xoxokev
Smash Lord
Most of it depends on the player, not the character... but if they were equal in skill, I'd say the top tier characters have the advantage
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Sound rather pessimistic, no? He may not have an advantage now. However, you shouldn't really say it will stay that way.Woah there. Ness will never have the advantage against a top tier character.
Just giving you a heads up.
Same for me. Except theSound rather pessimistic, no? He may not have an advantage now. However, you shouldn't really say it will stay that way.
I'm up for a 6:4 Falco. No more, no less. Who else agrees?
PSI magnet is actually faster than it appears. It keeps Falco from firing indefinitely. Or Ness could always duck under them to avoid the damage.I'm a new member to the smash boards, but a long time Falco main.
First off, I'd like to say that PSI magnet is very annoying.
Second, I'd like to say it isn't as good as Lucas's. mhm.
Ness's is laggy, and doesn't do any damage (what does it do, push you with wind)?
Either way, Falco's laser game isn't too affected by the PSI magnet (I think is with Lucas's more.)
Also, a CG -> meteor has huge openings for falco. For one, if we just eat the PKT then you fall to your doom, no? There's always Gatling combo and Boost smashing, both valuable assets at putting tons of damage on.
What I think ness has is a really good throw game. He plays well in the air, but Falco can adapt. A good Falco wouldn't try to be overly aggressive against a Ness who knows his stuff, but doesn't need to spam lasers to be defensive.
It's all been said before, but I'd put 65:35 for Falco, just because I haven't really seen PSI magnet be put to good use.
Never.Just keep tap jump on
Ness can recover to the ledge using double jump. This is easily circumvented by Falco with a simple edgehug.If it doesn't force PKT, this gimping ness thing isn't even worth discussing.
Have you ever heard of double spiking? If the Falco doesn't do that, then yea, Ness is pretty much gaurenteed to go back to the ledge lol.Sage is bad at the little things in this game. You should never be CG to spiked learn to meteor cancel....
Keep tap jump on and keep smashing up on the control stick. You'll DJ after falling only a bit. You can also just DI so you never get CG'd to spiked. Or smash DI onto the stage if DI'ing is to hard..
If Ness uses PKT right under Falco, there is a slew of other things he can do, like ledgedropping a bair or just stealing his thunder. PKT's startup time is almost as long as the inactive frames on the ledge.Uh, that position is bad for too many reasons. If you edgehog right when Ness double jumps on the edge, he will use PKT. At that point, Falco is stuck on the ledge, unable to move with anything that doesn't have invincibility frames. If he doesn't move fast enough, he will get PKT2. If he does, Ness reaches the ledge safety.
I've heard of this thing called an air dodge...I think all the Ness mains who are arguing the against "CG + spike = bad for Ness" situation have not played many VERY good Falcos. I know from experience that it is very bad. A good Falco will spike you, and when you are trying to PK Thunder yourself, will go for another spike... if done correctly, you are dead since you can't meteor cancel if you've already used your DJ while meteor canceling the first spike. Another option for Falco is to grab the ledge after the first spike, then ledgefall and use bair, pushing you even farther from the stage, ultimately resulting in a lost stock... it's sad... but it's true
40:60 Advantage Falco
Actually, this may explain why the CPU Ness was escaping me when I tried to test CG conditions a while back. It seemed like Ness can escape the CG using some weird DI, although when I tried it on a real opponent, it looked like he screwed it up, so I dismissed it.No vid sorry, I figured this out during a practice match with Zen before a tourney a while ago and haven't been CG'ed by a Falco since. But I mean if you DI straight up and just keep spamming your jump button it looks really obvious that he can't re-grab you, like you are way out of his reach.