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Pokemon Stadium 2: Full Analysis, Gameplay Implications, and a really fair stage

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Wut

Since when was MK overpowered in most matchups on Halberd and Delfino? Seriously, Halberd is a fairly typical ban candidate in several matchups; MK is pretty lousy there. Delfino is good but not broken. No, I mean RC/Brinstar level. The kind of stage where if you pick a certain character (note: not a stage where EVERY matchup is broken), you suddenly become almost impossible to beat. Other candidates: Luigi's Mansion for DK or G&W, Norfair for MK/G&W/Wario, or Japes for Ness/Lucas/Falco.
 

fkacyan

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Wut

Since when was MK overpowered in most matchups on Halberd and Delfino? Seriously, Halberd is a fairly typical ban candidate in several matchups; MK is pretty lousy there. Delfino is good but not broken. No, I mean RC/Brinstar level. The kind of stage where if you pick a certain character (note: not a stage where EVERY matchup is broken), you suddenly become almost impossible to beat. Other candidates: Luigi's Mansion for DK or G&W, Norfair for MK/G&W/Wario, or Japes for Ness/Lucas/Falco.
MK not really good on Halberd and Delfino?!

What game are you playing
 

Tesh

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MK is absurdly good on halberd unless you ban that drill rush glitch.

Otherwise its just sharking then hiding inside the stage.
 

Ghostbone

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Because people can obviously pull off the drill rush glitch consistently?

And just because MK can shark doesn't make it an awesome stage for him...
 

Tesh

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Sharking puts you in a position where you opponent can't reasonably fight back. And it doesn't really matter if no one cares to pull off the drill rush glitch. Its there and it lets him camp safely for the entire non sharkable phase.
 

Ghostbone

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And it doesn't really matter if no one cares to pull off the drill rush glitch. Its there and it lets him camp safely for the entire non sharkable phase.
Well yea it does.
Why do you think the IC fusion glitch hasn't been banned? Because nobody can do it.

Similar situation with the drill rush glitch, if no MK can do it consistently, (keep in mind failing basically equals a stock loss) then it shouldn't be considered.
 

Tesh

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IC fusion glitch is far more specific. It can only be done at certain times against certain characters and i doubt people care much about some random IC glitch. Just like no one cares (including me) that Ike can also get inside of Halberd. But for MK its a different story. Keep in mind that that if you do put in the time to learn how to do it, you can become untouchable for maybe half the match. Then you can be nearly untouchable for the other half.

Lets not forget that no one has been able to IDC for long periods of time either. Alot of people just aren't willing to abuse things because....its boring.
 

fkacyan

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Because people can obviously pull off the drill rush glitch consistently?

And just because MK can shark doesn't make it an awesome stage for him...
Being in a position where you are unhittable and can spam a move that is already safe on shield and can poke easily doesn't make a stage amazing?

Oh, let's not forgot the low ceiling that allows upB oos to kill earlier, and the close blast zones to the edge of the grounded portion of the stage.
 

Ghostbone

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I literally just turned my wii on, and IDC'd for 20 seconds using the wiimote + nunchuck.

And that's without practicing at all.....

Edit:
Because he can obviously stay below the stage forever while sharking right?
 

Tesh

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I literally just turned my wii on, and IDC'd for 20 seconds using the wiimote + nunchuck.

And that's without practicing at all.....

Edit:
Because he can obviously stay below the stage forever while sharking right?
Do it for 2 minutes straight. THEN it will be on the same level as hiding inside metaknights ship.



Also do you know what sharking is? HELL YEA HE CAN STAY DOWN THERE FOREVER(until the stage changes). It doesn't even take alot of ledge grabs if you shark smart and then drill/cape to the ledge. And even if you misspace your uairs, no one (cept MK) has a fast disjointed enough Dair to fight back.
 

!!!RM!!!

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(General)PS2 Transformation Schedule

0:00-1:00 Neutral
1:00-1:30 Transformation 1
1:30-2:30 Neutral
2:30-3:00 Transformation 2
3:00-4:00 Neutral
4:00-4:30 Transformation 3
4:30-5:30 Neutral
5:30-6:00 Transformation 4
6:00-7:00 Neutral
7:00-7:30 Transformation 5
7:30-8:00 Neutral


Budget Player Cadet's main argument behind objective vs subjective competition is that more unique skill sets = a more competitive metagame.

