And the issue with this completely rearranging of the roster to try to make your characters fit is the CSS from Melee was never that complex, and the Brawl one was a mess because
the order never changed.
Alright, the roster makes no sense, because we're looking at a 8x3 rendition of a roster that is suppose to make sense as a 9x4. But Pikachu doesn't jump after Diddy Kong, and nobody is sliding around like the
one example in the Melee Roster (Pikachu being placed between Mario and Peach, so that when Luigi or Pichu unlocked he dropped to the bottom row). If they planned to shift around the roster the way @
Brandon Merriman
seems to be suggesting, they would have grouped the franchises differently to start with (as we can see in the Wii-U roster, which
is grouped differently from the 3DS version).
I'd love to see Ridley in, but the evidence doesn't support it.
If the roster is (mostly) Chronological, the only breaks to that are when it comes to row allignments and keeping casts together. The starting roster screen doesn't break any casts up. There might be room for shifting franchises around if we see intermediary unlocking shifts (Little Mac jumping to the top row when you unlock a Mario character so DK and Diddy are together). But that's a lot of coding to work into it.