powuh_of_PIE
Smash Journeyman
I discovered a few useful things while playing on this stage earlier:
1) In the Ice stage, if you dash and then cancel to Fsmash the slide gives your already good-ranged Fsmash almost twice what it had.
2) In the Flying stage, Kirby has 2 fstall-then-falls that get around the inability to fast-fall and greatly increase his mobility, especially once you get your opponent in the air and they're stuck while you combo like crazy, Stone/FC, then repeat.
1) In the Ice stage, if you dash and then cancel to Fsmash the slide gives your already good-ranged Fsmash almost twice what it had.
2) In the Flying stage, Kirby has 2 fstall-then-falls that get around the inability to fast-fall and greatly increase his mobility, especially once you get your opponent in the air and they're stuck while you combo like crazy, Stone/FC, then repeat.