"You not only need more skill to play on Final Destination, Pokemon Stadium 2, and Rainbow Cruise than just on Final Destination, you also need completely different skillsets! Whereas on Final Destination, you have to deal with your opponent with nothing between you and him on a flat surface. On Pokemon Stadium 2, you have to deal with your opponent, temporary extremely strong camping, temporary physics changes, and platforms that can be used to deal with projectiles. On Rainbow Cruise, you have to deal with a moving stage that will kill you if you can't deal with it. While specific skills transfer (The PvP element of gameplay is never really removed; spacing, zoning, good camping, good mindgames, and the like will always be helpful, regardless of which stage you're on), you still require completely different skillsets in order to deal with things like the movement on Rainbow Cruise, or the cars on Port Town Aero Dive, or even just the lack of platforms and hazards on Final Destination! (If all you really have mastered is juggling, you may do really well on BF, but once Final Destination comes into play, you're ****ed. "

Looking at this quote from his blog link you can see that he relates PS2 to other stages that each teach their own unique skill sets that all add to the "competitiveness" of the game. Each stage teaches different skills such as: Rainbow Cruise teaching you to move about a moving stage and position yourself appropriately according to your opponent to gain an advantage, Final Destination teaches how to play without relying on platform juggling, and the hazards on Port Town Aero Dive teach you how to avoid and position yourself in relation to a present (or incoming) threat. These are a few of the skills that each of these stages require and bring into the metagame. Now lets look at what skill sets Pokemon Stadium 2 brings:

-Dealing with lowered gravity when approaching and landing
-Air stalling due to lowered gravity
-Dealing with low traction and sliding on Ice
-Camping/Stalling behind permanent walls
-Stalling on one-of-a-kind ledges(electric)
-Camping from nearly unapproachable positions(electric)

Are these really skill sets that will actually make the metagame more competitive? I believe otherwise. Skills learned on most current, legal stages have carry-over properties to them. Rainbow Cruise's skills of constantly moving about a stage and proper positioning in relation to your opponent carry over into every stage in the game. It matters not if it is on FD or Battlefield, Brinstar or Jungle Japes; they are important skills to learn. They are simply magnified on Rainbow Cruise to where winning or losing can be the difference between who knows how to position themselves better than the other. (Refers to game 3 M2K vs Brood Apex 2010) The same skill can be applied to general recovery, juggling, spacing, etc; it's uses are limited only by the stage itself. It is a skill that aids the metagame as a whole, and is not limited to Rainbow Cruise.

FD's skill of making the best of a situation where no obstacles lie between you and your opponent carries over into an infinite number of situations where your opponent is in front of you and you're limited to the ground. PTAD's skill of avoiding obstacles improves a player's situational awareness and ability to counter instances where they must counter an opponent's options. Brinstar, akin to PTAD, also requires situational awareness, while also more heavily rewarding situational abuse. That is, using your opponent's positioning on the stage directly to your advantage.

All the skills that these four stages require are not limited to their stage of origin. They are skills that improve a player's abilities on all other legal stages as well. The skills PS2 teaches are either already excellently taught on other stages or are PS2 exclusive and do not improve a player's abilities on other stages. Looking at the adversities that PS2 forces onto a player shows just this.

The lowered gravity on Air Transformation greatly hinders many character's approaches and decreases the amount of options they have in most situations. When approaching as most characters, floating in the air unable to fall out of the way of your opponent's next attack is always a bad position to be in and will almost always lead to you taking guaranteed, reliable damage. Is setting up generally unstoppable frame traps that can only be performed on PS2 Air really a necessary skill? The answer is no its not. Neither is approaching under low gravity. If we're gonna say playing under lower gravity enhances the competitive aspect of Brawl, then we might as well begin legalizing "Altered Gravity Counterpicking" and let the loser of a match choose to go normal, high, or low gravity on their counterpick. And that isn't happening anytime soon as we all know. The skills that PS2 Air exclusively brings to competitive Brawl are stage specific and do not help the metagame whatsoever.

Air stalling? Does it need to be stressed? Does it improve the "competitiveness" of Brawl? It doesn't. Why on earth would we want to stress stalling when the most obvious goal of most rulesets is to minimize over-stalling in matches? Ledge Grab Limits, Anti-Scrooging clauses, the banning of stages like Bridge of Eldin, Temple, Corneria, and 75m, and part of the damn MK ban issue that STILL hasn't died have been all because of stalling. Air stalling will only take and take and take away from the metagame and will give nothing back in return.

