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To my knowledge, no. The similarities in plot are just a coincidence.hang on, is wall-e a homage?
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To my knowledge, no. The similarities in plot are just a coincidence.hang on, is wall-e a homage?
It was still enough to make me interestedTo my knowledge, no. The similarities in plot are just a coincidence.
That is a good question! Unfortunately Vectorman hasn't made any new appearances in three decades. So what kind of look he would have is up in the air. If he returned, I'd wager he'd probably have a realistic look but it could go in any direction. The closest we have is some alpha footage of Vectorman 3 which never came out. But even then this is a alpha, so it's not a finalized look.Vectorman's an interesting character to me. His design of being a bunch of spheres assembled into a robot-dude shape has always kind of lingered in my mind and I'm really curious how a modern Vectorman would end up looking - does he get cell-shaded cartoon-y look, a sharp-colours comic-book-y look, a shiny realistic look, etc? I'm definitely curious about it... If they made a SEGA Smash or a SEGA Party or what-have-you, I'd definitely want to see him make a comeback!
I'll end this day in ~24 hours if you want to get some last-minute thoughts/noms out!
Geez. Uh. I do not love that look! Way to take a colourful Genesis game character/concept and make it into another same-y grey-and-brown gun warfare game... I guess they deserve some credit for considering such a weird reboot before the Xbox/PS3-era where grey-and-brown gritty reboots were at their peak, but I also don't know if that's a trend you want to have predated lol.That is a good question! Unfortunately Vectorman hasn't made any new appearances in three decades. So what kind of look he would have is up in the air. If he returned, I'd wager he'd probably have a realistic look but it could go in any direction. The closest we have is some alpha footage of Vectorman 3 which never came out. But even then this is a alpha, so it's not a finalized look.
BTW I'm gonna go on a little tangent here. yes Vectorman uses an actual gun in this demo which I don't like. He is supposed to have an orb cannon built into his arm and he doesn't use explosives, he is the explosive. So it looks like the devs for this game missed the point of Vectorman.
Yeah I agree. While they have brought back some stuff like Streets of Rage in recent years they are still sleeping on Vectorman, Golden Axe, Ristar, Altered Beast, and others. They have such a rich library (In fact I'm going to say it, I think I prefer the Genesis' library over the SNES').This is a bit of a cliche take, but it sucks how much SEGA sits on their IPs nowadays. I love a lot of the games SEGA does greenlight, but it'd be nice if they used the full depths of their IPs... I'll even take more stuff like the Shining Force mobile game project; please just give us content!!!
Hi, I've been wanting to make this topic for a while.
It's...no secret that Corrin's garnered a lot of hate when he/she was revealed for Super Smash Bros. for 3DS / Wii U back in December 2015 as one of the last two DLC fighters. In turn, this caused a lot of hate towards Fire Emblem characters in Smash in general (especially when Byleth was the last character of Ultimate's Fighters Pass Vol. 1, but that's another story).
Bottom line; Corrin is, at the very least, mostly unique from other FE characters with their moveset. But I've been wondering something for a while...what if Azura, another important character in Fates, was the rep for that game instead of Corrin? Azura is currently a Spirit in Ultimate, but this topic is more of a what-if scenario where Azura chooses to dance on the battlefield.
Note: My inspiration came from an article Source Gaming posted back in 2016. A lot of what I say here is more or less word-for-word from the article.
To translate all of these factors into Smash would be fairly simple. Azura is a lightweight, she’s launched easily and her overall recovery is somewhat limited. However, she’s far from weak due to the range of her lance alone. What also helps is her ability to bend water, primarily for her specials; remember when I teased Dragon Vein earlier? She can even use it to manipulate the water she's already using to (like I said earlier) perform a secondary action in the middle of a special move. She’s also very fast, allowing her to easily escape an enemy's range if possible.
- A better representation of Fates: While one could say Corrin represents the game currently (as both characters are playable on all three sides), I believe he primarily represents himself, as all moves and animations are based on his Dragon Fang ability. Fates is currently the only game in the series to grant certain units the unique ability of Dragon Vein, which allows its user(s) to manipulate their environment. Corrin, despite having this ability in the game, does not incorporate it in his Smash moveset. Azura, being of royalty, is another Dragon Vein user in the game. For my moveset, she uses them as a secondary action for her specials, which I’ll touch upon later.
- Lance user: As of now, the closest thing to a lance user is the side attacks Byleth uses. There are several sword wielders, but no true lance wielders. Azura would fill that niche while also representing spear fighters from FE generally.
- Dancer: Or, in Azura's case, a Songstress, but the core function is more or less the same; primarily a support unit that invigorates adjacent units for extended actions. Dancers are genrally fragile speedsters who can dodge just fine, but could die in a second when sent too deep into enemy lines. Azura is one of the few dancers who can actually fight enemies.
