InfinityCollision
Smash Lord
- Joined
- Jul 9, 2014
- Messages
- 1,245
Removing hover out of teleport decentralizes Mewtwo's approach mechanics. Hover out of teleport makes his approaches so safe that it outshines almost all of his other options, and the worthwhile alternatives are generally more difficult to set up and execute. It nerfs Mewtwo while diversifying his gameplay in a meaningful way, which is a win both for balance and for character design.removing hover out of teleport is a way worse option than removing the disjointed property from the tail hit box. Simply put hurtboxes along the whole tale that overlap all the current tail hitboxes. That is the only thing that needs change in mewtwo. it makes sense. Why in the world can't you hurt his tail?
Putting hitboxes on his tail turns him into juggle bait and extends his hurtbox several feet forward any time he's facing away from his opponent. Turning your back on your opponent is suddenly suicide. It's an effective nerf, but not a quality nerf. If they redid his idle/movement/aerial/tumble tail animations then it'd perhaps be worth consideration, but it doesn't significantly affect utilt or uair - reducing tail range slightly is simpler, more logical, and more effectively targets what needs to be adjusted.
As for not being able to hurt his tail, why don't Zard's wings have hurtboxes aside from a small area halfway along their length? Never heard anyone complain about that. Suspend your disbelief for the sake of game design.
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