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Possible Reads, Baits and/or Trump Options

Pinky-Conehead

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Pinky-Conehead
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It only work at low percents, but down throw -> jab -> re-grab works on a lot of characters.
For some characters it doesn't work on (like Bowser), it's generally because they can air dodge before you jab, but jab is short enough that you can just go for a after the air dodge, or just jab again, since that leads into a grab.
 

MintChipper

Smash Journeyman
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TonyEH
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What mode were you in? Training? For Glory? Smash against friends? Smash against CPUs? This is very DI dependent.
 

link2702

Smash Champion
Joined
May 10, 2008
Messages
2,778
down throw to up tilt at low damage is reliable enough a get a second grab into, wouldn't say more then that though. still obviously DI will effect it, but i'd say its more reliable then jab.
 

Pinky-Conehead

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What mode were you in? Training? For Glory? Smash against friends? Smash against CPUs? This is very DI dependent.
I've tried it in all of those, and it certainly works on all of them. Going to check how easy it is to di with a friend real quick to see if it can be broken out of from early percent, but if it can, then at least it will make for a good mix-up.
 

Zaprong

Smash Apprentice
Joined
Aug 27, 2014
Messages
91
Its scapable, HOWEVER, its an option since your opponent can scape it by attacking, and you can punish that if you read that though
 
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Yuri~

Smash Rookie
Joined
Nov 21, 2014
Messages
1
I think I have found something pretty interesting with Roy's Fair.

If you Short Hop Fair normally, you will have landing lag, but if you Short Hop Fair as soon as you can, then do any special move or jump right before landing, you will be able to cancel the move.

It can lead to some pretty cool combos, like SH Fair to Dancing Blade at low % or SH Fair > Jump > Fair at Medium %.
It can be used as a safe option to approach too, since you can Fair > Jump back for exemple.

Here's a video of what i'm talking about :

 
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TGT | Ghosty

Jace Boster
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Aug 17, 2014
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studmuffin
I tested this. Easy to escape once they see it coming.... but it's fun to pretend I'm Melee Marth and chain grab bad players to the ledge and fmash
 

IndigoSSB

Back from the dead
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Apr 14, 2015
Messages
441
Haha, I noticed this when I was playing around with him and got my hopes up. Then I realized I was on For Glory.
 

Davregis

Smash Apprentice
Joined
Oct 11, 2014
Messages
182
Wow, this looks pretty important. It'd be nice if we had the old Flare Blade, ahah
 
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Zatchiel

a little slice of heaven 🍰
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This is a beautiful find. I think I've done this by accident a few times.

No doubt about it; this is a great, if not crucial addition to Roy's approach strategy.
 

Swoops

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Not that it's incredibly useful, but you can buffer another aerial right before landing and undergo the second aerial's landing lag.

So instead of SH FAir > Land > 16f lag, you can do... SH FAir (NAir) > land > 14f lag
 

Thatsa

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THATSA
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Marth could do this the whole time...
 

SkywardQuill

Smash Rookie
Joined
Jun 15, 2015
Messages
1
I haven't tried with the Wii U yet but I can't do it with the 3DS... How fast do I need to be?
 

Balgorxz

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Oct 14, 2014
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I was reading the twitch chat and someone mentioned Roy can cancel SH Fair's landing lagg with B and I just tried it and it actually works, I don't know who found it first but let's discuss it here for now.

Video:
 

MOI-ARI

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You can also jump before you land and do another Fair>DB 1 or any move im sure.

Marth has the same thing and it true combos at a low percentage.
 
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orochiwolf

Smash Cadet
Joined
Oct 8, 2014
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72
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Roy's landing lag for F-air is already not that long. I've tried to replicate what you have in the video, and it "works", yes... But only because the landing lag for F-air already works that way.

I also tried to see if I could string attacks using this B-Cancel that I wouldn't be able to before and....it still didn't work.

In this Twitch chat room, did this person also mention something called "Kappa"?
 

Balgorxz

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380
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Santiago, Chile
Roy's landing lag for F-air is already not that long. I've tried to replicate what you have in the video, and it "works", yes... But only because the landing lag for F-air already works that way.

I also tried to see if I could string attacks using this B-Cancel that I wouldn't be able to before and....it still didn't work.

In this Twitch chat room, did this person also mention something called "Kappa"?
well I might be wrong but I'm using yoshi as practice using fair and side B like a string and is a true combo at low %, can't measure stuff here.
 

The Revolutionary Cafe

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Tried it out and it works decently well a little hard to execute consistently but it has good utility for sure
 

IWinToLose

Smash Apprentice
Joined
Dec 7, 2014
Messages
76
This is just IASA vs Autocancel frames. For many moves, like Roy's FAir, the IASA frame is before the Autocancel frame, thus allowing you to do an action before you hit ground but not Autocancel when landing without an input.
 

