Jonas
Smash Champion
Bowser can already punish Tornado with Up B OOS. This new tech probably lets him do it as soon as nado hits shield though, so maybe this helps him do it more consistently.Wicked find--this REALLY helps Bowser.
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Bowser can already punish Tornado with Up B OOS. This new tech probably lets him do it as soon as nado hits shield though, so maybe this helps him do it more consistently.Wicked find--this REALLY helps Bowser.
in the video I put that PScing along with other oos options makes tornado more punishable. PSCing doesn't help upB OOS at all. I was just showing all of the options available for most charactersBowser can already punish Tornado with Up B OOS. This new tech probably lets him do it as soon as nado hits shield though, so maybe this helps him do it more consistently.
The double-tap was because Olimar has two jabs.I'm just going from what I'm seeing in the demonstrational vid. A double tapping of A.
edit:
Could I then PS > let go > input the A and that be my attack?
I have not been privileged to test this out whatsoever.
snaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaakeamazing find, love it. Doesn't really help me as an mk main tho.
Edit: I guess characters with good utils benefit the most.
I know what you said about fresh nado is wrong because I psc jabbed the first try multiple times.everything in innocentroads vid is known since the release.
and your way of buffering is wrong
you have to PS it.
then you have to hold shield until hitlag ends and shield stun begins (you have to release shield in shield stun, not earlier)
then you press the move you want to buffer in shield stun.
What is shown in the PSC Vid is not even the described method.
InnocentRoads method isn't used at all to jab into the tornado
it's just PS to Jab.
look.
You can't use "PSC" (meh.. that name) against a fresh tornado, only against stale one's
a fresh tornado has 4 frames of shieldhitlag and one frame of shield stun, MK is not affected of this hitlag
means it looks like this:
Hit Lag Lag Lag Lag Stun Hit
you don't even have one frame of time to do anything.
A Stale Tornado doesn't have shieldhitlag and stun at all so there it looks like
Hit(PS'd) Drop Drop Drop Drop Drop Hit
Drop = shield drop, you shield drop immediately after the hitframe because stale tornado, like I said, has no shield stun or shield hitlag.
This what is looks like if you initiate a Jab OoPowershield:
Hit (PS'd) F1 F2 F3 < here is the point where most jab hits.
That means you can easily grab out of a stale tornado too if you have a 6 frame grab without powershielding. (tough timing though)
hope I enlightend you.
watch the video, I show the start up of every nado, and no I didn't do it by myself, Logic tried his best to tornado me properly(besides coming from above obviously)do you do it by yourself? if you're to slow, the last loop of the tornado to "tornado end" have a greater intervall.
I'm pretty sure that it is impossible to "PSC" into the true fresh tornado.
the only video contains stale tornado only, you can't see the shield at all means you don't have shield hitlag and you don't have shieldstun, means it was a stale one.watch the video, I show the start up of every nado, and no I didn't do it by myself, Logic tried his best to tornado me properly(besides coming from above obviously)
I know weak tornado is easier to punish that's why I didn't do that one.
I told you that in multiple instances I hit MK out of the nado on the very first try, so not all of the nados were stale. You might be able to cancel shield stun in some instances, I'm not sure yetthe only video contains stale tornado only, you can't see the shield at all means you don't have shield hitlag and you don't have shieldstun, means it was a stale one.
You can't even angle your shield in a fresh tornado because you have no free frame between hits.
The only thing you can do in a fresh tornado is upB OoS with invincibility on frame 1.
yeah I know, shield stun usually occurs to both the attacker and the attackee though so there should only be 1 frame of shield lag on both charactersHitlag is when your character's model is frozen. Hitstun is when your character's model is no longer frozen but cannot perform any move.