The one I did was inspired by Source Gaming, but I did deviate a little.
Intro: Azura appears from a circle of water, mimicking her battle intro animation from Fates
Stance/Idle 1: Her fighting stance from Fates
Idle 2: Azura’s pre-battle pose from Fates
Idle 3: Azura puts her left hand on her chest
Notable Palette Swaps:
Walk: Azura carefully walks forward
- Azura (default)
- Phina (red/yellow)
- Sylvia (green/white)
- Ninian (turquoise)
- Tethys (red/black)
- Leanne (gold/white)
- Olivia (pink/white)
- “Mysterious lady” (purple)
Dash: Taken from Fates
Damage: Taken from Fates
Jump: Similar to Palutena’s jump
Crouch: Similar to Palutena’s crouch
Normal Attacks
Jab: A horizontal slash (2%) followed up by a rising slash (3%) and finishes with an overhead slash (5%, OK knockback)
Forward+A: Azura slashes downward (7%, small knockback)
Down+A: Azura jabs along the ground (6%, small knockback), potentially tripping opponents
Up+A: Azura quickly slashes upwards, attacking opponents both in front of and above her (7%, small knockback)
Aerial Attacks
Air+A: Azura spins in the air once, slashing anyone in the vicinity (8%, small knockback)
Air Forward+A: Azura brings her lance down for a powerful slash (11% with a meteor effect, OK knockback)
Air Back + A: Azura delivers a wide horizontal blow (10%, OK knockback)
Air Up+A: Azura delivers a rising slash (9%, OK knockback)
Air Down+A: Azura delivers a downward diagonal slash (11%, OK knockback)
Dash Attack: Azura delivers a diagonal cut while performing a Ballerina’s Jete (12%, OK knockback), which can launch foes above her
Edge Attack: Azura stabs the opponent with an overhead jab (7%, small knockback)
Get-Up Attack: Water bursts around Azura as she gets back up (6%, small knockback)
Smash Attacks
Forward+A: Azura launches foes in front of her with a rising slash (18%, medium knockback)
Up+A: Azura stabs upwards (16%, medium knockback) as two small pillars of water rise on both sides of her (11% each, OK knockback)
Down+A: Azura slashes diagonally downwards on both sides (14% each hit, OK knockback)
Grab Game
Grab: Azura snags the opponent in a circle of water
Pummel: Azura spins the water circle (1%)
Forwards+Throw: Azura stabs forwards (8%, OK knockback)
Down+Throw: Azura brings her lance down for a downward slash (9%, OK knockback)
Back+Throw: Azura tosses the opponent behind her with the water circle (6%, small knockback)
Up+Throw: Azura backflips while launching her opponent upwards (11%, OK knockback)
Special Moves
B : Inspiring Song; Azura sings for 3 seconds, healing 30% of her current damage when it is completed; this is divided up among her allies. If she is attacked or uses her Dragon Vein during the song, she won’t receive its benefits.
B + Forwards : Javelin Throw; Azura throws her lance like a javelin, which can also hit multiple opponents at once (15%, OK knockback). She is then limited to unarmed combat; all of her jabs, Smash attacks and aerial attacks are reduced to water-bending, which is faster but deals much less damage.
B + Up : Ballerina Twirl; Azura rises moderately high upwards as she twirls under a spiral of water (17%, OK knockback)
B + Down : Stream; Azura twirls once, pulling in opponents, and then raises her lance upwards; a huge stream of water then appears, launching opponents upwards (25%, medium knockback)
Final Smash: Dark Song; Azura raises two columns of water around herself (7%). Opponents are taken into a cutscene (based on the Opera House scene from Fates) where Azura sings her song as ripples go rapidly across the water (50%, devastating knockback)
Gimmick: Dragon Vein; Pressing B in the middle of a Special allows Azura to perform a secondary Special. She can perform any Dragon Vein attack during any Special, but she enters a helpless state when she does this midair.