Low traction. It affects spacing and makes most normally reliable options very unreliable on shield. What does this give to the metagame? It can arguably force players to look for better, more reliable options that they normally wouldn't have looked for. But once they go back to stages without decreased traction they have those old, reliable options again, and the new, low traction options are now rendered inferior to the old ones. New approach options on a low traction surface add nothing to the "competitiveness" of the game at all.

Camping/Stalling behind walls. When is this ever going to be used outside of on PS2 Ground? PS1 Rock and Fire, and those were already reason enough to make PS1 Counterpick in two smash games. Why would we further stress camping when stages like Japes and FD already stress them further than PS2 does? This skill also gives nothing to the metagame.

Stalling on PS2 Electric's ledges is obviously PS2 specific and is such a simple "skill" that it not only does not affect any other skills in Brawl, but it is on the same level as circle camping as it is arguably nearly unpunishable with your added options on the ledge.

Camping on electric is no different than camping on any other stage outside the coveyer belts that get in the way on the main stage. Camping against someone on the right ledge should and in most cases will result in thirty seconds of stalling until the stage changes back to neutral, as the person on the ledge is miles away from a platform to escape onto and puts themselves at heavy risk when attempting an approach. From the left ledge the person can jump onto the left-most platform and approach from there. Regardless, the player in the center controls all platforms with juggling/sharking options and can only be approached via very unreliable and easily countered methods. Is camping from a position like this really necessary when few, if any situations in the game actually recreate a similar situation? It's a nice position to be in, and I know we all want to be in the middle controlling the match, but it gives nothing to the metagame besides a short 30 second stall-fest amongst all the thousands upon thousands of matches that will be played in the future on stages other than PS2. It hardly seems significant enough to use an ultimately stall-or-die part of a stage as justification for "neutralizing" it.



So what skills does PS2 give to Brawl that increase the "competitiveness" of the game again?

N-O-N-E, NONE. The most consistently stressed skill on this stage is stalling and no new, non-PS2 exclusive ones are stressed at all. Now going by your ideologies, "the more skill-sets the better" and "only skill-mitigating aspects should be banned from tournament play", PS2 should remain Counterpick and not move up to neutral. The skills that it requires almost solely focus on stalling. IIRC, stalling is a "skill" that mitigates all other skills in the game. So why does a stage that emphasizes stalling during a fourth of the match deserve to be a neutral?

It certainly seems to give characters who can camp and stall a clear advantage with a guaranteed 2 minutes of stalling per game.(MK on beginning of Rainbow Cruise anyone?)



inb4BPCposts"It represents what a neutral should be–****ing neutral."again.
 

ぱみゅ

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You better be joking about MK being outstanding on Halberd.
In most MUs is even a bad stage since he's light and dies really early here. GSL barely makes it up; It just isn't a stage where MetaKnight would take people....

Also, Drill Rush trick isn't an issue (it's arguably similar to PPlanking, imo).




EDIT: (ninja'd)
Is bad that they're spage-specific features?
So let's ban FD because is the only one that has no platforms, or even better, ban Halberd/Orpheon because you won't use their features (hazards/flipping) in any other stage.
 

Ghostbone

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lol at Ice making approaches more unsafe on shield.

Luigi must have an extremely safe shield right?

Edit: worded that kinda wrong, I meant attacks must be really unsafe against luigi's shield if attacks are more unsafe on the Ice transformation of PS2
 

!!!RM!!!

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Just trying to think about this going by BPC's ideologies. Trying to show him that more skills =/= better "competitiveness." FD's lack of platforms doesn't degenerate the game and actually helps players to learn to approach, space, etc better due to that lack of platforms. Orpheon doesn't heavily reward excessive stalling like PS2 does. And why mention the flip? It hardly plays a role in the match in the first place. It like, does nothing to the game besides change the stage layout. The hazards on Halberd don't really affect games either. Unless you're at like 150% and can't run away/grab a ledge in time they do absolutely nothing to improve or hinder gameplay.

My point is that stages like PS2 should only be made CP/Neutral if they actually add something beneficial to the metagame that it currently lacks or improves matchups to be more neutral across the board. More stages where you get ledge-grab-free stalling is not what the metagame needs. We need less of those as a matter of fact. >__>

I didn't mean to come off like "ANY STAGE WHO'S UNIQUE FEATURES DON'T DO ANYTHING SHOULD BE BANNED!!! BLAH!!!" So sorry about that. :/

@ghostbone: Well you do run right into their attack(while in shield) near full dash speeds, so its not like spacing matters on PS2 Ice anymore...
 

