Hi, quick question here. So i've been playing against my friend a ton (he play's shiek) and recently against him I have noticed that he will shield whenever I approach him with nair or dair, even bair, and grab me before i can get my shine off. Am I not fastfalling after I hit the shield quick enough? Or is it generally impossible to approach shiek with those options if the shiek is shielding?
http://smashboards.com/threads/falco-discussion-thread.256826/page-536
http://smashboards.com/threads/falco-discussion-thread.256826/page-545#post-17480553
If I recall correctly no shield pressure is 100% safe, but if executed well the odds are in your favor.
You need to use your aerial later/closer to landing and then shine to minimize your chances of getting grabbed- this way you give him a smaller window of opportunity to grab you by adding shield-stun where it matters.
(A late landing laser to grab works the same)
You can also *tomahawk if you've conditioned him to this scenario.
*empty jump to grab.
There is shield pressure that is 100% safe, but it never exceeds a single cycle of aerial-shine-aerial and is character dependent. Doing a late aerial, shine, early aerial fadeaway is safe from just about everything though.
I was curious so I took a look but couldn't find an immediate answer- might be commented on deep in Bones' frame data thread.
However I remember reading somewhere that damage determines shield stun-
so by that logic if Falco's shine does 8% and causes 5 frames of shield stun, each % of damage causes 0.625 frames of shield stun, making a laser deal 1.875 frames of stun without staling..
This is quite a lot of speculation though on my part so don't quote me on it
http://smashboards.com/threads/frame-advantage-on-block.309694/
Laser has hitlag for the defender, but not for Falco himself so it adds frame advantage the same way shield stun does. Lasers deal 4 frames of hitlag to the defender and 3 frames of shield stun (fresh). You have 4 frames of landing lag when you empty hop or AC, which is how you land from lasers. If your laser hits on the same frame you land (not always the case; idk how feasible this is), it will look like this:
Frame -- Falco -- Opponent
1 -- Landing lag -- Hitlag
2 -- Landing lag -- Hitlag
3 -- Landing lag -- Hitlag
4 -- Landing lag -- Hitlag
5 -- Free to act -- Shield stun
6 -- Free to act -- Shield stun
7 -- Free to act -- Shield stun
8 -- Free to act -- Free to act
As far as utility of this knowledge goes in practice, you only really have to know that you have an extremely small frame advantage. It's enough that you can beat their OoS option if you know what they are doing, but if they choose a faster option than you (Fox shine OoS vs. laser-grab), you'll probably lose. It's close enough that execution is going to matter way more than what
actually wins, especially with lasers staling down to 2% fairly often (results in 1 less frame of shield stun). Even getting shield grabbed out of lasers is common because you usually do not land directly on top of them with lasers. If you try to laser and run, JC grab really quickly, they CAN grab you. Laser-shine is usually the only thing that will catch dodges.