- Neutral Dragon Vein: Azura surrounds herself in a barrier of water that pushes opponents away (10%, OK knockback) and reflects projectiles
- Side Dragon Vein: Azura calls back her lance, which twirls three times (5% each, small knockback) and instantly warps back to her
- Up Dragon Vein: Azura is pushed up extremely high by water, dealing no damage
- Down Dragon Vein: Azura pushes a stream of water (similar to the Gust Bellows) in front of her, pushing away opponents and dealing no damage
Taunts
1: “Take your final bow.” Azura mimics her pose in her official artwork
2: “Look me in the eyes.” Azura mimics her talking portrait from Fates
1+2: “I must not lose here.” Azura mimics her battle entrance animation from Fates
Winposes
1: “I’m so happy, I could sing.” Azura’s victory animation from Fates
2: “I had no choice.” Azura mimics her map sprite when dancing, putting her lance up to the camera
3: Azura dances while singing the victory theme
Applause: Azura looks down in disappointment
Icon: The Fire Emblem series icon
Boxing Ring Title: Lady of the Lake
Star K.O.: Azura screams in a near-singing voice
Victory Music: A snippet of “Lost in Thoughts All Alone” suited to Azura
Kirby Hat: Azura’s coif
Ideally, due to being more complex then Corrin, Azura would have to be released in March 2016 (along with Bayonetta).Undoubtedly an iconic location from Fates, being featured in the game's intro. I was thinking this stage could be exclusive to the 3DS version at the time of Azura's launch, and then brought back for Ultimate.
Layout: A fairly simple layout. There is a big boat in the center, two small boats on the left and right, respectively, and two wooden platforms in between the boats. Various observing boats are sometimes seen moving in the background and foreground, and an audience can faintly be seen in the rafters. Confetti rains down whe the match starts, and sometimes water droplets flood the background while the match progresses.
Gimmicks and Hazards: After about 10 seconds, the lights will dim and the water will glow. More specifically, certain areas beneath the boats glow and a geyser of water appears wherever a glowing spot is. Each geyser jettisons the boats at either a high distance or medium distance. Any fighters launched into the geysers would be slowed down as they pass through, slowly moving up with the current before being shot back out. If a fighter jumps into the water, they slowly rise up until being stopped by a boat. The geysers dissipate after 8-10 seconds, and the cycle repeats every 30 seconds or so.
Music: I should note that, due to this stage being 3DS-only in 4, Opera House would only have two songs, which I'll highlight. I'll also list the places where each song plays between each version of 4.
*I was thinking the remix could be in the style of PAII's remix
- Lost in Thoughts All Alone
- Opera House
- Coliseum
- Castle Siege
- Smash Run
- Lost in Thoughts All Alone (JP)
- Coliseum
- Castle Siege
- Justice RIP (Storm)*
- Opera House
- Coliseum
- Smash Run
- Misery in Hand
- Coliseum
- Alight (Storm)
- Coliseum
- Dusk Falls (Fire)
- Castle Siege
- Smash Run
- Condemnation
- Castle Siege
- A Dark Fall (Fire)
- Castle Siege
- Past Below (Flow)
- Coliseum
- Castle Siege
- Road Taken (Roar)
- Coliseum
- Castle Siege
- Smash Run
- End of All (Below)
- Coliseum
- Castle Siege
Battlefield/Ω Form: The Ω Form is the stage where Azura performs her song in Fates. The Battlefield Form platforms are based on the boats in the regular stage.
Alright, now I'm about to get into Ultimate-specific content
: ~Youuu are oooceans’s grey waaaaaves…~
: Whoa…that’s some great singing! What’s your name?
: Oh, hello there. My name is Azura. I’m a songstress from far away.
: A songstress? So you defeat people by singing?
: Actually, my singing is meant for helping people, and only when needed. But I can be one with the water in many different ways, which I can then use in conjunction with my Dragon Vein.
: Whooaaa, that’s so cool!
: I’m glad you think so, but…I personally consider it a burden. One that makes me want to groan with increasing discomfort.
: Huh? Why?
: I’d rather not talk about it. All I can say is, I hope I don’t hurt you too much even in a friendly fight.(fights characters to vocal songs)
Round 1: (horde battle) on Battlefield Opera House (Fire Emblem Theme)
Round 2: on Kongo Falls (DK Rap)
Round 3: on (Live & Learn)
Round 4: (Color 8), (Color 6) and (free-for-all) on New Donk City Hall (Break Free (Lead the Way))
Round 5: x4 (Colors 1, 3, 5 and 7) (free-for-all) on Moray Towers (Bomb Rush Blush)
Round 6: (Color 8) on Opera House (Lost in Thoughts All Alone (JP))
Final Round: Master Hand (& Crazy Hand on 7.0 or higher) on Opera House Ω (End of All (Below))
Credits: Lost in Thoughts All Alone (JP)I don't think Azura would've mitigated hate by any means, since she'd still be another FE character, but I wanted to peep into what would be if Azura was fated for Smash.
