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Pokemon X and Y: Competitive Gen VI Discussion

Alacion

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Well there could always be intervention from the streamer, but making it through the Safari Zone for HM03 seems to be the killer otherwise. I recall it took me a good number of tries all those years ago... I can't imagine how it can be done on the stream.

To be on topic, I think Quagsire is a great Pokemon for competitive play. He's been one of my all time favourites since Gen 2 :) Don't think he can be OU but fingers crossed!
 
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Plum

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Safari Zone maaaaaay work out now with the new voting system.
Without the voting system I imagine it would be all but impossible.

edit
nevermind
apparently safari zone is hacked to have no step limit
 
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Wave⁂

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Twitch Plays Pokemon Plays Tetris is the new Twitch Plays Pokemon

get with the times yo
 

choknater

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Well there could always be intervention from the streamer, but making it through the Safari Zone for HM03 seems to be the killer otherwise. I recall it took me a good number of tries all those years ago... I can't imagine how it can be done on the stream.

To be on topic, I think Quagsire is a great Pokemon for competitive play. He's been one of my all time favourites since Gen 2 :) Don't think he can be OU but fingers crossed!
quagsire is really really good

forces garchomp out pretty much every time, and stands in the way of DD sweepers like nite and ttar

one new trend is swagsire.. lol i wanna try him out
 

Alacion

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I've played around with Quagsire a LOT in Gen 6 since October. Swagger set was the first thing I tried, and it seems having either Toxic or Stockpile instead was more successful.

The fact Quagsire uses Scald makes him even scarier than Clefable, at least to me. Unaware Clefable is terrifying as well though.
 

dimensionsword64

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Now that Mega Lucario is banned, I think Mega Heracross is the new threat. Insanely bulky and strong, and you can pass it speed boosts and swords dances to make it even better.


Also, scarfed Mew is a very good Genesect counter. A little bit faster (one point), and can OHKO with flamethrower.

252 SpA Mew Flamethrower vs. 0 HP / 0 SpD Genesect: 344-408 (121.5 - 144.1%) -- guaranteed OHKO

Even if it's a weird specially bulky Genesect and survives a hit, it still can't kill Mew, even at plus 1 attack.

+1 4 Atk Genesect U-turn vs. 4 HP / 0 Def Mew: 266-314 (77.7 - 91.8%) -- guaranteed 2HKO
 
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UltiMario

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Reqs are still really easy to make, got them in 2 sittings. 65 games.

They're suspecting Swagger this time btw

There are much larger issues in the meta right now (Deo-D Deo-D Deo-D Deo-D DEO-D)
....But what can you do about the council's decisions on suspect test order. I'll vote to ban it anyways because it'll be eons before we get a stab at Prankster + Confusion (which is the issue they're trying to remove) suspect test and I'm ok with Swagplay being gone in its most common form until we switch the ban to that.
 
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Vashimus

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Now that Mega Lucario is banned, I think Mega Heracross is the new threat. Insanely bulky and strong, and you can pass it speed boosts and swords dances to make it even better.


Also, scarfed Mew is a very good Genesect counter. A little bit faster (one point), and can OHKO with flamethrower.

252 SpA Mew Flamethrower vs. 0 HP / 0 SpD Genesect: 344-408 (121.5 - 144.1%) -- guaranteed OHKO

Even if it's a weird specially bulky Genesect and survives a hit, it still can't kill Mew, even at plus 1 attack.

+1 4 Atk Genesect U-turn vs. 4 HP / 0 Def Mew: 266-314 (77.7 - 91.8%) -- guaranteed 2HKO
The only decent set Mega Heracross can really run is SubPunch set, as everything else is just done better by its non-Mega counterpart. If you want a hard hitting Wall Breaker, go SD Guts Heracross. If you want a late game sweeper, go Scarf Moxie Heracross. Using a Mega Slot for it over far more deserving Megas like Mawile, Pinsir and Charizard X/Y is pretty hard to justify.

If Mew is 2HKO'd by U-turn, it's not a Genesect counter. The only thing I can really think of that countered Genesect was Rotom-H, since it could tank most of the commonly used moves it would carry (namely U-turn, Ice Beam, Flamethrower and T-bolt) and OHKO'd with Overheat.
 
