bumping your thread is cool but if you have a question like that you should prob just post it in the ask scar thread or the ask hax$ thread, someone will take care of you
you shouldn't be getting hit with ICs fsmash too much because you aren't approaching ICs ever, you're just running back and forth and camping platforms until they use a smash attack expecting you to approach, which you didn't, then you try to punish their lag
anyways i'll start typing in critiques etc as i notice things, but believe me they are going to be GENERAL, not specific, smash is a game that you need to understand for yourself before you can get better at it
also i recommend investing in some better recording equipment if you want people to watch your matches, it's hard to get through taped sets
first of all, youre going to want to work on your tech skill from here on out. just mess around vs the computer but HAVE SOMETHING IN MIND that you want to work on, whether it is better wavedash control, faster turnarounds, not popping your shield up so much after aerials, dashes out of l-cancels, whatever. just get faster, and focus on doing at least one thing per training session, and it can be as easy as making sure you cannot possibly dair any faster or making sure that you are running after your l-cancel as soon as is possible
second thing: learn how to combo, from a general point of view. not specific combos, just change your mentality into when you hit someone, you either CAN or CANNOT hit them again, and with what move. once you get fluid enough, you'll be able to combo everything as a second nature
but when i see **** like marth PERFECT combo DI 1:17 on the first set and you try to follow up bair with sh stomp, that's not what you want to be thinking, you see that you hit him with a bair so the first thing on your mind should be TURN, RUN, JUMP -- i would prob uair but hax would prob knee right there and go for the edgeguard, but you should at least be running and jumping at him to start/continue a combo, at high level play you aren't going to get very many hits so you better make them count
also don't just attack because you think you SHOULD be attacking, like forwardB is a great approach vs very bad players but you would do best to not rely on it and try to start things up with grabs and SPACED NAIRS (i say spaced because the sooner you start trying to hit people with nair but stay as far as possible from them, the better).
i KNOW you won't be doing as well vs your friend striker if you stop forwardBing, but believe me when i tell you it's better to take a step backwards to get better as a player. you honestly should never use fB unless you are positive that it's going to hit, or at the very least you're positive that you cannot be punished for missing.
learn how to recover, and by that i mean learn that double jumping as soon as possible and using an aerial to recover is a BAD idea, i still do it, it's tempting, but it sucks. also learn the upB vertical distance so you can sweetspot the ledge as best you can
learn how much hitstun stomp does. stomp to knee is ALWAYS ALWAYS ALWAYS better than stomp to anything else.
7:00 comboing was pretty fun but fyi uthrow>nair does not work on marth, but it'll work if the marth doesn't know that. fulljump nairs were interesting but besides the first one i can't say i saw it going any further, so i'd advise fulljump uairs or just finishing with the knee rather than going up for the nair. just combo sense in general, what move links to what other move. that knowledge comes from studying / thinking about the game outside of matches, then what you decided works best just naturally integrates into your gameplay, so watch your own vids and decide what moves would have combod better than the ones you chose
set 2, dair nair knee was good but dair knee would prob have been better, it probably would have combod into knee again and if not the edgeguard is guaranteed, the nair is escapable there
don't feel bad about using the same combo twice too bc stock 2 you had dair nair knee easily but you went for that double nair, with experience you'll notice that double nairs generally don't work unless it's at very low %s and vs very specific (specifically bad) DI
2:13 dair knee, again yeah just make sure that dairs like that are ended with knee, there is SO MUCH hitstun on dair you don't have to worry about getting there quickly, just take your time, get there, and get the kill, another example of this @ 7:10ish, 8:25... correct this problem IMMEDIATELY. it's falcon 101.
5:10 fB uair bair knee was great because of the turn around dash sh knee at the end. those turnarounds are soo important and i'm glad you nailed that one -- that uair bair didn't actually combo though, it was the right move after the uair but again starting that combo with knee is just more reliable, just letting you know (even though i'd probably do some stupid long combo too)
falcon punch is great but 2 things about that:
1) you're not good enough to look like, were you to land a falcon punch, you had done it on purpose
2) each time you do that you're sacrificing an opportunity to learn how to edgeguard, which is an essential skill
anyways all in all you seem like you're doing well, i was impressed with your speed after landing and stuff, i take back what i said before about your raptor boost habit though--if you never forward B ever again it'll be too soon. relying on that move will ruin you in months to come. teach striker to just press the shield button when he sees your fist on fire, block it and then press A to grab. then you won't do it so much.
more general advice, just watch vids of pros doing the same ****,
me vs azen was a cool set of me vs a great marth player, you can see what i mean about picking and choosing your approaches.
anyways good luck and pm me with specific questions, keep it up