Zaprong

Smash Apprentice
Joined
Aug 27, 2014
Messages
91
I thought analizing a move each week individually like in other boards (Like Samus's) would help on knowing the character a lot better. And it would help to know what tool to use in each situation and not just dismiss it (Which happens a lot with people not knowing a character enough to know all the moves's usage).

So, Neutral B: Flare Blade.

Seems like this move is EXTREMELY strong when charged just a bit in terms of knockback

Seems like charging it for like 150 frames? AKA 2.5 seconds makes this attack kill as early as 60%, not only that, it serves as an amazing ledge trump punish, couldn't test with all the characters it worked with, but so far, seems to work with a decent amount of characters to kill really quickly

Now I donno if Roy has the Eruption mechanic where you can charge the flare blade to be really potent but not take any damage from it.... Thoughts?
 
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orochiwolf

Smash Cadet
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This is just IASA vs Autocancel frames. For many moves, like Roy's FAir, the IASA frame is before the Autocancel frame, thus allowing you to do an action before you hit ground but not Autocancel when landing without an input.
This is exactly what it is.
 
Joined
Oct 3, 2011
Messages
1,296
I thought analizing a move each week individually like in other boards (Like Samus's) would help on knowing the character a lot better. And it would help to know what tool to use in each situation and not just dismiss it (Which happens a lot with people not knowing a character enough to know all the moves's usage).

So, Neutral B: Flare Blade.

Seems like this move is EXTREMELY strong when charged just a bit in terms of knockback

Seems like charging it for like 150 frames? AKA 2.5 seconds makes this attack kill as early as 60%, not only that, it serves as an amazing ledge trump punish, couldn't test with all the characters it worked with, but so far, seems to work with a decent amount of characters to kill really quickly

Now I donno if Roy has the Eruption mechanic where you can charge the flare blade to be really potent but not take any damage from it.... Thoughts?
He doesn't have any knockback resistance or super armor with his neutral b, but I can confirm the move is amazing after ledge trumps.
 

LEGOfan12

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I love the new version of this move. I wish it had a bigger hitbox though.
 

~ Valkyrie ~

Holy Maiden Warrior
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Flare Blade isn't necessarily as reliable a ledge/edge-guarder as before due nerfed range horizontally but makes up for it with an explosion that might as well be more superior to it's Melee-counterpart when catching in foes close to you. There's some more start-up now when you release the charge, so timing's gotta be more well-read based on opponent's movement.

I mostly use it to read rolls, recoveries around ledge during heavy momentum or punish approaches if being vulnerable or on people trying to get me after some follow-up. The longer you can keep it going, the better the reward, but sometimes it's good for just punishing or getting people of with a button press. It's still so damn satisfying sending foes flying after such long charge though (And the nostalgic "EEE-YAH!" is creaming on top)

One big note: little to no endlag when you execute the move!! It's pretty awesome as it makes you safe despite whiffing it when compared to other specials, while also letting you do possible follow-ups and keep momentum around. I managed to easily perfect-shield or roll away if I whiffed it when opponent was basically touching me - and following to a Dash-A or SH F-Air in lower percents is also applicable.
 
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Genoblob

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Was playing around with Roy in training mode and found this.

The two pummels before the f-throw is required because they won't need to tech unless they're at 4 percent at least.
 

Mono.

Stopmotion Love.
Joined
Oct 11, 2011
Messages
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Neat find. Though you have to keep in mind that a real opponent may use their get up options differently so it may be helpful to attempt to score a jab lock immediately after landing.
 
Joined
Oct 3, 2011
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Any video/gif of that? Can't quite pull it off yet.
Grab the ledge right as your opponent is on it, they will be forced off.

From there, get on stage and charge Flare Blade towards them. They're forced to either grab the ledge or land on stage, and the moment they do either...



wham!
 

~ Valkyrie ~

Holy Maiden Warrior
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Grab the ledge right as your opponent is on it, they will be forced off.

From there, get on stage and charge Flare Blade towards them. They're forced to either grab the ledge or land on stage, and the moment they do either...



wham!
Pretty much. Watch out for attacks that can be used from the ledge though.
 

Sean de Lure

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Neat find. Though you have to keep in mind that a real opponent may use their get up options differently so it may be helpful to attempt to score a jab lock immediately after landing.
the bair is the lock...
good find, but I think if they are moderately mashing they will get out before the throw. probably just jab them and you'll be ok
 

MaximalGFX

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Joined
Oct 8, 2014
Messages
108
Grab the ledge right as your opponent is on it, they will be forced off.

From there, get on stage and charge Flare Blade towards them. They're forced to either grab the ledge or land on stage, and the moment they do either...



wham!
Oh silly me! I was trying to do it off stage after the ledge trump... Thank you!
 
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