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dimensionsword64

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The only decent set Mega Heracross can really run is SubPunch set, as everything else is just done better by its non-Mega counterpart. If you want a hard hitting Wall Breaker, go SD Guts Heracross. If you want a late game sweeper, go Scarf Moxie Heracross. Using a Mega Slot for it over far more deserving Megas like Mawile, Pinsir and Charizard X/Y is pretty hard to justify.
252+ Atk Mega Heracross Pin Missile (5 hits) vs. 252 HP / 0 Def Tyranitar: 550-660 (136.1 - 163.3%) -- guaranteed OHKO
252+ Atk Tyranitar Stone Edge vs. 252 HP / 0 Def Mega Heracross: 163-193 (44.7 - 53%) -- 85.9% chance to 2HKO after sandstorm damage

252+ Atk Mega Heracross Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 220-260 (67.9 - 80.2%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Aegislash-Blade Shadow Sneak vs. 252 HP / 0 Def Mega Heracross: 142-168 (39 - 46.1%) -- guaranteed 3HKO

252+ Atk Mega Heracross Pin Missile (5 hits) vs. 252 HP / 0 Def Goodra: 395-470 (102.8 - 122.3%) -- guaranteed OHKO
252+ SpA Goodra Flamethrower vs. 252 HP / 4 SpD Mega Heracross: 184-218 (50.5 - 59.8%) -- guaranteed 2HKO

252+ Atk Mega Heracross Bullet Seed (5 hits) vs. 4 HP / 0 Def Greninja: 550-650 (192.3 - 227.2%) -- guaranteed OHKO
252 SpA Greninja Hydro Pump vs. 252 HP / 4 SpD Mega Heracross: 147-174 (40.3 - 47.8%) -- guaranteed 3HKO

252+ Atk Mega Heracross Rock Blast (5 hits) vs. 252 HP / 252+ Def Mandibuzz: 280-330 (66 - 77.8%) -- guaranteed 2HKO after Leftovers recovery
4 Atk Mandibuzz Foul Play vs. 252 HP / 0 Def Mega Heracross: 99-117 (27.1 - 32.1%) -- guaranteed 4HKO

252+ Atk Mega Heracross Rock Blast (5 hits) vs. 4 HP / 0 Def Gengar: 300-355 (114.5 - 135.4%) -- guaranteed OHKO
252 SpA Gengar Sludge Bomb vs. 252 HP / 4 SpD Mega Heracross: 141-166 (38.7 - 45.6%) -- guaranteed 3HKO

252+ Atk Mega Heracross Bullet Seed (5 hits) vs. 252 HP / 0 Def Azumarill: 480-570 (118.8 - 141%) -- guaranteed OHKO
252+ Atk Huge Power Azumarill Aqua Jet vs. 252 HP / 0 Def Mega Heracross: 72-85 (19.7 - 23.3%) -- possible 5HKO

Some calcs of Mega Heracross destroying stuff and not getting destroyed back.

If Mew is 2HKO'd by U-turn, it's not a Genesect counter. The only thing I can really think of that countered Genesect was Rotom-H, since it could tank most of the commonly used moves it would carry (namely U-turn, Ice Beam, Flamethrower and T-bolt) and OHKO'd with Overheat.
That Genesect scenario is just showing that if Genesect survives a Flamethrower, he still can't kill Mew. It's not likely to happen.
 

Vashimus

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252+ Atk Mega Heracross Pin Missile (5 hits) vs. 252 HP / 0 Def Tyranitar: 550-660 (136.1 - 163.3%) -- guaranteed OHKO
252+ Atk Tyranitar Stone Edge vs. 252 HP / 0 Def Mega Heracross: 163-193 (44.7 - 53%) -- 85.9% chance to 2HKO after sandstorm damage

252+ Atk Mega Heracross Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 220-260 (67.9 - 80.2%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Aegislash-Blade Shadow Sneak vs. 252 HP / 0 Def Mega Heracross: 142-168 (39 - 46.1%) -- guaranteed 3HKO

252+ Atk Mega Heracross Pin Missile (5 hits) vs. 252 HP / 0 Def Goodra: 395-470 (102.8 - 122.3%) -- guaranteed OHKO
252+ SpA Goodra Flamethrower vs. 252 HP / 4 SpD Mega Heracross: 184-218 (50.5 - 59.8%) -- guaranteed 2HKO

252+ Atk Mega Heracross Bullet Seed (5 hits) vs. 4 HP / 0 Def Greninja: 550-650 (192.3 - 227.2%) -- guaranteed OHKO
252 SpA Greninja Hydro Pump vs. 252 HP / 4 SpD Mega Heracross: 147-174 (40.3 - 47.8%) -- guaranteed 3HKO