- Moblin (Color 2 x4)
- Marin (Color 7)
- Krystal (Color 8)
- Gyarados (default)
- Meloetta (Aria Forme) (Color 3)
- Caeda (default)
- Minerva (Color 5)
- Pegasus Sisters (Colors 7, 3 and 1)
- Ninian (Color 4)
- Ephraim (Color 5)
- Hinoka (Color 7)
- Sakura (Fire Emblem (Color 7)
- Garon (Color 8)
- Tsubasa Oribe (Color 2)
- Ingrid (Color 6)
- Chaos (Color 8)
- Blue Pikmin (Color 4)
- Cid (Color 6)
- Barbara the Bat (Color 8)
- Eddy (default)
- I-Tetrimino (Color 4)
Oh, you've done nothing wrong or anything! I just must have missed your post last day... I added your noms into the last post!I noticed that I didn’t get any points for the past two characters despite participating in the discussion and asking questions. Hopefully I didn’t do anything wrong to upset anyone.
As far as Azura goes, I think she’s a really unique and cool choice. I was a bit disappointed by Fates but Azura as a character brings a lot to Smash that it is lacking. We don’t have a dedicated polearm user and very few water element users. Azura’s dances could also be interesting.
well she had a decent moveset in warriors. although i really dont remember any of the water powersAnyway, yeah, Azura's an interesting character in terms of her moveset potential... Dancing spear-fighter with waterbending is definitely a unique moveset! Fates doesn't use her potential to its fullest, but there's definitely potential in a spin-off helping flesh her out a little bit...
perhaps sakurai's love for FE only extends to the characters? i suppose its cause castle siege and colosseum are based on recurring scenes rather than specific locations. though in in my experience FE locations are pretty generic anywayThe thing that always confused me about Smash's FE content is the stages largely being so... disconnected from FE. We got Garreg Mach, Arena Ferox, and... uh... some generic fantasy stuff with some FE "vibes"? It'd be cool to see an actual location from Fates represented, be it the Opera House like Perkilator pitched or somewhere else.
Her moveset was pretty good in that! Surprisingly unique for FEW especially.well she had a decent moveset in warriors. although i really dont remember any of the water powers
I think it's probably just that they feel like it's better to represent recurrent motifs of FE locations then their locations directly; I just prefer actual named locations from the games personally.perhaps sakurai's love for FE only extends to the characters? i suppose its cause castle siege and colosseum are based on recurring scenes rather than specific locations. though in in my experience FE locations are pretty generic anyway
i think we can guess your favourite cartoonthe water-bending
i do tooI just prefer actual named locations from the games personally.
Yakuza's controls are relatively simpleSo from what I can tell, Yakuza, at least the ones prior to Like A Dragon, looks an awful lot like a combination of Tekken and Streets of Rage in a few senses. Would his moveset aside from a Heat gimmick be as complex as Kazuya's or would it be more simple in comparison, if we were going to replicate the control scheme of 3d beat-em-up Yakuza?
so he is a typical swordsman?Max is not your atypical swordsman.
...Okay, I used that word wrong, yeah. Will fix.so he is a typical swordsman?
ive got a couple of follow ups if that is the case: do the stories have a lot of recurring themes like FF and FE?As someone who has only played the first game, how connected or unconnected is the entries from each other? Is it like FE with most entires being standalone?
Some games do connect in an overall story, but for the most part, they're fairly separated, but still the same universe. Shining Force NEO apparently is a different universe, while most of the others are the same one. Shining Soul is a sub-series of Action RPG's unrelated to either outside of references. Max actually returns in Shining Force III, as the trilogy is loosely connected via a few characters overall. The one last universe is only via one game, the remake of Shining Force 1, as it's never referenced again, but introduces major new characters. It's possible it's connected to Shining Soul? Hard to say. All 3 GBA games(SF1 remake, Shining Soul, Shining Soul II) could be related in some way. But eh.Shining Force is a really interesting IP in that unfortunate category of SEGA IPs that SEGA just... doesn't include in many crossovers. Hopefully the mobile game ends up changing that, one way or another.
As someone who has only played the first game, how connected or unconnected is the entries from each other? Is it like FE with most entires being standalone?
sort of like xenoblade?Some games do connect in an overall story, but for the most part, they're fairly separated, but still the same universe. Shining Force NEO apparently is a different universe, while most of the others are the same one. Shining Soul is a sub-series of Action RPG's unrelated to either outside of references. Max actually returns in Shining Force III, as the trilogy is loosely connected via a few characters overall. The one last universe is only via one game, the remake of Shining Force 1, as it's never referenced again, but introduces major new characters. It's possible it's connected to Shining Soul? Hard to say. All 3 GBA games(SF1 remake, Shining Soul, Shining Soul II) could be related in some way. But eh.
Sort of. But it's more like alternate timelines.sort of like xenoblade?
sounds simple enough to followSort of. But it's more like alternate timelines.
https://tvtropes.org/pmwiki/pmwiki.php/Franchise/ShiningSeries This might help.
And it looks like the remake I spoke of is not really connected to the Shining Soul stuff, seemingly, so.