Hinichii.ez.™
insincere personality
- Joined
- Nov 2, 2013
- Messages
- 4,290
- NNID
- hinichii
- 3DS FC
- 2423-5382-7542
What's the MU like against falcon?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Pretty sure attacking/spacing Yoshi in neutral with Fairs can be unsafe because of the nature of his knockback eating DJ + DJC.lmao, a spacie player getting excited over Pit's combo game. That's awesome to hear.
Hey, does anyone know how to handle Yoshi? I have no idea about this MU because I hardly see Yoshi used in PM and that scares me...His DJC U-Airs and N-Airs and Up B shenanigans seem to give him an eggcellent (I'm so not sorry) anti-air game. Once parries get fixed, he's only gonna get worse to fight against =[
If you're ok with using vBrawl to practice arrow looping (Pit's arrows behave the same in terms of direction), then I would suggest going this route: https://www.youtube.com/watch?v=aE3uOoFxat8Edit: How can/should I practice my arrow game? In terms of in the neutral game as well as in the combo game when I'm off stage extending the fair combos with arrows? I feel like I miss a lot of them, any tips are tricks that help?
Thanks, this was exactly what I was looking forIf you're ok with using vBrawl to practice arrow looping (Pit's arrows behave the same in terms of direction), then I would suggest going this route: https://www.youtube.com/watch?v=aE3uOoFxat8
That's pretty much how Brawl Pits practiced learning Pit's arrows. I didn't have to practice for too long, even coming from a Melee background (I played Marth, who has no projectiles). You can even look up some older brawl players like Sagemoon because they got down arrow looping less than a month after Brawl came out.
If you would rather practice in PM, I found a way to practice using Hyrule Temple, and if you want, I could make a shoddy MS Paint map...but it would give you the proper idea.
Once you understand Pit's arrows and their general movement, I would suggest going to Smashville and while standing on the moving platform, shoot arrows at a moving Jiggs, M2, or Peach above you. Getting a friend to help you here is pretty nice, but the lower level computers should do ok. Those characters have great air mobility and either a float or multiple jumps to stay in the air. From there, just learn how to adjust Pit's arrows, and practice shooting a CPU Fox as he recovers with Up B. It's a little hard at first, but it is by no means impossible to gain control of arrows in let's say, less than a week.
Oh and thanks for your advice on the Yoshi MU. You too, Player-0.
Thanks for the reply. So I have a pretty good general idea of where Pit likes to go - Smashville has been my every CP so far if my opponent doesn't choose to ban it. In the case that they ban Smashville + FD + Battlefield, I guess my choice would be PS2? I'm a huge fan of low ceilings because I love uair/up b kills but if anybody CPed YS1 against me, I would probably just switch to Fox lol. How about Pit on Warioware? I'm never sure if I should ban it because the ceiling is super low and the platforms let me tech chase with dair/uair pretty easily. Hahaha, I love FoD just for the reason that everyone hates playing thereAlso not Zero (sadly)
Pit does well on stages with a low/medium ceiling, and medium/large side blastzones. He can kill off the top easily enough with UAir, Up-B, and USmash. With those side blastzones, he can carry people offstage to a point where only he can make it back, because remember, you don't have to force the opponent past the blastzones, you just need to make sure they can't make it back to the stage. Another important thing: it is MUCH harder to aim offstage arrows if your opponent is in the magnifying glass when they're on the border of the blastzone, meaning it is much harder to aim arrows offstage in general if the sides are too close. A stage that floats (no bottom wall thingy) is cool, as Pit can glide underneath a lot of stages. And as he can't walljump himself, there's no real benefit to having those walls there. Platforms are very useful, as Pit can Shark beneath a platform with UAir or USmash while getting reads off of rolls and techs above him. Arrows are a great way to follow up rolls on Platforms across the stage, meaning Pit doesn't really care about the positioning of the platforms or the distance between them. What he does mind are the heights of the platforms and how wide those platforms are. If the platforms are too low (like PS1) then your chain grabs on the fastfallers will be interrupted sooner. Pit is also tall enough that some moves can hit him through a low platform, like Falco DAir'ing you on Fountain, but what is more important is the size of the platforms. Stay away from large single platforms like on Yoshi's Island, as they are SIGNIFICANTLY harder to Shark through. They can give additional space for opponents to run around on, making it possible for you to miss your follow ups on a techroll. Platforms with a width and height of Battlefield, Marth's Story, and PS2 are all great for Pit to abuse. He also does really well on FD as arrow spam and chaingrabs are real. As for the size of the stage, it doesn't matter too much, but keep in mind that slower characters tend to do better on smaller stages, and the less ground you have, the less real estate you can control with your high ground speed.