252+ Atk Mega Heracross Rock Blast (5 hits) vs. 252 HP / 252+ Def Mandibuzz: 280-330 (66 - 77.8%) -- guaranteed 2HKO after Leftovers recovery
4 Atk Mandibuzz Foul Play vs. 252 HP / 0 Def Mega Heracross: 99-117 (27.1 - 32.1%) -- guaranteed 4HKO

252+ Atk Mega Heracross Rock Blast (5 hits) vs. 4 HP / 0 Def Gengar: 300-355 (114.5 - 135.4%) -- guaranteed OHKO
252 SpA Gengar Sludge Bomb vs. 252 HP / 4 SpD Mega Heracross: 141-166 (38.7 - 45.6%) -- guaranteed 3HKO

252+ Atk Mega Heracross Bullet Seed (5 hits) vs. 252 HP / 0 Def Azumarill: 480-570 (118.8 - 141%) -- guaranteed OHKO
252+ Atk Huge Power Azumarill Aqua Jet vs. 252 HP / 0 Def Mega Heracross: 72-85 (19.7 - 23.3%) -- possible 5HKO

Some calcs of Mega Heracross destroying stuff and not getting destroyed back.


That Genesect scenario is just showing that if Genesect survives a Flamethrower, he still can't kill Mew. It's not likely to happen.
1. Since Gen 2, no Tyranitar stays in on any kind of Heracross.

2. I don't know why you're calcing Shadow Sneak when Aegislash almost always opens with Shadow Ball since it can take an EQ from full HP, and a majority of them invest in Sp. Attack and run Quiet. Not to mention that thing could have Weakness Policy, and you just helped it get to +2/+2/+2 by using EQ. A Shadow Ball followed by a +2 Shadow Ball/Sneak, dead.

3. The purpose of SubPunch is so that Mega-Heracross does not have to take damage in order to deal damage, and can use those good defenses towards making beefy substitutes and fire off ridiculously strong attacks safely. Not to mention the moveset you're presumably using in your calcs (Pin Missile, Rock Blast, Earthquake, Bullet Seed) means Heracross is a sitting duck the entire time out there, and with no priority to speak of, extremely common things like Landorus-T, Talonflame, and Mega-Pinsir always force you out. Fighting STAB is also a pretty crucial to have, as you'll find things like Skarmory and Air Balloon Heatran are impossible to break through without it. I have used Mega Heracross, so I'm not theory-crafting here. In terms of outright sweeping, you really are better off using regular Guts Heracross with Sticky Web support. It's not a bad Mega, but it's no where near reaching the top of the threat list like Mega Lucario did.
 
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UltiMario

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Gunna be honest SubPunch looks good on paper but the standard 4 attacks set with like CC/Pin Missile/Rock Blast/EQ is the best one just cuz Mega Hera hurts like a *****, running Max Attack and enough speed to outpace a few things.

It's still not that good because offense just ****s all over it, though, especially when you desperately need to hit a lot of offense with Rock Blast or Pin Missile and Aegis comes in for free and can tank an EQ to still deal considerable damage to you, and it struggles vs Stall because Skarmory just doesn't die. It's just not that good in the meta.
 

dimensionsword64

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1. Since Gen 2, no Tyranitar stays in on any kind of Heracross.

2. I don't know why you're calcing Shadow Sneak when Aegislash almost always opens with Shadow Ball since it can take an EQ from full HP, and a majority of them invest in Sp. Attack and run Quiet. Not to mention that thing could have Weakness Policy, and you just helped it get to +2/+2/+2 by using EQ. A Shadow Ball followed by a +2 Shadow Ball/Sneak, dead.

3. The purpose of SubPunch is so that Mega-Heracross does not have to take damage in order to deal damage, and can use those good defenses towards making beefy substitutes and fire off ridiculously strong attacks safely. Not to mention the moveset you're presumably using in your calcs (Pin Missile, Rock Blast, Earthquake, Bullet Seed) means Heracross is a sitting duck the entire time out there, and with no priority to speak of, extremely common things like Landorus-T, Talonflame, and Mega-Pinsir always force you out. Fighting STAB is also a pretty crucial to have, as you'll find things like Skarmory and Air Balloon Heatran are impossible to break through without it. I have used Mega Heracross, so I'm not theory-crafting here. In terms of outright sweeping, you really are better off using regular Guts Heracross with Sticky Web support. It's not a bad Mega, but it's no where near reaching the top of the threat list like Mega Lucario did.
1. I know. I'm just showing calcs of common Pokemon.