Ghostbone

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Spacing still matters a hell of a lot on PS2 lol.

You're still exaggerating the stalling on PS2, it's really not that bad, and sounds a lot worse in theory than practice.

Edit: And like I said, luigi's traction really hurts him when trying to retaliate from shield, so it follows that it'd be even worse for everyone on ice.
 

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PS2 is pretty strange.
No character really excels on it as a whole (only certain characters on certain transformations), but none performs bad neither.
Is technically "neutral" (as in "nothing") since no character has any strong advantages.

Other that that, your post reffers to stuff YOU think is benefical to gameplay.



From another PoV, remember that we do not ADD stages because of being benefical. We remove stages if they're proven bannable.
 

!!!RM!!!

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^Nice opinion. Wish you thought it was okay for me to have one too.

Everything is based on opinion. IT IS SUBJECTIVE. The current rulesets in places all around the world are proof of that. It depends on whether there is a predominantly accepted opinion that people are willing to follow. All possible rulesets and theoretical rules in them are based on individual opinions that are either accepted or shunned by the majority of the community present in that area. Hence why TOs in different areas use different rulesets. Because they have different opinions and there is no one true and undeniable ruleset that factually proves all others wrong.

It all comes down to the opinions of the players and whether or not they believe something is for the good of the metagame.
 

sunshade

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^Nice opinion. Wish you thought it was okay for me to have one too.

Everything is based on opinion. IT IS SUBJECTIVE. The current rulesets in places all around the world are proof of that. It depends on whether there is a predominantly accepted opinion that people are willing to follow. All possible rulesets and theoretical rules in them are based on individual opinions that are either accepted or shunned by the majority of the community present in that area. Hence why TOs in different areas use different rulesets. Because they have different opinions and there is no one true and undeniable ruleset that factually proves all others wrong.

It all comes down to the opinions of the players and whether or not they believe something is for the good of the metagame.
Many rulesets out there are based on second hand info, popular opinion, and a lack of logical thought.

Most TO's when making a rule set simply copy and paste the BBR ruleset, remove what they think is "gay" or people in the area hate. Now this would be fine if it was not the same as people making a street fighter tournament and saying throws are banned for being cheep.

If you ask most TO's why they actually banned something they almost always will say something along the lines of "people don't like it", "its gay", and/or "I heard that [insert character more often than not metaknight] is broken here".

Also inb4 budget player cadet says that liberal rulesets are objectively more competitive.

Edit: I am not saying this is the case with you. I am saying this is why public variance in ruleset means nothing.
 

-LzR-

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Listen guys, here is a shocking part: PS2 is a starter here in Finland. This thread made me understand that this stage is perfectly fine. Just look at striking. You are let's say Falco and your opponent is let's say Wario.
Who wants to strike PS2?
 

Ghostbone

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Listen guys, here is a shocking part: PS2 is a starter here in Finland. This thread made me understand that this stage is perfectly fine. Just look at striking. You are let's say Falco and your opponent is let's say Wario.
Who wants to strike PS2?
Would depend on the starter list....

Falco might strike it though.
 

fkacyan

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Listen guys, here is a shocking part: PS2 is a starter here in Finland. This thread made me understand that this stage is perfectly fine. Just look at striking. You are let's say Falco and your opponent is let's say Wario.
Who wants to strike PS2?
Who lives in Finland?
 
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-Dealing with lowered gravity when approaching and landing
-Air stalling due to lowered gravity
-Dealing with low traction and sliding on Ice
-Camping/Stalling behind permanent walls
-Stalling on one-of-a-kind ledges(electric)
-Camping from nearly unapproachable positions(electric)
Approaching around permanent walls, approaching around a unique camping position... There's more to it, believe it or not.

