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Sheik fair chains are true combos at mid %s and very close to it at low %s. Mewtwo fair (and nair) hits on frame 7. Mewtwo will never, ever break out of a Sheik fair chain with an attack.i dont thinkis that bad of a mathcup because
can intercept alot of fair combos
has with his own fair, the only annoying thing with
is her speed probably
Mewtwo doesn't win in air to air and never has. His moveset prevents him from being super effective there. The goal is to stay on the ground and followup with aerials. Again, I have no Sm4sh experience, but you should probably try to poke Shiek with your tilts and let her be the one to make aerial commitments.Sheik fair chains are true combos at mid %s and very close to it at low %s. Mewtwo fair (and nair) hits on frame 7. Mewtwo will never, ever break out of a Sheik fair chain with an attack.
Edit: Sheik fair also outranges Mewtwo fair (and nair)
then the sheiks i have met has been really bad at conecting them accordingy, also fair comes out on F6, not F7Sheik fair chains are true combos at mid %s and very close to it at low %s. Mewtwo fair (and nair) hits on frame 7. Mewtwo will never, ever break out of a Sheik fair chain with an attack.
Edit: Sheik fair also outranges Mewtwo fair (and nair)
That's a pretty even matchup. You just have to be patient for the most part and catch the mistakes Shiek makes. For instance, Sheik was chaining f-airs on my while burning her midair jump and tried to finish me off with Bouncing Fish. So, I air dodged the BF and b-aired her.i dont thinkis that bad of a mathcup because
can intercept alot of fair combos
has with his own fair, the only annoying thing with
is her speed probably
if your fighting a good fox, the matchup is real hell, his Double jab lock is infininate and he kill mewtwo with an upsmash at 80%, its as i said, pure hell to fight, but i have nothing on charizard and pikachuAlso playedand
I can't really comment on because I think my opponents were just bad. in all 3 cases I twostocked them. the rest of the cast I have not played yet.
even though i was wrong about the fair chains, i still felt like it was an even matchup between themThat's a pretty even matchup. You just have to be patient for the most part and catch the mistakes Shiek makes. For instance, Sheik was chaining f-airs on my while burning her midair jump and tried to finish me off with Bouncing Fish. So, I air dodged the BF and b-aired her.
Fox is kind of tough due to his speed and strong vertical KO moves, but he shouldn't be an imminent problem once you get the hang of how to interrupt his attacks with Shadow Balls, jabs, and tilts. He's also fairly light, too. So up-throw, back-throw, f-air, and his smash attacks have no issue taking a stock.if your fighting a good fox, the matchup is real hell, his Double jab lock is infininate and he kill mewtwo with an upsmash at 80%, its as i said, pure hell to fight, but i have nothing on charizard and pikachu
Sheik fair chains are true combos at mid %s and very close to it at low %s. Mewtwo fair (and nair) hits on frame 7. Mewtwo will never, ever break out of a Sheik fair chain with an attack.
Edit: Sheik fair also outranges Mewtwo fair (and nair)
Sounds pretty much like it is in melee. His ground tilts are really good and have good range, but the tips are actually weak hits. That said, they are still effective in melee, moreso than most think. It's sad to hear that he's still slow, big, and too light. I don't understand why they did that in melee, or why they would repeat that mistake again now. All that minus wavedashing sounds like Sm4sh Mewtwo will have a hard time. I only mention wavedashing here because at least in melee M2 had one of the best wavedashes in the game, which was quite nifty.but with unfortunately weak sourspots at the ends of his tail (is the weak knockback meant for combos?), and his air mobility is good. But he's just too slow, too big, and way way too light for such a big target.
He can only djc specials. Aerials don't interrupt the double jump and keeps the momentumSounds pretty much like it is in melee. His ground tilts are really good and have good range, but the tips are actually weak hits. That said, they are still effective in melee, moreso than most think. It's sad to hear that he's still slow, big, and too light. I don't understand why they did that in melee, or why they would repeat that mistake again now. All that minus wavedashing sounds like Sm4sh Mewtwo will have a hard time. I only mention wavedashing here because at least in melee M2 had one of the best wavedashes in the game, which was quite nifty.
Quick question, does Sm4sh even have DJC? It'd be really sad if M2 lost wavedashing and DJC.
The main reason I wasn't too sure on the fox is I main jigglypuff and never have trouble with fox, so I already have an idea how to handle him as a light character that can easily be KOd. Of course, M2 also doesn't have as good of options on fox as puff does.if your fighting a good fox, the matchup is real hell, his Double jab lock is infininate and he kill mewtwo with an upsmash at 80%, its as i said, pure hell to fight, but i have nothing on charizard and pikachu
Good bowsers are just REALLY annoying if you aren't used to fighting them with a character. I'm not seeing much trouble with stopping bowser.I think Bowser is tough for Mewtwo. Lost twice to him.![]()
^ YES!!! I dont know if it was just my skill level compared to this one guy I played but I could almost do nothing against his Robin...Watch out for Robins. Mewtwo is tall and floaty, which already gives Robins an advantage pressure-wise. Once you get caught in a single Arcfire/Arcthunder, you can kiss your butt god bye as you will get combo'd (or Nosferatsu'd by the pros) into oblivion.
Wait what?if your fighting a good fox, the matchup is real hell, his Double jab lock is infininate and he kill mewtwo with an upsmash at 80%, its as i said, pure hell to fight, but i have nothing on charizard and pikachu
double jab lock is still a thing, if thats what you meanWait what?