2. I've mainly seen Aegislash with King's Shield, Sword's Dance, Shadow Sneak, and Sacred Sword. That's also assuming that the Aegislash has Weakness Policy, when it could have leftovers.

3. If you take out one of those moves for Substitute, you have worse coverage.

So your Sub-Punch set would have Substitute, Focus Punch, some priority move, and something for coverage? That's pretty limited. Either way, it doesn't matter, because no one is going to stay in to a pokemon that they are 4x weak to.

Both of your examples of Pokemon you need fighting STAB for are hit for neutral damage by Rock Blast, which can pop Heatran's balloon.
 

UltiMario

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The Standard Aegis set is like.

Aegislash@Leftovers / Spooky Plate / Life Orb
Quiet / Stance Change
252 HP / 4 Atk / 252 SpA
Shadow Ball
Sacred Sword / Flash Cannon
Shadow Sneak
King's Shield

Just sayin
 

Vashimus

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3. If you take out one of those moves for Substitute, you have worse coverage.

So your Sub-Punch set would have Substitute, Focus Punch, some priority move, and something for coverage? That's pretty limited. Either way, it doesn't matter, because no one is going to stay in to a pokemon that they are 4x weak to.

Both of your examples of Pokemon you need fighting STAB for are hit for neutral damage by Rock Blast, which can pop Heatran's balloon.
Skarmory and Heatran eat up Rock Blasts and OHKO you with Brave Bird or Fire Blast/Flamethrower.

Heracross doesn't get any priority, which is why running 4 attacks is extremely risky given its slow speed, and things can easily burn/toxic you. Forget Bullet Seed; Pin Missile, Focus Punch, and Rock Blast is all the coverage you need. Azumarill and Rotom-W, the most common water types you're likely to run into, fall to 2 Rock Blasts and Focus Punch respectively.
 
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dimensionsword64

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Skarmory and Heatran eat up Rock Blasts and OHKO you with Brave Bird or Fire Blast/Flamethrower.

Heracross doesn't get any priority, which is why running 4 attacks is extremely risky given its slow speed, and things can easily burn/toxic you. Forget Bullet Seed; Pin Missile, Focus Punch, and Rock Blast is all the coverage you need. Azumarill and Rotom-W, the most common water types you're likely to run into, fall to 2 Rock Blasts and Focus Punch respectively.
Azumarill has a chance to OHKO with Play Rough. You won't want to let it have more than one turn. Rotom Wash is likely to burn you the first turn, then use Volt Switch on the second turn.

The Standard Aegis set is like.

Aegislash@Leftovers / Spooky Plate / Life Orb
Quiet / Stance Change
252 HP / 4 Atk / 252 SpA
Shadow Ball
Sacred Sword / Flash Cannon
Shadow Sneak
King's Shield

Just sayin
I'm just saying I see the physical set the most, so that's the set that I worry about more.
 

mood4food77

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why should you worry about a set that is so easy to stop? physical aegislash can't do jack **** to bulky ground types

if aegislash doesn't use shadow ball, it's doing it wrong
 

The Real Gamer

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Physical Aegislash sucks ass. The standard mixed set is what makes it so dangerous.

Am I the only one that thinks Thunderus-I needs to be banned? The thing has so many ways to **** you over it's silly.

EDIT: Assault Vest Azumarill 2 good
Turn 1
You have 150 seconds to make your decision.
The opposing Landorus-Therian used Stealth Rock!
Pointed stones float in the air around your team!
Azumarill used Waterfall!
It's super effective! The opposing Landorus-Therian lost 72% of its health!
The opposing Landorus-Therian restored HP using its Leftovers!
Turn 2
You have 150 seconds to make your decision.
ckeralex withdrew Landorus-Therian!
ckeralex sent out Latias!
Azumarill used Knock Off!
It's super effective! The opposing Latias lost 71% of its health!
Azumarill knocked off the opposing Latias's Leftovers!
 
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dimensionsword64

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Okay, fine.