Are these really skill sets that will actually make the metagame more competitive? I believe otherwise.
<stuff>
All the skills that these four stages require are not limited to their stage of origin. They are skills that improve a player's abilities on all other legal stages as well. The skills PS2 teaches are either already excellently taught on other stages or are PS2 exclusive and do not improve a player's abilities on other stages. Looking at the adversities that PS2 forces onto a player shows just this.
I'm going to stop you right here. So what? So what if the skills are limited to that stage? There are a wide variety of skills that are limited to only one stage. In case you haven't noticed, RC is the only stage that forces you to deal with walkoffs, long-standing sharking, and such "extreme" stage movement. Halberd is the only stage still left that makes you deal with random hazards. Only certain stages enforce the skills behind sharking. But here's the thing-it doesn't matter. Even if only one stage enforces a certain part of the overall brawl skillset, it's still beneficial to overall game depth (as long as the stage doesn't severely detract from game depth by removing most other skills, as is the case on stages like Mario Bros). Just because it's "unique" doesn't make it banworthy, or even anything other than more competitive. Think about it-PS2 not only heavily reinforces the basic spacing/zoning/stage control/etc. skills that you need on every competitive stage with the simple platform setup of the neutral segment, it also enforces other skills. This argument is akin to decrying yoshi's inability to jump OOS a "yoshi-exclusive skill" and wanting to ban it because of that. No, it's part of the game, including it doesn't remove depth but rather adds it, and you cannot separate like that.

Now, if the individual parts of the stage made it less competitive, you'd have an argument... Oh wait, here we go.

The lowered gravity on Air Transformation greatly hinders many character's approaches and decreases the amount of options they have in most situations. When approaching as most characters, floating in the air unable to fall out of the way of your opponent's next attack is always a bad position to be in and will almost always lead to you taking guaranteed, reliable damage. Is setting up generally unstoppable frame traps that can only be performed on PS2 Air really a necessary skill? The answer is no its not.
Oh ****. You just went and said it. "Necessary Skill". So what is a necessary skill, eh? I have a problem with people saying "oh, this and that is not a necessary skill". What about DI? Is that a "necessary skill"? We should remove DI from the equation by forcing people to not momentum cancel or DI after they get hit. What about zoning and spacing? We should make the game a row of free hits; loser dies first. These skills cannot be called unnecessary for some reason, but the skills that PS2 brings to the table can?

The logic behind calling a skill "unnecessary" is simply not present. If it's in the game, it's necessary. The only excuse for mitigating it is in cases like Perfect Planking, IDC, or Mario Bros-where it is so broken that all other skills would be neglected in favor of this one, and that would lower game depth.

Neither is approaching under low gravity. If we're gonna say playing under lower gravity enhances the competitive aspect of Brawl, then we might as well begin legalizing "Altered Gravity Counterpicking" and let the loser of a match choose to go normal, high, or low gravity on their counterpick. And that isn't happening anytime soon as we all know. The skills that PS2 Air exclusively brings to competitive Brawl are stage specific and do not help the metagame whatsoever.
Massive straw man. There's a difference between severely changing the game's mode of play and simply allowing people to choose a stage where certain physics aspects are changed from time to time. I'm not saying that playing under lower gravity enhances the competitive aspect of brawl, I'm saying that the ability to choose a stage that has this feature, along with others, does. Note the difference there.

Air stalling? Does it need to be stressed? Does it improve the "competitiveness" of Brawl? It doesn't. Why on earth would we want to stress stalling when the most obvious goal of most rulesets is to minimize over-stalling in matches?
Well first of all, most rulesets aren't doing that specifically to stop stalling, in case you haven't noticed. "Anti-stalling" rules?

Ledge Grab Limits, Anti-Scrooging clauses, the banning of stages like Bridge of Eldin, Temple, Corneria, and 75m, and part of the damn MK ban issue that STILL hasn't died have been all because of stalling.
Whoops, no. LGLs are because planking, as a tactic, is broken (for MK; it really should be an MK-only LGL). Anti-Scrooging clauses are rare. BoE and Corneria are banned for completely non-stalling related reasons; all 4 of them are banned for broken tactics. Nice try.

SECOND OF ALL. If such stalling is the most potent tactic in brawl, and not directly anticompetitive, then there is no reason to de-stress (we're not the one changing the base position of the game here, you have to remember) it by banning stages where it works slightly better. Not to mention that PS2 is about as helpful in stalling as PS1 or Delfino.

And finally, you're missing a few things. The air segment causes the type of "the air is lava" position jockeying that is almost never seen elsewhere. You have to control your space on the ground extremely carefully, in a way that is rarely seen elsewhere, because if you leave the ground, it may be quite a while before you get back down. It makes fighting against chars like Snake or Falco a whole new ballgame. It reinforces strong positions, and for some characters allows very new ways of playing–just for example, let's take Sonic.

