Jackson
Smash Lord
Why does the rumble make it easier for you?Hey guys I finally got the timing for shine OoS but I can't time it well against other people I play without rumble does rumble help a lot when it comes to that?
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Why does the rumble make it easier for you?Hey guys I finally got the timing for shine OoS but I can't time it well against other people I play without rumble does rumble help a lot when it comes to that?
Ah, so you mean the rumble kind of gets a reaction from you quicker than your eyes do ?Idk I feel like at a high paced match I get lost sometimes and I guess the rumble can tell you when someone hits your shield. Idk someone here uses that as a reliable way of telling when to shine oos
No, falcon doesn't get more momentum from dd moonwalk. Many players (myself included) probably just find it easier to input moonwalks from a dash instead of stand or walk. And I meant that the walking momentum is literally added to the moonwalk momentum. I suspect that falcon gets a very little more from walking one, but I'm not 100% positive on that. The best one falcon can do is probably cardinal direction moonwalk (inputting forward dash and immediately pressing back in 2(?) frames) from standing but that's too hard at least for me.Falcon definitely gets way more momentum in moonwalks from a DD than he does from walking, which you said in the very next sentence, so I'm confused what you're even saying...
Oh, I could have sworn you got more momentum from dashing than from a stand, but I guess it's just easier...No, falcon doesn't get more momentum from dd moonwalk. Many players (myself included) probably just find it easier to input moonwalks from a dash instead of stand or walk. And I meant that the walking momentum is literally added to the moonwalk momentum. I suspect that falcon gets a very little more from walking one, but I'm not 100% positive on that. The best one falcon can do is probably cardinal direction moonwalk (inputting forward dash and immediately pressing back in 2(?) frames) from standing but that's too hard at least for me.
I agree, especially on things like DKs down b- that's ridiculous.Some people like rumble because it kinda massages their hands as they play and keeps them loose. Personally, I think it's kinda distracting since it's a superfluous sensory input.
Uh shouldn't really matter too much lol besides placebo / comfort or something.Hey guys I finally got the timing for shine OoS but I can't time it well against other people I play without rumble does rumble help a lot when it comes to that?
The amount of backward speed you get depends directly on how long and how much you hold backward to accelerate, so the faster you move your stick while avoiding turning, the faster your moonwalk will be. You don't have to be perfect to retain your speed with falco's moonwalk.Is whether you actually perform it dependent on how fast your tilt motion is?
I'll try your method, thanks man.The amount of backward speed you get depends directly on how long and how much you hold backward to accelerate, so the faster you move your stick while avoiding turning, the faster your moonwalk will be. You don't have to be perfect to retain your speed with falco's moonwalk.
My method is: walk at 6, dash at 4 with as small input as possible, aim at 9 (Aiming in between 9 and 6 will result in dash if you do it fast.) and roll the stick to 6.
i would say like many others in the discussion thread have stated, either your c-stick is wearing down or your influencing the DI by holding it to one direction to much. In order to fulfill the Short hop DL from the ledge you need to use Y and B like said many foxes use to short hop DL, this will not only help you at the ledge but with others combo's, so it all will help improve your combo's in many ways.Yeah I can reverse short hop laser in both directions no problem, which is what led me to believe its just the way falco works or something, but I wanted to ask anyways
I had to look for a while to dig up this post lol, but could you please do this same "simple" situation for down air? everything the same except dair instead of nair--so I'm asking for the lowest dair that can be shield grabbed.No, but I can make one, haha.
Non-stale nair can’t be shield-grabbed before your shine comes out if it was done after frame 7 (Jump 6 ) of your short hop or later and fast-falled as soon as possible.
No, that is not possible. It might be possible if nair is completely stale, but I can’t test staleness as quickly.
In the animation above, you can see that non-stale nair can’t even be shieldgrabbed before the shine if it’s done 5 frames before your short hop apex (Jump 11 ). IIRC, a completely stale nair ( ⇒ The last 9 times you’ve hit someone with an attack, it was nair) has 2 frames less hitlag and 3 frames less shieldstun than a non-stale nair. Thus, I guess even then shield grab would be impossible.
Walk in one direction (fast walk), then tap the control stick in the opposite direction and do a half circle as fast as you can. I think any diagonal works so long as you don't pass through the center.Back to the moonwalk; I really want to do it. Badly. Is whether you actually perform it dependent on how fast your tilt motion is? This is what I'm doing now:
Walk at full speed in one direction - dash the other way - quickly tilt the stick diagonally down then sightly up (from 4 to in between 6 and 9 and then to 6)
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Is this right?
It does help, watch mango with fox or falco, he does moonwalk + bair for edgeguards. Double laser with fox works really well to rack up %, watch m2k vs hbox.I feel like corner case tech stuff is just something to do between stocks. It's won't get you anywhere right now and it'll get way easier once you have a couple thousand hours of Falco in you.
When people ask about how to do shdl as fox on the fox boards they tend to just say "if you play enough it'll just happen." I feel like this is the same kind of thing.
First, Mango could probably just as easily sh bair or wd off bair. They may or may not be better or worse options, but they do essentially the same thing. The times when moonwalk is better than wd or sh bair I think are non-existent, but if we take that they do exist, it's still a corner case and not really worth it.It does help, watch mango with fox or falco, he does moonwalk + bair for edgeguards. Double laser with fox works really well to rack up %, watch m2k vs hbox.