I thought that got nerfed? Or is it still a thing?
Also Confusion gives you possession of the Mechakoopa, without picking it upJust wanna get this out there for those who come across a Bowser Jr. without any knowledge on the matchup, because it can be a pain in the tail to do so. Since Bowser Jr.'s usual approach option is his Clown Kart Dash, you'd expect it to be a bit troubling like Sonic's Spin Charge and Spin Dash shenanigans, but no. If he charges at you, shield for good measure and punish with n-air or b-air, reading his follow-up attack after cancelling it with his jump. It's a really effective punish, with the former allowing for potential follow-ups, and the latter being a good spacing move. That should make sure he should think twice about going full throttle or not.
Other wise, just be careful about how you should attack Bowser Jr. Especially at high percentages, where his smash attacks, two parts of Abandon Ship, jab finisher, and even f-tilt could KO you. At least half charged Shadow Balls are nice for piercing the armor of the CKD, but the cannonballs can interrupt them at any power but full charged. That's all the essential info I have from Bowser Jr. that I experienced badly, but eventually adapted. The matchup feels even or is in Mewtwo's slight favor since it sounds right to me.
To summarize, you're light combo meat, keyword being LIGHT. That alone gives Mewtwo a rough ride. It's not too terribly bad, since you can perform a couple of neat strings on Captain Falcon, have Shadow Balls, a fantastic recovery, and equally fantastic edge guarding tools to finish his stock off. But these don't quite make up for how tough it is.how bad is thematchup? is it bad enough that i have to whip out a secondary? or is it doable? not even gonna ask about
lol i'm disappointed that the balance team got rid of links jab cancel but not fox's. because nerfing high tiers makes too much sense.
One of the biggest problems I see for M2 against zss is that his large hurtbox and light weight is definitly not good for him because uair staircase to up b is easier against him and he dies from like 30% while it's pretty reliable.From a few days' experience playing online, I've found the easiest opponents to be Charizard, Donkey Kong, and, oddly enough, Zero Suit Samus and Lucario.
The first two I think make sense because they're huge targets that can get comboed for days, and they're especially vulnerable to neutral air.
Zero Suit Samus and Lucario, on paper you'd think they'd have a serious edge. ZSS is speedy and has a 1-frame jab, Lucario has aura to exploit Mewtwo's frail defenses. However, I feel like there's something about their respective kits that Mewtwo does well against. It's hard to describe; there's just a sense of interaction between their moves where, as Mewtwo, i rarely ever have to be afraid. This might be especially the case with Lucario, because the massive end lag on a lot of his stronger attacks means that Mewtwo can successfully punish even after shielding, and Lucario has to be wary of using Aura Sphere at both low and high percentages, due to how Shadow Ball can overwhelm it during the former, and Confusion can reflect it during the latter.
I fought a Robin a ton today, and lost a ton too before I started to pick up some wins. What I learned is that your tilts are actually pretty useful during the fight, and that you need to keep the momentum against him. Another important factor is that while a reflected Arcfire won't hit Robin typically, the end lag for Arcfire is so long that you can immediately punish with a dash attack to pop him up into the air and begin a juggle.
Challenge it I would say no that thing is very very disjointed and at worst trades while it does 14%. It has a ton of end lag tho and can be really bad if missed but has good reward also on a character like M2 it probably kills 90% or lower from on stage.Now I'm curious: is it a good idea to challenge both Zero Suit Samus's Flip Jump attacks with Mewtwo's up-air, up-tilt, or b-air? I've been told that the hitbox of the manual attack is disjointed and it makes me REALLY nervous once she does it offstage, recovering and edge guarding.
Falcon isn't an easy fight, but it's doable. If you have a better matchup, by all means use it, but M2 has the tools to at least pressurehow bad is thematchup? is it bad enough that i have to whip out a secondary? or is it doable? not even gonna ask about
lol i'm disappointed that the balance team got rid of links jab cancel but not fox's. because nerfing high tiers makes too much sense.
I don't agree. Sheik's fair is too fast. M2's slow moves (although they have great range/auto cancels) can't deal. M2 generally has a problem against rush down characters, and Sheik can be the pinnacle of that.i dont thinkis that bad of a mathcup because
can intercept alot of fair combos
has with his own fair, the only annoying thing with
is her speed probably
I saw you beating PewPewU's Sheik pretty handily yesterday on stream. Is there anything that Mewtwo can exploit vs. Sheik, or is it just a matter of you having intimate knowledge of Shiek + PewPewU's lack of Mewtwo familiarity + you being better at this game in general?I think M2 vs Fox can be even. Fox is a fast faller and has a linear recovery; M2 eats that up. Conversely, Fox has tons of kill options while M2 is glass.. and he can combo the mess out of M2 because of his large frame.
I don't agree. Sheik's fair is too fast. M2's slow moves (although they have great range/auto cancels) can't deal. M2 generally has a problem against rush down characters, and Sheik can be the pinnacle of that.
Mewtwo can intercept shieks fair combos at mid-high% with fair if he DI away and puts it out almost frame perfectly, because mewtwos fair has longer reach than sheiks, this is extreamly hard to do because of how fast sheik generally is but it is doableI saw you beating PewPewU's Sheik pretty handily yesterday on stream. Is there anything that Mewtwo can exploit vs. Sheik, or is it just a matter of you having intimate knowledge of Shiek + PewPewU's lack of Mewtwo familiarity + you being better at this game in general?