- Joined
- Apr 10, 2008
- Messages
- 6,860
First off, it's been a while since I've made a new thread here. I'm happy to say that I think the Olimar community has grown into one of the more knowledgeable character boards on SWF. Most of y'all understand much more than the average SWF member, and I'm proud of you guys. <3
Anyways, I remember a thread back in the Sheik boards where, in a nutshell, Gimpyfish warned everyone that using too many ATs when people haven't mastered the basics yet... is a bad idea. People were getting excited about her great boost smash and began ignoring the basics... As you all know, Olimar is a fairly simply character when it comes to his basic strategy (camp a lot, space well, camp more), but is much more deep when you look at the specific pikmin colors and how how to use them in the correct situations, understanding how to get past his nearly nonexistent priority and his pretty bad recovery, etc.
So why do I bring this up?
Pluck Canceling.
I think we need to discuss its uses, what works, and what doesn't/shouldn't. I fear we've veered too far off the path. We need to get back to the basics... its basics.
Since I made this thread, I'll start off. Specifically, I'd like to discuss the way Gonta pluck cancels. Am I the only person that sees the major problems with it? (all due respect)
There are several other much safer areas where he can pluck cancel that not only would increase the speed of his game from where he is now, but would also help limit those situations where he's knocked offstage without enough pikmin to recover when he normally would be able to had he been plucking more often, and whenever possible.
There are also the obvious distractions that using his pluck canceling techniques can present to an Olimar player. We've already got to focus on the myriad of pikmin specific attributes and Olimar's unique spacing game, among other things. Our use of pluck canceling, at least in my mind, should be meant to save time and thus speed up our game. Whenever we have to worry about what pikmin may come up next in a smash attack, or whether our pluck canceling "mind games" will actually work on our opponent, that's not doing us any favors.
I think we should be focusing much more on the specific pikmin, our opponent, our bad priority, our spacing game, and staying fast and unpredictable than how we can "mindgame" people into running into our smash attacks. It may just be me, but I find it very difficult to do all of that at once- the latter of which seems irrelevant when in comparison to the rest.
Even as flashy as it looks (I agree it does look pretty cool), the Marth player in that one Gonta video came within one stock and some percent of Gonta even when he clearly didn't know the matchup. I can guarantee you that many, many other Olimar players in the U.S. would beat the living daylight out of that Marth by using a stronger, smarter, safer but.... less flashy approach to playing Olimar.
Against, maybe it's just me, but that's the way I feel about it.![Oh Well :ohwell: :ohwell:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Anyways, I remember a thread back in the Sheik boards where, in a nutshell, Gimpyfish warned everyone that using too many ATs when people haven't mastered the basics yet... is a bad idea. People were getting excited about her great boost smash and began ignoring the basics... As you all know, Olimar is a fairly simply character when it comes to his basic strategy (camp a lot, space well, camp more), but is much more deep when you look at the specific pikmin colors and how how to use them in the correct situations, understanding how to get past his nearly nonexistent priority and his pretty bad recovery, etc.
So why do I bring this up?
Pluck Canceling.
I think we need to discuss its uses, what works, and what doesn't/shouldn't. I fear we've veered too far off the path. We need to get back to the basics... its basics.
Since I made this thread, I'll start off. Specifically, I'd like to discuss the way Gonta pluck cancels. Am I the only person that sees the major problems with it? (all due respect)
There are several other much safer areas where he can pluck cancel that not only would increase the speed of his game from where he is now, but would also help limit those situations where he's knocked offstage without enough pikmin to recover when he normally would be able to had he been plucking more often, and whenever possible.
There are also the obvious distractions that using his pluck canceling techniques can present to an Olimar player. We've already got to focus on the myriad of pikmin specific attributes and Olimar's unique spacing game, among other things. Our use of pluck canceling, at least in my mind, should be meant to save time and thus speed up our game. Whenever we have to worry about what pikmin may come up next in a smash attack, or whether our pluck canceling "mind games" will actually work on our opponent, that's not doing us any favors.
I think we should be focusing much more on the specific pikmin, our opponent, our bad priority, our spacing game, and staying fast and unpredictable than how we can "mindgame" people into running into our smash attacks. It may just be me, but I find it very difficult to do all of that at once- the latter of which seems irrelevant when in comparison to the rest.
Even as flashy as it looks (I agree it does look pretty cool), the Marth player in that one Gonta video came within one stock and some percent of Gonta even when he clearly didn't know the matchup. I can guarantee you that many, many other Olimar players in the U.S. would beat the living daylight out of that Marth by using a stronger, smarter, safer but.... less flashy approach to playing Olimar.
Against, maybe it's just me, but that's the way I feel about it.