Pedker
Smash Cadet
True, but Marth's fair also had no landing lag on a short hop. Roy's does, so these IASA frames are way more useful to Roy because he can avoid said lag.Marth could do this the whole time...
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True, but Marth's fair also had no landing lag on a short hop. Roy's does, so these IASA frames are way more useful to Roy because he can avoid said lag.Marth could do this the whole time...
you can go up to 45% with out hurting yourself and still 0-death most things (depends on stage location), but I have yet to notice if released in the correct moment will cause no damage takenNow I donno if Roy has the Eruption mechanic where you can charge the flare blade to be really potent but not take any damage from it.... Thoughts?
Don't worry, not a noob questionsorry for being a noob but what does IASA mean?
I think that might be stage dependent, not that it mattersAlso, Fully charged NB doesnt kill bowser at zero in the middle lol
Example:^I am, I just have to figure how to link URL posts with statements on this forum since I havent quite figure that out yet.
this is a
[URL='http://smashboards.com/threads/move-of-the-week-neutral-b.406463/#post-19430210']link[/URL]
?^I am, I just have to figure how to link URL posts with statements on this forum since I havent quite figure that out yet.
Also, Fully charged NB doesnt kill bowser at zero in the middle lol
And yeah, confirmed to not have the Eruption Mechanic but seems the 45% is the best one since it actually gives more knockback than 50%, very slight though
I think Uncharged Flare blade can have combo potential out of a B Cancelled FAir against fat characters? Cant test with a Human atm
The B doesn't put you back into idle, the point is instead of landing and having 20 frames of lag you land with your B already charging (you can release it instantly). This means that if someone sees the F-Air and instantly tries to punish you might be able to punish them with your own N-Special or that there might be some true combos out of F-Air.Roy's landing lag for F-air is already not that long. I've tried to replicate what you have in the video, and it "works", yes... But only because the landing lag for F-air already works that way.
I also tried to see if I could string attacks using this B-Cancel that I wouldn't be able to before and....it still didn't work.
In this Twitch chat room, did this person also mention something called "Kappa"?
this is literally what I was sayingthe bair is the lock...
good find, but I think if they are moderately mashing they will get out before the throw. probably just jab them and you'll be ok
The only other "get up option" they have is to tech the landing. Otherwise they get locked with the b-air, which forces them to stand up.Neat find. Though you have to keep in mind that a real opponent may use their get up options differently so it may be helpful to attempt to score a jab lock immediately after landing.
no it's not, you were talking about different get up options as if the opponent was not locked, but the bair locks them w/ no techthis is literally what I was saying
The point is that the bair jab locks them. If they land on the ground and fail a tech, use bair. This particular set-up isn't useful at all, but is just to demonstrate the techI'm not able to get 2 pummels at 0% against any halfway decent opponent. Even just 1 pummel fails if they mash hard enough. Neat trick, but I don't think it's a good idea to go for.
I understand that. I meant out of grab at 0%.The point is that the bair jab locks them. If they land on the ground and fail a tech, use bair. This particular set-up isn't useful at all, but is just to demonstrate the tech