2252+ Atk Mega Heracross Earthquake vs. 4 HP / 0 Def Aegislash-Shield: 220-260 (83.9 - 99.2%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 4 SpD Mega Heracross: 153-181 (42 - 49.7%) -- guaranteed 3HKO
252 Atk Aegislash-Blade Shadow Sneak vs. 252 HP / 0 Def Mega Heracross: 66-78 (18.1 - 21.4%) -- possible 5HKO
252+ Atk Mega Heracross Earthquake vs. 4 HP / 0 Def Aegislash-Blade: 544-640 (207.6 - 244.2%) -- guaranteed OHKO

Heracross still wins.
 
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choknater

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sounds kinda challenging to get a situation where hera is at full life vs aegislash though, unless it's a revenge kill. in which case the earthquake would be pretty obvious..

if heracross took a shadowball on incoming, the result might be quite different.
 

dimensionsword64

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sounds kinda challenging to get a situation where hera is at full life vs aegislash though, unless it's a revenge kill. in which case the earthquake would be pretty obvious..

if heracross took a shadowball on incoming, the result might be quite different.
Most people don't expect Mega Heracross to have anything to hit Aegislash, so they switch into it and get murdered by Earthquake.
 

The Real Gamer

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Was one game away from breaking into the top 50 on the OU ladder only to lose 2 games in a row due to a Leaf Storm and Stone Edge miss... Frustrating **** man. >.>

Here's my team if anyone has some suggestions on how to improve it:
Azumarill (M) @ Assault Vest
Ability: Huge Power
EVs: 16 HP / 252 Atk / 240 SDef
Adamant Nature
IVs: 30 Atk / 30 Spd
- Waterfall
- Aqua Jet
- Play Rough
- Knock Off

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 226 HP / 96 Atk / 188 Spd
Adamant Nature
IVs: 30 Atk / 30 Def
- Knock Off
- Earthquake
- Stone Edge
- Swords Dance

Celebi @ Life Orb
Ability: Natural Cure
EVs: 60 HP / 252 SAtk / 196 Spd
Modest Nature
- Thunder Wave
- Leaf Storm
- Earth Power
- Recover

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature
- Swords Dance
- U-turn
- Bullet Punch
- Roost

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
- Lava Plume
- Stealth Rock
- Roar
- Ancient Power

Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Swords Dance
- Earthquake
- Close Combat
- Stone Edge
 

mood4food77

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i think you're going to want either bug bite or knock off on mega scizor, bullet punch, while an awesome move, is easily resisted which leaves your only other attack to be u-turn, something that gets your scizor out of the fight. SD Mega Scizor wants to stay in battle as long as he can, knock off is preferred at it has awesome coverage, bug bite is also very good as it's scizor's strongest move
 

The Real Gamer

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I was actually strongly considering Knock Off but I'm just not sure where to put it.

U Turn is crucial for the team since I use it as more of an early-mid game momentum tank than a straight up sweeper.
Swords Dance is highly necessary to set up on things that can't hurt it (which is a lot of ****). Also makes a nice end game surprise when the opponent assumes I'm using a support set.
Roost keeps it in the fight for a long ass time + allows me to set up more SDs against weaker attackers.
Bullet Punch is nice because of the priority + it maims Faries and Ice types like Mamoswine, Kyu-B, and Clefable...

I guess I'll try it out in place of Bullet Punch just to see what's what.
 

mood4food77

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i'd use it in place of u-turn, you don't run scizor without bullet punch, you already have some good early game mons in landorus-t, azumarill, and heatran

scizor with knock off on your set works like a win button, get him set up and he just dominates, he works well in conjunction with terrakion
 

mood4food77

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true, i think you can afford to run something else on landorus-T (goes to see what you can run) wow, landorus has a ****ty physical move pool

although, do you really need 3 SD sweepers on one team? that's quite a bit redundant, using a bulkier spread on landorus-T might be worthwhile (which would then include using u-turn on him)
 

The Real Gamer

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It has actually worked really well for the team since they do well at wearing down each other's counters.

