Hey everyone. I'm back with some more questions - If I may.
Thanks for the help PP! I've started to look at some of your Pound 4/5 matches, though it'll probably take a while to deconstruct and analyze.
Right now, I just have a few, basic questions for anybody free to answer:
1) What are the uses of laser -> SH forward shine? I'd assume its safer and gives you leniency over messing up with your standard dair xx shine string on shield. Not sure about its purpose outside that.
2) How about nair vs dair? I know nair can be CC'd at lower percents and also SDI'd or Shield DI'd away to make shine whiff. It also covers slightly more range but I don't think aiming to nick the opponent by the tick can be all that good. Mango also talked about it covering a wide arc platform stages where you can full hop nair to the top platform.
3) Is SH nair ever a good alternative to SH bair as a basic defensive tactic when somebody's coming to nair you? ie. fox
I remember Armada talking about it being key to the fox ditto matchup, so I'd assume the same for Falco when you aren't fast or confident enough to pull off turn -> SH bair in the moment before someone approaches you.
Thanks again!
1. i actually do this as a mixup when my opponents learn that i'm spacing so well with lasers that they can't hit me out of their shield with a move. and sometimes i do variations of it, like this: short hop laser--->dash dance--> short hop shine. most of the time i do it when i have a read on my opponent, especially when they are under a side platform (they don't
have to be under a platform for this to work though). when they are under a platform for whatever reason in the neutral, i usually throw out a laser and observe what they do. sometimes they will full jump to to attempt to waveland on the platform after shielding/tanking the laser, or sometimes they will be ballsy and they will attempt to wavedash forward into a falco who is spacing lasers, so that they might have an easier time hitting falco. so if i'm sure they are going to jump out of shield to wavedash forward or to move to a platform, if i do an approaching shorthop shine, it will clip them as they are jumping/wavedashing and start a combo for me. look at what ppmd attempts to do to shroomed in this video 0:21-0:24 --->
https://www.youtube.com/watch?v=OjP8wbNkv1g. If they stay in shield, then i still have a chance to escape unscratched because after the shine i can double jump then waveland left or right on the platform, i can double jump and then cover myself falling down with a dair hitbox (while moving left or right if i have to), or i can straight up just double jump out of the shine and then make them guess where i will land. either way, for my opponent to counter this approach they have to do something as i'm jumping towards them, or do something after the shine hits their shield. and for them to do this they have to read me... or have some really good reaction.
2. oh man XD. both of these moves are godlike. there is so much use for both.
Nair
- amazing for approaching because it can catch people retreating (rolling or wavedashing backwards).
- good combo starter on pretty much any character if they don't/can't cc
- nair contorts falco's body such that it can straight up dodge some grounded attacks and then hit the opponent in the middle of their animation and knock them away.
-against characters who don't have much range/speed, delaying and spacing the tip of this move on their sheild is some sick pressure.
-against fast fallers, when they are at the percent that they get knocked down after a nair, you can abuse this to make them fear teching in a certain pattern.
-covers a large amount of space when aiming for platforms
-can beat certain hitboxes of characters as they are coming down from platform.
-stays out long, so its amazing for edgeguarding
- if the opponent is on a platform and soft nair nicks them enough so that they are in the air away from the platform but still close by, they have so much less options than you, even if they aren't in hitstun. you can counter the next option they take.
Dair .
you and trilok pretty much covered it
- like trilok mentioned, dair has so much priority. if you fade back with it it will straight up beat attacks from other characters with smaller limbs if you time it right, for example fox short hop nair, and peach dash attack. amazing as a counterattack
- like you mentioned it can't be crouch cancelled after certain percentages.
- dair pretty much combos into anything on any character after a while because it just pops em up.
- on fountain this move is even more amazing with the low platforms.
-while comboing, even if the opponent smash dis the the dair while on the ground so that following shine will miss, you still get a guaranteed followup depending on percent --> up tilt, down tilt, forward tilt, grab, downsmash.
- while comboing, dair is good if you want to potentially extend the combo, by slamming them into the floor/platform and set up for a techchase. none of falco's other moves can really do this when the opponent is high in the air.
- while edgeguarding, there are some scenarios that perfectly set up dair --> dair
- as an edgeguarding tool in general, it's amazing
3. it depends on what you're trying to achieve i guess. but most of the time i personally use bair over nair as a defensive tactic because it sends them farther and it autocancels. the only time i really use nair as a defensive tactic is to sometime counter very specific approaches to start combos/nick them. for example against a marth, if they are at a low percent and i'm absolutely sure that they will space a dash attack against me (to the point where i can't just block and then shine out of shield), sometimes i'll nair in place/fade forward, so that the soft nair hits the extended arm of marth. it's what mango does in this video at 1:33 -->
https://www.youtube.com/watch?v=PVfxGX7S2v4. at lower percents it sometimes will combo into a shine. there are other situations kind of like this with different characters as well
@
Zeppeli
I feel like shorthopping into the enemy without a hitbox is very unsafe, and not really worth it when you could shl into shine range instead of having to shorthop into the enemy, seems more like something fox might do than falco, especially since with our high dj we're gonna be stuck above the opponent. I wouldn't do it, but maybe someone wiser can disagree with me.
Does the frame data for falco's invincible ledgedash exist anywhere?
yep
http://smashboards.com/threads/falco-discussion-thread.256826/page-552#post-17998392