N.T.A.O ChangeOfHeart 死の剣
不自然な不道徳な中空デミ神〜
- Joined
- Mar 29, 2012
- Messages
- 3,123
Should work for a while and hopefully stays the same without slow frames and disconnection as well.Let's just see what happens then. Hopefully we can get the near-flawless connection we had last week...
sijon
Yes last time the connection was almost flawless but even then slow frames will always mess up Bomb Sliding like always.
I see now you're mimicking exactly what I'm doing now, Link doesn't seem so bad now, huh? He really isn't and if the connection was a little bit better, I'd show you some unreal before Link set ups (as if everything I do is original). As always good games man your Link is vastly improving towards techniques set ups and so forth. You're noticing now huh? Link being aggressive and at the same time adding the projectile play isn't so bad, huh? You can write it he seems "OP" which at times I believe since the only thing that can really disturb Link is his recovery (but with good DI pointed up and some tricks offstage he can make it back just fine). The only character that is always going to be a problem for Link offstage is MetaKnight; however, if you're fast enough (you can footstool jump every attack MK throws at you (even the Shuttle loop).
I hope next time we brawl the connection wont be like that... that was that just pitiful and of course Nintendo of their lazy lack of improvement but great work for the alternate server to clean up what Nintendo's feces left behind (a big crappy mess). Thanks man have a good one.
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