Hey everyone! The discussion period for the Jiggly Match-Up is to start today on the Marth Match-Up Thread. It would be awesome if you guys could help us out!
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I talked about the MU too xDApparently, I am the only person here who has any significant experience in the matchup.
@ DanGR @Gadiel_VaStar
Someone could try calling over Rosalina players this way.
You're Dumb. ....lol jkNot to derail anything here, but the Jigglypuff boards are (supposed to be) discussing the matchup against Rosalina right now. I appear to be the only person there with significant experience against the character, and it's at a standstill. If you want to chime in to agree with me or say that I'm dumb, now's your chance--
I don't have enough experience with the match-up and Jigglypuff to give an analysis, so I'll need several confirmations/disconfirmations in order to gain the most concrete analysis possible.Apparently, I am the only person here who has any significant experience in the matchup.
@ DanGR @Gadiel_VaStar
Someone could try calling over Rosalina players this way.
Are you sure that Jab -> U-Air is a true combo? That sounds suspect, since she takes at least five frames to get off the ground and U-Air's earliest hitbox is Frame 8, so that's 13 frames after a Jab cancel, and Rosalina and Luma's Jabs (1 and 2, anyway) don't scale in knockback based on the opponent's percent, so outside of your own Rage (maybe; that's the only thing that could affect the hitstun), this would have to be a true combo at any percent in order to actually work.Uair's disjointed hitbox hits too high in order for Rosalina to be hit by rest, and tough the strongest hitbox of the Uair is right before Luma's face, wich became infamous for things like 16% kills and the likes, it isn't at all required in order to reliably K.O., especially near the blast line and against a floaty and light character, as such Rest would only expose Jigglypuff to a well timed UTilt Shoryuken to easily net a K.O. In most cases. If that' her only answer, then it's something that Jigglypuff needs to respect since Rosalina would have access to a safe move that gives her high reward, especially at higher percentages, wich, by immediate consequence, makes a number of stages, namely Kongo Jungle 64, preferrable to stages like Halberd and Duck Hunt, from Jigglypuff's perspective.
So the attack should either outprioritize the Dash Attack or be trascendental in order to hit Jigglypuff?The first hitbox is only clanked for the user of that hitbox, so if Luma clanks with the sweetspot or sourspot later, it doesn't prevent that hitbox from hitting Rosalina (or vice-versa if Rosalina hits second).
I thought about this and Jigglypuff cannot bypass Luma's Dair when she is retreating, because he hits in place while she moves backward, additionally Luma's Dair has a single hitbox, as such you can't be hit by Luma's Dair and punish Rosalina in no case, also because Luma's Dair has a Sakurai angle, so you can get launched by no means toward Rosalina.Something I want to test is a scenario where you're juggling Rosalina. Jiggs has a terrible time juggling because dair basically stops you from doing anything, but I would like to see that taken advantage of. The knockback and hitstun of Rosa's dair scales to basically nothing, so I've always wondered if it were possible to bait a dair (which is incredibly easy), get hit by a low hitbox on purpose to reset momentum, then jump straight into her and Rest. I've seen some stuff with baiting dair and airdodging into Rest, and this seems pretty similar.
I don't think I quite agree with this, or at least it seems incomplete. Rosalina's nair and fair start on frames 9 (without Luma) and 11 respectively, end hitboxes on frames 46 and 28, and autocancel on 60 and 68. While they can space and it has excellent disjoint, this is some very considerable ending lag that can be punished when Rosa is trying to recover, since if you're offstage chasing they're basically forced to use one or airdodge, then retreat and use Launch Star. Plus, Launch Star has no hitbox and Jiggs can interrupt it for free. Fair autocanceling on frame 28 makes me curious if a fair -> strong nair string offstage (8 to 20 frames after first hit, plus 6 frames for nair) is even practical for Rosalina to counter without a Luma-powered nair (frame 2).In an edguarding situation, both characters can go fairly deep for a kill, as both are blessed with amazing recoveries. However, I feel Jigglypuff's aerial prowess lends it the better edgeguarding ability. Its aerials are faster than Rosalina's, and Jigglypuff has multiple jumps. However, outside of jumps, Rosalina has the much better recovery, as Launch Star can take her back onstage from almost anywhere. However, it's tough to sweetspot the ledge with.
Offstage Play/Edgeguarding/Recovery: 5.5/4.5 Jigglypuff
I see. I'm not very well versed with frame data and the like. My bad. Admittedly, although I did know that Launch Star doesn't deal damage at all, I neglected to mention that. Again, my bad. Out of curiosity, do you know the active frames and IASA frames for Jiggly's aerials?I don't think I quite agree with this, or at least it seems incomplete. Rosalina's nair and fair start on frames 9 (without Luma) and 11 respectively, end hitboxes on frames 46 and 28, and autocancel on 60 and 68. While they can space and it has excellent disjoint, this is some very considerable ending lag that can be punished when Rosa is trying to recover, since if you're offstage chasing they're basically forced to use one or airdodge, then retreat and use Launch Star. Plus, Launch Star has no hitbox and Jiggs can interrupt it for free. Fair autocanceling on frame 28 makes me curious if a fair -> strong nair string offstage (8 to 20 frames after first hit, plus 6 frames for nair) is even practical for Rosalina to counter without a Luma-powered nair (frame 2).
Melee and Brawl Jiggs would say otherwise.I can also see Pound being able to negate Luma's protection, as the forward momentum and fantastic lingering hitbox would allow it to hit both Luma AND Rosie, provided the two arent positioned too wonkily.