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PK Cross: An Advanced Ness Guide

Ref

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Refpsi
Oh, my god, Ref, you HAVE to be doing this on purpose. My brain actually HURTS seeing what you type.

You did not just talk about the Reverse Aerial Rush like nobody's ever heard of it before. IT WAS LIKE THE FIRST THING EVER DISCOVERED BRAWL. And EB360 even has it in this guide!

I..just....I have no words...cept these...and these...and these...and these...and these...and these...and these....and these...and these....and these....and these....and these....





I'm gonna go sit in a corner and have a mental breakdown.
Thats Reverse aerial rush?...

Nevermind... You make me feel dumb Ademisk...

I thought RAR was jumping forward then attacking with an aerial attack moving backwards....

If it makes you feel better, this is the purpose of this guide to clear up mix-ups like this.
 

Browny

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i found a good technique.

when on a stage with walls, if you manage to get between the enemy as a wall, dtilt spam. today my brother was playing DK, it took him from 0-130, he couldnt move. upon further testing, he could only escape it beyond 60%, and even then it was only by chance, sometimes hed get caught past 100. of course this is kinda useless, since walled stages arent played, but its funny. the random tripping caused by dtilt makes it even harder to escape
 

_clinton

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PSIM Stopping is very useful...I mean the less time you spend overall in the blast zone the better (your falling speed goes up when you are in the blast zone...which is why you can never do PK Thunder2 when you are in it below the stage ^_^)
 

Earthbound360

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Yes, it is useful. It saves your double jump which people normally use for surivive so that you can use it for a safe return combined with your fair.
 

Masky

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Um... is PSI Magnet Stopping actually confirmed as real? I only remember it being discussed as how it should work in theory a while ago
 

Ref

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Yes masky it was discussed and basically that discussion said it was useless if you air dodge and do it, because the air dodge lag takes place of the normal hit stun lag.

It was never argued about it and double jumping. I don't really know if it was confirmed though.
 

Earthbound360

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Im pretty sure it works. Ive felt that I wouldve died without it.
Even if it doesn't it's producing the same effect as double jumping after an airdodge.

We discussed it before, but it was asked if B-sticking it would help. I couldnt do it so I just said no to it, but doing it normally also works. Besides, that Ness pro in the video thread does it. The japaneese one.
 

Ref

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I don't think its because of the psychics of the Magnet this works/ appears to work I think its because of that little push the magnet gives. This could be what is stopping your momentum off the screen sightly.
 

OnYourMark

オンヨマク いつも
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Darn you EB360. Now I can't sit around watching TV all summer.
I plan on bulking up on PSI tactics xD

Thanks for the wonderfully huge post. To add to all the other Ness guides that are uber long...
 

Earthbound360

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Lol you're welcome
I seem to have lost the audience here... anyone here look forward to each day's update or am I wasting my time?
 

Ref

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I read it when theres something I need clarification on. I have to read it multiple times because sometimes it confuses me. I do look forward to the updates though.
 

Ref

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Refpsi
Well mainly the diagrams but don't worry about it I need to read carefully.
 

Nestec

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Wow, that Ledgebending is just sick...crazy stuff, gotta master it...

EDIT: Oh yeah, and EB360, keep it up with the updating; you're not wasting your time. I try to find out Ness ATs myself (lately I've been fidgeting around with PK Flash, but to no success...), but I just can't seem to figure out anything. XD

So, yeah, I always look forward to learning new Ness ATs!
 

Earthbound360

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Lol I just ledgebent on FD today by total accident. It's amazing.

And thanks Nestec. I would love contributions.
 

Ref

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Can you clarify Edge canceled PKT2?

Are you talking about bouncing off a wall and then that free fall animation or is it floor blasting then falling off and edge in that bounce?

If its the off a wall free fall you can't do aerials.
 

Psymon

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Best thread on smash boards =D. I actually look forward to updates!!! So much of this is going to affect the way I play. Awesome. Psy.
 

Masky

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I was trying out the floorblast cancel, and you can use it to edgehog (probably seems obvious). Seems like it'd be difficult to master
 

RoxburyGuy58

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Here's a good one, but I'm not sure if it counts as an AT. If you jump or shorthop then use PK Flash, it's range will greatly increase, the explosion will be bigger, and (depending on how much you charge it) it can do between 40%-60% damage! This makes it more efficient for edge-guarding (especially against Kirby and Diddy Kong), and is a good combo finisher for when you juggle someone in the air :).

You should also mention the Dtilt jablock. That one is easier to do than a normal jablock. Your guide is pretty good, I've REALLY gotten better ;).
 

Earthbound360

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The dtilt jab lock is n there actually. It's under the jab lock section.
Also, there's a big notice for guys to read.
 

Ref

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No more daily updates until July 3rd? Noooooooooooo. Now what do I look at the Ness boards for. Its rarely active.
 

Ref

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Personally I don't really care that its a day late I just you to update it
 

Earthbound360

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Lol alright I'll stop updating Ademisk. [/scarcathm]
I name simple things like these so from now on insteado f saying "PKF king dedede's waddle dees to stop more of them from coming" I can just say "block them."

Sure, it might not be an AT, but I consider it a strategy. Maybe i should change the topic.

It's alright if you hate the topic. I have enough supporters as is :)
 

Gaussis

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One question about the swell surprise...When is it the best time to use it? I used to use this technique (unknowingly) back when Brawl came out. Now, I just tailwhip and juggle when they are in the air because a simple airdodge could avoid the thing altogether. Any tips?
 

Ref

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Actually the point of swell Surprise is to hit them with the tail long enough so either they can't avoid it or forget to input the right controls again after being hit. Sometimes if you use pk thunder on the ground they might accidentally roll into the tail. This can lead to it.

Also it can be done in air with the help of gravity pulling the opponents down on the tail. Chances are they won't air dodge or won't get out of it.
 

Earthbound360

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Yeah that's the general idea of it. Basically, abuse the super long tail that's near impossible to airdodge.
 

RoxburyGuy58

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I'm not sure if this counts as an AT, but I use it all the time, it works a lot, and I feel like I should contribute it :).

After you get rid of an enemy's stock, and they regenerate on the stage, shorthop and use a PKT2 to go into them at a southeast angle (Be sure that you're on the left side of the stage). Most people don't bother to dodge because of their invincibility frames, but the PKT2 will pass through their frames of invincibility, and wait it out. So, they will ultimately get hit for about 20%-22% damage. It's a great combo starter.

If you aim it at the proper angle so that they're near the ledge and to your left when they get hit, it can launch heavy characters too far to recover; resulting in a cheap KO at 22% damage :chuckle:

WARNING : Some characters (like Snake) can hit you during the PKT2 when their invincibility frames are on :(.
 

Earthbound360

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Roxbury, that sounds fun, but Im not quite following. Are you PKT2ing into them as they are invicible?
 

Ref

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Yes Its PKT2ing into them during the invincibility frames. Once Pk thunder 2 hits it becomes locked for a few frames in these frames their invincibly can wear off. Causing them to get hit soon after. If you sweet spot this you're invincible during it too. Problem their invincibly might not wear off before the locked PKT2 frames do. In which case you are usually now behind them. Usually defenseless.
 
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