Sonic is RIDICULOUSLY GOOD on air. His fast ground speed means that if he wants to approach from the ground, he can. His upB and run speed ensures that wherever you are in the air, assuming he has good control over himself in low gravity, he can go and **** you over. Throw in that uair and you have a very dangerous character. And finally, with his spindashes, he has great horizontal momentum in the air, and with his dair he can get back to the ground basically at will. This segment of the stage, with its low gravity, allows for entirely new ways of playing for him-his air chasing has never been this good.

If you can't see how a character with aggressive tools like this on air doesn't provide something new and unique; or how this doesn't raise depth by forcing the opponent to deal with **** like this and getting sonic mains to learn the stage.

Low traction. It affects spacing and makes most normally reliable options very unreliable on shield. What does this give to the metagame? It can arguably force players to look for better, more reliable options that they normally wouldn't have looked for. But once they go back to stages without decreased traction they have those old, reliable options again, and the new, low traction options are now rendered inferior to the old ones. New approach options on a low traction surface add nothing to the "competitiveness" of the game at all.
...Wut? Not quite.

What ice does is nothing less than forcing the player to heavily reconsider the options that work. Unless both they and their opponent are virtually constantly airborne, they have to rethink their game plan at least slightly. **** that never worked before will now work, and certain strategies (especially those relying on shield pressure) work far worse. They have to figure out something entirely new. Case in point: MK's Jab. As far as I have seen, MK's jab on ice is amazing. Why? Because if you slide forward while doing it, the opponent gets trapped and can't SDI out or shieldgrab it. And when the last hit hits at close range, you can automatically get a free dsmash out of it. This is an entirely new option to watch out for. You have to be more careful when blocking too-things like UpBooS doesn't work nearly as good in this situation because you slide around so much. Plus there's the higher chance of tripping, which means especially chars like Olimar or Fox have to figure out something new on the segment in order to not slip around like morons.

Camping/Stalling behind walls. When is this ever going to be used outside of on PS2 Ground? PS1 Rock and Fire, and those were already reason enough to make PS1 Counterpick in two smash games.
Eeehhhh... Hate to break it to ya, but:
-PS1 is a counterpick in Melee because it's obscenely good for fox
-PS1 is rarely a counterpick in Brawl, and should be a starter as well.
-Delfino reinforces this, as does RC, and Frigate at times.

Why would we further stress camping when stages like Japes and FD already stress them further than PS2 does? This skill also gives nothing to the metagame.
Neither does zoning. Remove all stages that have an emphasis on zoning plz. These skills give plenty to the metagame.
...Of course, the argument is ridiculous. You want an example of how this adds to the metagame? By forcing players to approach you on it. Prime example: Lucas. Lucas can force an approach from anywhere on ground. It's not impossible to approach from ground. It's hard, sure, but not impossible.

Stalling on PS2 Electric's ledges is obviously PS2 specific and is such a simple "skill" that it not only does not affect any other skills in Brawl, but it is on the same level as circle camping as it is arguably nearly unpunishable with your added options on the ledge.
Yes, stalling on it is easy... Care to put that to the test? In 10 matches, I bet you I can take the center from you at least once, or punish you on the ledge once. That is, you can't camp it perfectly. Also, approaching is hard but not impossible. And, as usual, the stage forces you to rethink how you play the game. It's common knowledge now how to camp electric, but for a pressure-based character like Fox, camping there might not be obvious. And for some characters, who are just bad at camping a position like that (again, fox is a good example), they have to think up new strategies to deal with this. For example illusioning through the person in the center a few times, or something.

Camping on electric is no different than camping on any other stage outside the coveyer belts that get in the way on the main stage. Camping against someone on the right ledge should and in most cases will result in thirty seconds of stalling until the stage changes back to neutral, as the person on the ledge is miles away from a platform to escape onto and puts themselves at heavy risk when attempting an approach. From the left ledge the person can jump onto the left-most platform and approach from there. Regardless, the player in the center controls all platforms with juggling/sharking options and can only be approached via very unreliable and easily countered methods. Is camping from a position like this really necessary when few, if any situations in the game actually recreate a similar situation? It's a nice position to be in, and I know we all want to be in the middle controlling the match, but it gives nothing to the metagame besides a short 30 second stall-fest amongst all the thousands upon thousands of matches that will be played in the future on stages other than PS2. It hardly seems significant enough to use an ultimately stall-or-die part of a stage as justification for "neutralizing" it.
THEORYCRAFT WARNING. Seriously, this is purely theorycraft, and it's not even good theorycraft (you cannot cover the platform on the left effectively while holding your position in the center unless you're someone like Snake with C4, and even then it's questionable how long you can do that). And again, if you're willing to claim that this adds nothing to gameplay, I'm willing to claim that the lack of platforms on FD adds nothing to gameplay and that therefore FD should be banned.

