combos at mid-%s or end up resetting to a neutral position while gaining nothing but % on him. Do you have any tips for how to open Marths up for that finishing move?
1b. Kinda continuing that theme, stage control is exceptionally difficult for me against Marth. It's one thing to hold a Peach or a Sheik at the ledge, as their options for getting back to center are relatively limited in comparison. However, Marth players have an uncanny knack for finding stray hits and grabs when they're pushed in the corner, and my stocks end up dropping like flies. In general it's my understanding that when Marth is at the ledge, if he's grounded and stationary I can use my ground movement to bait out a punishable commitment from him, if he tries jumping or going to the platform I can laser/bair him, and if he's trying to take stage by dashing I can do a stationary/fading dair, but honestly beyond knowing the answers to his options I am lost at how to effectively call out what the opponent is doing or get him to do what I want. Any tips here?
2. Puff stuff -- I've studied a lot of your matches against the Puffs out there, and in general my combo game is fairly good. I am able to get 60 - 70% combos fairly regularly on Prince Abu and Mr. F (Chicago's two best Puffs atm), but there are huge holes in my defensive game. When I get hit by like, anything, I get messed up something fierce. Trying to run away from bairs after getting hit leads me to getting pushed into the corner where, surprise surprise, I am susceptible to more bair/fair walling. I am thus very disincentivized from running away from Puff after a hit. I don't know how to make Puff respect my space and make her fear coming too close to me. Her bair is safe on whiff, so I am unable to effectively threaten a punish against it, and the instant I'm out of cc and into knockdown % I get eaten alive by fairs and nairs. My offense against her is good...but I haven't the slightest clue how to approach thinking about the matchup from a defensive angle. Any tips would be appreciated.
3. Pikachu! -- Only recently have I come into contact with good Pikachu players, and frankly the matchup is a little bit of a mystery to me. So far, I've gathered that I want to stay grounded, keep her out with bairs and dairs, laser her to death, and wavedash back -> crouch cancel her nair approaches. Also don't get grabbed. However, I seem to find myself getting hit by up-airs (which apparently breaks crouch cancel?!) a lot, I don't really know how to DI out of her combos, and edgeguarding her seems to me to be actually impossible. Much like Luigi and Samus, I feel like this is a matchup that should be fairly straightforward once I figure out how she wants to play it, but at the moment I have no idea what that gameplan of hers is. Any tips on swinging the Pikachu matchup more into my favor? Sorry, I know this one's pretty vague.
4. Ditto question -- This one's a pretty straightforward question. In the Flaco ditto, I don't know how and when to mix up the DI on his combos. I get that you want to hard SDI the shines away and hard SDI the dairs behind him, but against a remotely competent Falco player, they're ready with DI mixups out the wazoo that make it really difficult to escape. Is this simply something I have to learn to accept in the matchup, or is there something I'm missing about the relationship between SDI and Falco combos?
5. Finally, a general question. As you might have been able to tell from my previous questions, the thing I'm struggling with most right now is
defense. My offensive game and punishes are quite good and have been the focus of my practice up until now, but I don't have much of an idea how to go about levelling up my defensive tactics. In the neutral, I know part of my problem is impatience and committing too early, and while I loathe the idea that I will ever let a match go to time I am becoming more comfortable with a slower pace. But even beyond that, I get wrecked by players who know how to approach me, how to get around the yomi level 1 stuff, and how to punish the basics. I am at a loss of how to practice and improve defense, and my video analysis is only telling me what I should have done and not how I should have known to do it. If you are daunted by the rest of my questions, this would be the only one of the five that I really need help with. PPMD, how do I stop getting f'kin destroyed?
Thanks :3