[FBC] ESAM
Smash Legend
I have noticed that a lot of players will focus solely on killing once the opponent is in the killing range, and have lost or gotten pummeled because of it. Brawl is not a game where you just throw out moves until you kill them, it is a game in which you keep hitting them until they die.
The most common case of this is with spamming U-smash, F-smash, Thunder, and Nair once the opponent is at around 130%, and this is all people will use. However, you should use ANY attack when they are at that %, it doesn't matter that it won't kill, because eventually it will. When people get hit in their shield, they will try to F-smash because IF IT HITS, it will kill them. This gives the opponent enough time to shield, and you wasted a great opportunity to damage them more. In this situation, it is much more logical to f-tilt to get them off the stage, and damage them more with T-jolts until your quicker attacks will kill them.
When you are playing a heavy character, you know it is bothersome to get the kill because you may use your kill moves when they aren't quite at the kill %s. So the idea is, keep hitting them with whatever you can to rack on the damage, and then eventually you will hit them with a strong enough attack to kill them (you would be surprised to know how many times i have killed a DDD with F-tilt)
Please Pikachus, stop trying to go for the kill when they are at the right damages, but instead hit them until they die from anything.
Yours truly,
ESAM
The most common case of this is with spamming U-smash, F-smash, Thunder, and Nair once the opponent is at around 130%, and this is all people will use. However, you should use ANY attack when they are at that %, it doesn't matter that it won't kill, because eventually it will. When people get hit in their shield, they will try to F-smash because IF IT HITS, it will kill them. This gives the opponent enough time to shield, and you wasted a great opportunity to damage them more. In this situation, it is much more logical to f-tilt to get them off the stage, and damage them more with T-jolts until your quicker attacks will kill them.
When you are playing a heavy character, you know it is bothersome to get the kill because you may use your kill moves when they aren't quite at the kill %s. So the idea is, keep hitting them with whatever you can to rack on the damage, and then eventually you will hit them with a strong enough attack to kill them (you would be surprised to know how many times i have killed a DDD with F-tilt)
Now I'm not saying NEVER go for kills, you have to gauge that for yourself. Just don't go out of your way and change your playstyle too drastically just to achieve that one goal.K_2 said:When edgeguarding, you aren't always trying to gimp (especially if your opponent has a good recovery). Edgeguarding is free damage you get on an recovering opponent, because they (usually) have no means to defend themselves. I've noticed sometimes when I use thunder wall to edgeguard, it sends my opponent at a vertical trajectory, aiding in their recovery. I would always get frustrated at myself for "helping" my opponent to recover, but then I realized they would have probably recovered anyways, and I managed to tag the 8-10% that thunder does on them. Even if all you can get is an uair or tjolt on your opponent, its better than trying to gimp your opponent and accidentally SDing your self. Don't get me wrong, if your opponent has a sucky recovery, gimp them by all means, but due to brawls floaty mechanics, people will almost always recover if not edgeguarded.
Please Pikachus, stop trying to go for the kill when they are at the right damages, but instead hit them until they die from anything.
Yours truly,
ESAM