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My most wanted character is actually a revamp of Samus' current moveset. I made 3 different versions, one based entirely on Dread, and the other 2 taking on inspiration from multiple different games. I played around with the idea of being able to use different beams with the other two movesets but the difference between the two is how the beam switching mechanic is activated and how that would effect the rest of her moves.
I have also been working on a moveset for Skull Kid involving the use of different masks as attacks similar to Cadence of Hyrule, and a moveset for Shy Guy if anyone is interested in seeing those.
Well, it's not a full moveset, but I have a few ideas for Toxtricity.
The main focus of the moveset is switching between Amped and Low-Key form - allowing you to alter your attack strategy as needed, in a similar vein to Pyra and Mythra. Unlike them, though - Amped is much faster than Low-Key, with a rushdown style that focuses on comboes and pressure tools, whilst Low-Key is slower but has poisonous attacks, allowing constant damage intake similar to a Lip's Stick, as well as being able to leave traps on the stage. Notably, their normal attacks are identical - but Amped has less lag and higher damage, whilst Low-Key has slightly lower damage, but can leave small clouds of poison for a short time after a fully charged smash attack. As you can tell, I'm slightly focusing on the Poison typing for Low-Key, and the Electric typing for Amped. As such:
Anyways, I hope this is okay! It's a little weird I'll admit - I'm aware that it's not possible to just switch freely between forms in the actual game - but I think this could be a weird but fun way to take it! Hope y'all are enjoying Christmas Eve, too!
Next up is Urshifu - another theoretical Gen VIII Pokemon originating from the DLC expansion for Sword and Shield, namely, The Isle of Armor. Urshifu's main design is based on a bear, but the fighting style is based on Chinese martial arts, or Wushu, bringing a unique style to Smash that we haven't really seen. It's also notable for the fact that Urshifu has two notable forms in the source material - Rapid Strike, and Single Strike - that you can evolve Kubfu into by beating either the Tower of Waters or the Tower of Darkness. However, whilst it's unable to switch between these forms in the main game, I think it's a clever idea to have them do just that here (even if I just suggested an idea like this for Toxtricity.)
My principle for the two forms is that unlike Melee's Zelda/Sheik or Joker's Arsene, Urshifu's Rapid Strike and Single Strike forms are actually unique enough to work on their own as powerful characters in their own right, more akin to Pyra/Mythra. Not only this, but they have completely unique movesets!... not that I've made the full things yet... sorry.
Anyways, I hope this is a good concept! (And please be aware, the spoilers are in place because this message is very image-heavy.)
Orbeetle's general playstyle is that of a fast-moving lightweight who excels in aerial combat, having 4 jumps, as well as being a fast behemoth on the ground - at a similar speed to Sheik. This high speed is due to Orbeetle's running animation - similar to characters like Cloud and Mewtwo, it hovers when running, allowing it to move at incredibly high speeds. However, as a counter to this, Orbeetle somewhat suffers in terms of attack power.
My main idea for this character was to combine aspects of both the Bug and Psychic typing in a harmonious manner, and I think this is a cool way of adding a weirder set of special moves. Whilst Psybeam and Leech Life are fairly similar to preestablished moves, Light Screen is really weird as projectiles go in Smash, and Bug Buzz has potential as a weird trapping tool.
Another weird pick, this time Accelgor. Given that Accelgor's canon appearance in Pokemon suggests that it's common for movies to feature Accelgor as a main character to boost profits, as well as the overall ninja-like design, I think a Sentai-esque playstyle - as bizarre as it sounds - would suit him really well.
I kinda wanted to take some inspiration from anime as a whole here. Whilst Accelgor's arms are usually folded, I think it could be fun if we use this in a Freiza-style sort of way, having none of his moves (except maybe Neutral B) unfold his arms at any point, and rather focusing on flips, kicks, and spins to attack. Likewise, I think it would be cool if the cloth-like ribbons that Accelgor has could be prehensile, and used as grabs or even jab attacks in a similar vein to how Eraser Head uses his scarf in MHA.
My next moveset goes to Rotom, a weird but recurring Pokemon with, once more, a pretty odd body type. My idea is that Rotom is able to use its plasmatic appendages as limbs to attack, as well as the bodies of its various forms in moves like smash attacks and aerials. The reason for this is because I don't think it would be worth giving Rotom six movesets (one for each body type) so it makes sense to just have it change its model as needed. However, because of this, the plasma used by Rotom will be the same colour in each situation. Even so, it'll have plenty of alterations based on its forms, don't panic!
Overall, I imagine Rotom as essentially a jack-of-all-trades. Whilst being lightweight and airy, it's able to cover a lot of bases with its attacks, even if it might not be as physically able as other characters.
And, yet another Gen VIII Pokemon to add to the list, next up is Obstagoon. My idea for this moveset, essentially, relies on Obstagoon's nature in canon. Essentially, Obstagoon's Pokedex entries suggest that it has an intensely combative nature, but relies on taunting an opponent to strike first, which it then counters with its own intense force.
This suggests to me that Obstagoon is a powerhouse bruiser with frighteningly powerful attacks, but also quite fast and with fast-starting moves - a little like a combination of Ganondorf and Captain Falcon, in a sense - but has to have its primary move, Obstruct, in there somewhere. Let's see what I can do!