Dragoomba
Smash Lord
Yeah, I've discovered this some time ago, but I have just decided to post it.
I am not entirely sure if anyone else has discovered this. In my opinion, it's kind of useful for changing your direction in mid-air quickly. (Even though side b can do this, it has a stall, however) Basically, when in the air, pivot and charge your Donkey Punch*, then immediately hit L/R to cancel then back air, or maybe even forward air if there was a certain situation.
So in simpler terms:
Some of you may find this kind of useful, but if you can learn to successfully pull it off every time, I can see a couple mind-game integrations.
*Obviously does not work when the Donkey Punch is already fully charged.
I am not entirely sure if anyone else has discovered this. In my opinion, it's kind of useful for changing your direction in mid-air quickly. (Even though side b can do this, it has a stall, however) Basically, when in the air, pivot and charge your Donkey Punch*, then immediately hit L/R to cancel then back air, or maybe even forward air if there was a certain situation.
So in simpler terms:
- Pivot Charge (Press the opposite direction and press B, but not at once.)
- Cancel it immediately after (Press L or R.)
- BACK AIR!
Some of you may find this kind of useful, but if you can learn to successfully pull it off every time, I can see a couple mind-game integrations.
*Obviously does not work when the Donkey Punch is already fully charged.