Adapt
Smash Lord
Hey, where did you get the pic of Pit and MK? It looks really sweet
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This is not so bad, still i have always seen MK as character that take little are no skill to win in opposed to Pit so anytime i get my A** kick i feel really bad even thought i shouldn'tThis matchup is 60:40 in MK's favor, care to discuss?
i think i might agree with you kownlol pit has the advantage over metaknight...but all u guys seem to disagree. i mean MAYBE ill go with 50:50....just MS everything he has..metaknights are so poredictable. oh and pits fair is longer than mks fair. so thats another plus... and we have arrow looping to kill metaknights. I mean you can DI out of all of his moves and can kill a metaknight at 80 percents with a bair. 80 EFFIN PERCENT!!!!! you guys fail to realize the pluses and are only looking at the negatives. Pits glide has more priority than metas and we can always dair metas upb...so either way gimping him shouldnt be a problem... enuff said..hopefully ive changed your minds about this matchup.
i know right? soon it should be 50:50It's only 60:40 now? Awesome. Last I checked it was 70:30. Yay for advancements in the metagame =]
Um....no...other than that, pray. MK is broken to the laughable point, and there's not much Pit can do besides MS.
Agreed. That's the same as saying everytime someone gets a Pit offstage, they're going to hit him out of his Up B. Both characters have glides and multiple jumps. It's a good scare tactic to keep them guessing, but definitely not something to rely on.Um....no...
No good MK is gonna fall for that like more than once per set if so much.
at least someone knows whats upother than that, pray. MK is broken to the laughable point, and there's not much Pit can do besides MS.
its by no means a good matchup but its a bit overraded in mks favor imo
You're right. Although some people believe it's 35-65, a lot of people now think that it's 40-60.
Its quite overrated for MK.
Its apprently quite overrated for MrEh tooYou're right. Although some people believe it's 35-65, a lot of people now think that it's 40-60.
I think it's 70-30, because Pit is the best character in the game.
why not just mirror shield and then quick grab, but still interestingthis should help against mk http://www.youtube.com/watch?v=kMdGw8rn0Ss
Hell yea! Same here lol ^^That picture's epic. Hella saved it lol.
YepI believe ftilt outprioritzes nado.
Nope.Not sure about fair and bair though.
YepNaturally dair goes through the top
Doesn't work.and uair the bottom.
Never glide when you're recovering low, always glide high. Going low is like asking for a ledge release SL lolol.
130 or so with good DI and you can get it 100% of the time on a air release, whenever those happen.One last thing; dash attack kills a MK at 120 (haven't tested with DI) and it has to be fresh. A very good way to kill as it comes out so quick, is so powerful, is hard to punish, and can be surprising.
Corrected.Correct w/e is wrong here. You guys know Pit better than me.
It depends on which part of the Dash Attack you hit with. If its killing at 150-160 it's probably either stale or you're hitting with the tip of it which is weaker. The part closer to Pit's body has more knockback.Uair momentum cancel limits the dash attack's killing potential drastically. Most stages I find it won't kill until the 150-160 range. Also bair can go through the tornado if you hit high enough. I don't see it happening very often though.
1:17:
http://www.youtube.com/watch?v=JcFOU5xaXxc
Or, the MK momentum cancels with his uair. It really does make a huge difference. Tell the MK's you play against to try it sometime. You may be surprised. Or I could be wrong. Whatevs.It depends on which part of the Dash Attack you hit with. If its killing at 150-160 it's probably either stale or you're hitting with the tip of it which is weaker. The part closer to Pit's body has more knockback.
The first is possible. Were it the second, that's kind of the reason I posted it, hence the "if you hit high enough" bit.As for the video that could have been one of two things. You either still had invincibility frames from when you let go of the ledge therefore you just went straight through tornado (probably this one) or it's because you hit him at the top of the nado where MK would get hit anyway since the nado's hitbox doesn't cover his head. I'm pretty sure it's the first one though.
I tested this a while ago after I found out you can Dash Attack him after an air release. I played MK and DI'd it myself. I don't remember the exact numbers but I don't think I survived it past 135% and I have pretty good DI . You shouldn't ever be killing MK at 150-160 with Dash Attack.Or, the MK momentum cancels with his uair. It really does make a huge difference. Tell the MK's you play against to try it sometime. You may be surprised. Or I could be wrong. Whatevs.
The first is possible. Were it the second, that's kind of the reason I posted it, hence the "if you hit high enough" bit.
Did you FF uair out of hitstun? That's far more important than DI in this case.I tested this a while ago after I found out you can Dash Attack him after an air release. I played MK and DI'd it myself. I don't remember the exact numbers but I don't think I survived it past 133% and I have pretty good DI . You shouldn't ever be killing MK at 150-160 with Dash Attack.
Said it before I could. Meta maybe gimp master but we approach him all wrong.lol pit has the advantage over metaknight...but all u guys seem to disagree. i mean MAYBE ill go with 50:50....just MS everything he has..metaknights are so poredictable. oh and pits fair is longer than mks fair. so thats another plus... and we have arrow looping to kill metaknights. I mean you can DI out of all of his moves and can kill a metaknight at 80 percents with a bair. 80 EFFIN PERCENT!!!!! you guys fail to realize the pluses and are only looking at the negatives. Pits glide has more priority than metas and we can always dair metas upb...so either way gimping him shouldnt be a problem... enuff said..hopefully ive changed your minds about this matchup.
I play MK similar with most characters. I try to camp him on the ground and trade hits in the air. It usually works fine for me. If you see him on the ground the camp him with arrows, if he dashes towards you, you can either pivot grab or jab him (Pivot Grab > His Dash Grab / Dash Attack). Don't use normal grabs though because Pit's grab isn't very good and MK is hard to grab.1.What are some good things to do vs MK?
Pivot Grab is really good against it and I also think ftilt goes through. You can footstool him out of it if he's coming from below to juggle you or you can just glide away. Pretty much every move can beat tornado in it's opening frames. Since you can't consistently beat it you might want to just run away from it at times. Pit is mobile enough to get to the ledge when needed.2. How should we avoid/punish tornado?
I think retreating full hop Nair OoS is best because it has a large, long lasting hitbox, that comes out really quick. It can intercept most follow up and I think it trades hit with Shuttle Loop if you're above MK because it has multiple hits. That takes care of a couple of things MK can do.3. How should we punish OOS
Not sure on that yet4. How should we recover?
This....I can't believe noone is discussing this matchup. MK is the #1 character Pit loses to in tournament. Instead of talking about Pikachu and other rare tournament characters, we need to discuss MK.
lolbesides mk pit doesnt have any bad matchups
loli wish he was banned