So what skills does PS2 give to Brawl that increase the "competitiveness" of the game again?

N-O-N-E, NONE.
Proven extensively wrong in the rest of the post.

The most consistently stressed skill on this stage is stalling and no new, non-PS2 exclusive ones are stressed at all. Now going by your ideologies, "the more skill-sets the better" and "only skill-mitigating aspects should be banned from tournament play", PS2 should remain Counterpick and not move up to neutral. The skills that it requires almost solely focus on stalling. IIRC, stalling is a "skill" that mitigates all other skills in the game. So why does a stage that emphasizes stalling during a fourth of the match deserve to be a neutral?
It's skills focus on stalling in some matchups, but even then, you're spending well over half of the match on the "neutral" part of the stage. And if you're going to ***** about that, then ban SV and FD. And again, I've shown you exactly how other skills can be stressed in a severe way on this stage.

It certainly seems to give characters who can camp and stall a clear advantage with a guaranteed 2 minutes of stalling per game.(MK on beginning of Rainbow Cruise anyone?)
In theory. Except that the characters that can camp and stall are usually the ones who aren't that good at camping all 3 types of camping here.



inb4BPCposts"It represents what a neutral should be–****ing neutral."again.
You still haven't shown my why this isn't the case. The stage is amazingly neutral in playtesting. Like, if you actually play on it and know what you're doing. You can theorycraft all you want; I could theorycraft Jiggs up to C tier and Brinstar as a completely broken stage for Link. Doesn't matter when all the playtesting says "you're wrong".
 

fkacyan

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You still haven't shown my why this isn't the case. The stage is amazingly neutral in playtesting. Like, if you actually play on it and know what you're doing. You can theorycraft all you want; I could theorycraft Jiggs up to C tier and Brinstar as a completely broken stage for Link. Doesn't matter when all the playtesting says "you're wrong".
What qualifies you to know what is neutral through playtesting?
 

!!!RM!!!

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Irritating, I don't even give two ****s anymore. Even if you're right, even if everything you say about this CP is correct and factual, it will never be a widely accepted neutral. Good luck with your "zomg I gotta be smarter than everyone else" thread that won't accomplish anything. :awesome:
 

#HBC | Red Ryu

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The only reason that could be the case is because of Metaknight. We've been building our entire ruleset around Metaknight right now, so we should just ban him.
I agree with this.

Well yea it does.
Why do you think the IC fusion glitch hasn't been banned? Because nobody can do it.

Similar situation with the drill rush glitch, if no MK can do it consistently, (keep in mind failing basically equals a stock loss) then it shouldn't be considered.
Vex can. He's posted vids showing him doing it consistently.

The reason it's not banned is because it only works in few match-ups, MK, Pika, and Falco I know can cause fusion off the top of my head, and there are ways to unfuse them and technically we're still learning about it.

And just because people don't do it doesn't mean it's there, DDD and Usmash Lucario out of a Dthrow and even top level DDD's are screwing it up and can't it, doesn't mean it's not there to affect the MU though on paper.

Same with Drill Rush stuff, if you learn it, you can do it, actually I think even Ike can aether to do the same thing lol.

Irritating, I don't even give two ****s anymore. Even if you're right, even if everything you say about this CP is correct and factual, it will never be a widely accepted neutral. Good luck with your "zomg I gotta be smarter than everyone else" thread that won't accomplish anything. :awesome:
Never say never.

And most regions are putting it at CP already, so it's a start for what he is saying.

~

Everything is legal unless people deem it is broken or Warioware like luck situations. This I stand by as a stance and why I support this stage being legal, we don't have clear, legit reasons to ban this stage.
 
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Irritating, I don't even give two ****s anymore. Even if you're right, even if everything you say about this CP is correct and factual, it will never be a widely accepted neutral. Good luck with your "zomg I gotta be smarter than everyone else" thread that won't accomplish anything. :awesome:
**** you you gigantic cuntbag. Open-mindedness doesn't matter. So what do yoiu do? You say "I don't care" to avoid the whole "OH MY GOD I'M WRONG" realization. **** you, you gigantic cuntbag.
 