TL;DR: Good: Battlefield, Smashville, PS2. Bad: Fountain of Dreams, Yoshi's Island, and Fountain of Dreams (I hate that place).
Chaingrab or Lose, Land a Dair/Uair Chain or Lose. IMO its the same as fox and falco.Anyone have any tips for the Wolf MU? It seems pretty tough.
I disagree, Wolf isn't nearly as good in neutral as Fox and Falco. For example, Wolf can't control space with lasers in the Pit MU like Falco can because most of Pit's moves can eat Wolf's lasers.Chaingrab or Lose, Land a Dair/Uair Chain or Lose. IMO its the same as fox and falco.
So in that case, shouldn't Wolf be easier than the other spacies? :|I disagree, Wolf isn't nearly as good in neutral as Fox and Falco. For example, Wolf can't control space with lasers in the Pit MU like Falco can because most of Pit's moves can eat Wolf's lasers.
PS2 is a decent choice, albeit a very neutral one. Against most characters, if they've banned Battlefield, I gentleman them there. Just be really careful about specific characters who benefit from the stage more than you do, like Marth (low platforms), Samus (side-b missle cancel), and Ike (side-b wall jump, open space for QD). Against Falco and Wolf, it's pretty good for chaingrabs, but there are better choices. I found that Link also does VERY well on this stage, but it's nothing compared to what Fox or Marth gain from this stage. Warioware is actually not very good for Pit, if only because it's really hard to aim your offstage arrows when your opponent is in the blastzone magnifying glass (those side blastzones are REALLY close), and there isn't a whole lot of ground, meaning Pit can run out of space to use. The platforms are awesome though, and I've gotten really early kills with U-Air through the ceiling! Personally, I like this stage a bunch, even though it's not the best Pit stage. In my downtime I use Ganon and Roy alongside Pit, and both of them rock this stage, so I have good movement on the platforms. And hey, shout-outs to TKBreezy's Moisture Pack (Hotline Miami music 2gud)Thanks for the reply. So I have a pretty good general idea of where Pit likes to go - Smashville has been my every CP so far if my opponent doesn't choose to ban it. In the case that they ban Smashville + FD + Battlefield, I guess my choice would be PS2? I'm a huge fan of low ceilings because I love uair/up b kills but if anybody CPed YS1 against me, I would probably just switch to Fox lol. How about Pit on Warioware? I'm never sure if I should ban it because the ceiling is super low and the platforms let me tech chase with dair/uair pretty easily. Hahaha, I love FoD just for the reason that everyone hates playing there
I'm also not that comfortable on the bigger stages, Dreamland and the like. Primarily for the harder vertical kills but secondly for the horizontal kills. Wall of paining with Pit is A LOT harder than it looks.. (it's a lot harder than Puff in melee). Any tips/tricks to help me be more Armada-esque with fair/arrows strings off stage? I saw Zero extend his string by using the side-b glide, but it's a risky option if you miss
I actually resorted to asking the MK boards about this matchup. (Hilariously, the only person that answered wasn't sure if I was the Pit player or the MK player despite that I said the former. Guess the characters aren't so different?) Was mostly about a few specific problems so I won't quote it but you can go over there if you're really interested.cant seem to find a thread on pit vs. metaknight
OK, tell it to me like I'm stupid, because dthrow never seems to send anyone anywhere I can regrab them past maybe 30% unless they DI wrong.There definitely is.
I think Pit vs Pit is really similar to Sheik vs Sheik in meleeAfter a while of the MU, I've found that Mario's D-Air is pretty free to shield grab. And Up-B OoS is lol.
Anyone else feel that Pit does REALLY well against himself? It's kinda like Fox vs. Fox where Pit just has a super easy time against himself.
As a Diddy main myself, number one for ANY character against Diddy is to have a good item game. If you are as comfortable with bananas as the Diddy player is, then they are not nearly as effective and any good Diddy player will be wise enough not to throw out a bunch of them. You can also stay in the air a lot so they aren't as useful anyways.Anyone have tips or tricks vs Diddy? I think just tossing bananas away is the way to go.