I might consider changing the team members up a bit and seeing if I can get some better results.
 

mood4food77

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I only offer this because when using a mega pokemon, it should be the focal point of the team (since you can only use one of them but they are so strong, that you should be using one). Landorus-T is the better U-turner than Mega Scizor is (odd given that he doesn't get STAB) because of Intimidate and the ability to force switches. Mega Scizor though is the better sweeper, especially SD sweeper with greater natural bulk, awesome priority, and access to a healing move. He also has access to Stealth Rocks which could free up a moveslot on Heatran if you want (although, Heatran is a pretty nasty Rock setter himself)

The one thing that this team does lack is a spinner, although the team doesn't seem to really care that much about hazards and stuff, it is always useful to have in controlling hazards. Especially when your team is very grounded (Landorus-T is the only non-grounded pokemon you have). Some tweaks here and there could be made but I think you should play around with it first. Like, for example, using Talonflame over Terrakion and possibly Lati@s over Celebi
 

UltiMario

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M4f you're cool and all but like pls play Gen 6 before commenting on teams.

U-Turn is manditory for M-Sciz, but despite how decent SD U-Turn actually is in this meta you're still better dropping SD for more utility, Defog or Superpower (****ting all over tran is basically a utility) would work wonders for the team.

I'm on my phone right now so I can't do better comments but gj on doing well with such a substandard team
 

mood4food77

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I tried my best at changing his team as little as possible

He's running SD Scizor which i'm pretty sure the set is

Scizor @ Scizorite
Technician / Adamant
252 HP / 40 Atk / 216 SpD (or Def)
Swords Dance
Roost
Bullet Punch
Knock Off

You know, almost the same exact set he is running. By giving Landorus-T U-turn, he doesn't need to lose the momentum that Mega Scizor could have gained by using U-turn. Landorus-T is a much better scout than Mega Scizor (or any scizor for that matter) is this gen with access to Intimidate. He already has other good pivots with Celebi and Azumarill, making Mega Scizor a sweeper will probably benefit his team quite a bit.
 

UltiMario

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M-Sciz does the whole scout and turn thing way better than lando can because it has the ability to Defog to get rid of hazards to support its own later u-turns, and it has access to recovery, plus defenses that are so large that it's very hard to get over compared to the more offensive lando spread he has. Not to mention SD Lando-T has no business using U-Turn (neither does Scizor, really, which is why I suggest Defog), and he STILL has 2 knock off users OTHER than Scizor on his team. Knock Off does not need to be in that slot, kind of the same reason Defog > SD, it's not really good synergy for the team to have 3 SD users and no anti-hazard support.
 
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mood4food77

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i told him to use knock off on scizor and to make lando-T a u-turner, not a SD set, basically

Landorus-T @ Leftovers
Intimidate / Impish
248 HP / 252 Def / 8 Spe
U-Turn
Earthquake
Stone Edge
Filler

Scizor is the better sweeper for the team thanks to his impressive bulk, ability to stay healthy, and awesome priority. His team is on the slow side (only Terrakion has good speed) and needs all the Priority it can get. He may not need Knock Off on Scizor, he could use Theif in it's slot or even Bug Bite. Landorus-T being defensively bulky helps a lot more with handling both Zards and even Mega Pinsir, something Mega Scizor isn't so hot at checking.
 

The Real Gamer

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UltiMario

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You really do need a better thundy check, all you really got is wearing it down with sr and lo and then aqua jetting it. It can do some serious damage when give the opportunity.
 

Creo

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The way bans are occurring, it seems as if it is following the trend of "Which Pokémon is the next best Mega Evolution?" I'm not too sure how I feel about that (though the ones that have been banned as of yet are plausible). . . That being said, as I've just recently started learning of the Gen. VI meta-game (been on hiatus since partway through Gen. IV), seeing some Pokémon that weren't really used much before interests me (Quagsire, Espeon, etc.). All with the coming of a new generation, I suppose.

Edit: Has this thread more-or-less become (in addition, somewhat) of a general critique / help thread? I had posted in the "Rate My Moveset!" thread, but this place isn't nearly as active as it was before, so I'm uncertain as to how things have been running lately.
 
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UltiMario

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To be fair the megas that were banned were:
M Gar: Top 5 mon in Ubers.
M Kanga: The best Pokemon to ever be allowed in the history of OU for an extended period of time, being significantly better than Gen 2 Snorlax, Gen 4 Garchomp, or Gen 5/6 Blaziken.
M Luke: Parental Bond Terrakion with Starmie for shoes and Keldeo strapped to its back

The next things up for the chopping block look more like Deo-D, Aegis, or Thundurus than any other mega atm. Those megas were absolutely insane though.
 

mood4food77

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Mega Khan 2HKO's everything, at worst. Your best answer was sableye with wisp and even then, he could get rocked.

The only other Mega pokemon i could see being banned is Mega Charizard x
 
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