!!!RM!!!

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Now maybe someone else's opinions can get out there instead of just your's. It seriously isn't all about you. If you want to prove you're right and everyone else is wrong, then don't get involved in a community in the first place.
 
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Now maybe someone else's opinions can get out there instead of just your's. It seriously isn't all about you. If you want to prove you're right and everyone else is wrong, then don't get involved in a community in the first place.
Dude. Look at yourself. I just refuted everything you brought up. And then you respond by saying I'm hard-headed? I may be hard-headed, but it's better to be hard-headed than constantly wrong.
 

!!!RM!!!

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Read half your posts here and tell me you've accepted anyone's opinions besides your own in this thread.

I don't even care anymore. If you really wanna keep yelling then find a pillow somewhere.
 
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Read half your posts here and tell me you've accepted anyone's opinions besides your own in this thread.

I don't even care anymore. If you really wanna keep yelling then find a pillow somewhere.
"Opinions"? It's simply not a matter of opinions. Get that through your head. I've not accepted any other argument because I've been able to refute every single last one of them.

Seriously, what you're doing is the last resort of people who have no idea what else to say but want to remain biased. You're trying to reduce it to opinion; something I destroyed ages ago. Stop kidding yoursefl; you are WRONG.
 

#HBC | Red Ryu

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Now maybe someone else's opinions can get out there instead of just your's. It seriously isn't all about you. If you want to prove you're right and everyone else is wrong, then don't get involved in a community in the first place.
Except he kinda did.

It's one thing if he was wrong but I think he's proved multiple times that there isn't much wrong with PS2.

An opinion is just that, an opinion. An opinion backed-up is more worthwhile than one without anything behind it.
 

fkacyan

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"Opinions"? It's simply not a matter of opinions. Get that through your head. I've not accepted any other argument because I've been able to refute every single last one of them.
The issue many people have is that your refutations are often backed up by nothing other than your experience, and BPC:

You don't have much.

That and the way you come across to people is that of a zealot ramming their opinion down their throat.
 

infiniteV115

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Let me see if I'm getting this

-BPC makes an extensive, educated post which rationally explains why PS2 should be a starter (which is contary to popular belief)
-People say that PS2 should not be a starter for various reasons
-BPC analyses and effectively refutes these arguments, showing that his initial idea that PS2 = starter still stands

Therefore, BPC = stubborn narrow-minded prick who refuses to listen to anyone else

Is it just me, or is there something missing?
 

fkacyan

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Let me see if I'm getting this

-BPC makes an extensive, educated post which rationally explains why PS2 should be a starter (which is contary to popular belief)
-People say that PS2 should not be a starter for various reasons
-BPC analyses and effectively refutes these arguments, showing that his initial idea that PS2 = starter still stands

Therefore, BPC = stubborn narrow-minded prick who refuses to listen to anyone else

Is it just me, or is there something missing?
Why he thinks it fits the definition of a starter. Don't omit that part, please.
 
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Why he thinks it fits the definition of a starter. Don't omit that part, please.
Again, I have a logical backup for that, which bases on the very reasoning behind stage striking (i.e. if this logic doesn't work, then stage striking is completely worthless).

And thank you infinite.

EDIT: you know what? I think I have to be more precise here. Infinite is describing how literally every discussion goes. I am called hard-headed, because I will not relinquish my position in said debates. Never mind that I am constantly demonstrating that my position is worth keeping, and that the arguments against said position are between fallacious and ********. No, I'm hard-headed, stupid, and senseless. The logic is blinding.

Seriously, get your head out from between your *** cheeks and look in the ****ing mirror for a minute, !!!RM!!!/Thio/ANYONE ELSE WHO IS OPPOSING THIS STAGE. I just neutered every single argument you had to offer, and now (not, say, before you made your case) you are saying that I'm hard-headed and closed minded. I'm not. You have not brought a single decent argument, and that is why I am retaining my position.

If anything, you are closed-minded, because you are not willing to relinquish your position, even after proven wrong, wrong, wrong.
 

!!!RM!!!

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I retract my argument.

I admit my argument is wrong.

I still don't believe people will accept PS2 as a Neutral though. But we'll see I guess.
 
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