I believe that you can learn these tricks if you practice effectively. Real practice takes effort and discipline. If you're having fun while practicing you're doing it wrong.
You don't have to put 100 hours of practice, not even 2-3 hours a day, just 30min or 90min a day.[...]
If you have to put 100+ hours of practice behind every hour of tourney play, I think it's perfectly reasonable to have fun while practicing. I love moving around the map, pressuring a handicap Bowser, and all that stuff, but mostly I like the feeling of improvement. When I finally figure something out, either theory or tech, I feel super good because I know I'm now more skilled at something I care about. I guess this is what you were getting at with your mention of discipline, this sense of improvement. Nevertheless, if you stop having fun, you should stop playing this game. It's not like either of us is going to be able to retire on our tourney winnings.
Disagree but I still love you, there's rarely ever a spot where moonwalk is the only option but idk why people think moonwalking is only this flashy and bad thing. It gives you backwards momentum so you can reach out with a bair while facing backwards further than you normally could. Moonwalk also adds a layer of threatening/conditioning to your edge guards. You could do it then instead of jumping you could fall to the ledge or if you're good at it you can feign the jump backwards & ledge grab and simply stand still (so you just threatened 2 options but you're not in any lag). You can watch 1000 videos of mango doing it effectively and there's no reason why other people can't. I do it all the time because it's actually good with both Fox and Falco, more so Fox but still.First, Mango could probably just as easily sh bair or wd off bair. They may or may not be better or worse options, but they do essentially the same thing. The times when moonwalk is better than wd or sh bair I think are non-existent, but if we take that they do exist, it's still a corner case and not really worth it.
With spacies is better to walk then dash the opposite direction and do the moonwalk motion. The faster you do it the more noticeable it becomes. Speed will come with time as your technique matures.I'm starting to get some decent moon walks. Is there a way to make it last longer and be more noticeable?
Oh ok. Is there any way to alter the duration of the moonwalk? As in, make the slide last 1.5 seconds instead of 1.With spacies is better to walk then dash the opposite direction and do the moonwalk motion. The faster you do it the more noticeable it becomes. Speed will come with time as your technique matures.
A moonwalk lasts as long as the initial dash animation, which is a constant. As long as you can dd in one direction is how long you can moonwalk. You can kinda extend the moonwalk by moving the control stick to the other side and then doing the same moonwalk input, but that's more moonwalking out of a moonwalk than extending it.Oh ok. Is there any way to alter the duration of the moonwalk? As in, make the slide last 1.5 seconds instead of 1.
Ahh... the moonwalk into moonwalk is what I'm talking about. So to do this, I would do the moonwalk motion (control stick ends on right), quickly the control stick to the left side, and repeat the motion?A moonwalk lasts as long as the initial dash animation, which is a constant. As long as you can dd in one direction is how long you can moonwalk. You can kinda extend the moonwalk by moving the control stick to the other side and then doing the same moonwalk input, but that's more moonwalking out of a moonwalk than extending it.
Also, my edgeguards are kinda bad, so TIL moonwalking'd help my edgeguards sometimes and it's something I should learn. I'm still going to put way more time and effort into getting my wavelands and pressure smoother, but thanks Oskurito and Blacktician for the enlightenment.
Whether or not you go through center is irrelevant.You only need to make sure you don't move the stick too fast when going through the turn threshold, because if your input registers as a smash input, you end up turning. I believe the turning threshold is sligthly bigger than the x coordinate of the diagonal notches of control stick. Thus it's easy to moonwalk right by aiming at -45, so that when you then roll the stick to 0° the movement will be naturally slow enough to not trigger turn, but still fast. Going through a whole half circle is unefficient.Walk in one direction (fast walk), then tap the control stick in the opposite direction and do a half circle as fast as you can. I think any diagonal works so long as you don't pass through the center.
To elaborate on this, your dash becomes run on frame 12 if you keep holding direction. However the length of the dash animation if you don't go to run is 21 frames, and this is how long you can moonwalk.A moonwalk lasts as long as the initial dash animation, which is a constant. As long as you can dd in one direction is how long you can moonwalk.
Yes, but it's very hard with falco since he can only foxtrot on the very last frame of his dash. Thus to multimoonwalk you will have to be very precise with timings, or you will lose speed.Ahh... the moonwalk into moonwalk is what I'm talking about. So to do this, I would do the moonwalk motion (control stick ends on right), quickly the control stick to the left side, and repeat the motion?
Thanks for the elaboration. Yeah, multimoonwalking seems ridiculously difficult. So cool looking though...Yes, but it's very hard with falco since he can only foxtrot on the very last frame of his dash. Thus to multimoonwalk you will have to be very precise with timings, or you will lose speed.
It's for each character but generally you will always want to wavedash out, unless you're pillaring sheik or marth and they don't DI wellWhen i shine someone at a low percent, when should I wavedash out of shine. Should I assume DI outwards (wavedash away), and then if they dont DI react to that by wavedashing backwards. The problem I am having with that is what if they DI in then im too far away to continue my combo. Can someone tell me the right way to approach this problem. Thanks
I recommend you to learn how to do it with falcon first, is easier and is a good start.Thanks for the elaboration. Yeah, multimoonwalking seems ridiculously difficult. So cool looking though...