Maharba the Mystic
Smash Master
Pit Chaingrab Ratio
--------------------------------------------------------------------------------
COMPLETE!!!!!!!
All of these were tested by myself and my partners Blaze and Green. Also Dskank contributed to the follow ups and throws.
The following percents/combos are proven true with methods of video frame testing and actual gameplay application. If for some reason in the future one of these is found false it will be changed only after proof is shown.
COMING SOON MORE FOLLOW UPS. HOWEVER THE ACTUAL CHAINGRABBING PART IS COMPLETED
WHY/HOW THE DACG works the way it does:
the button imput that goes to the wii when you grab with Z is sheild>attack. which is why the only movement you can get with a sheild grab is based on your traction. however if you enter attack then sheild wat you are doing is keeping the momentum of the initial movement that you made before you cancelled said attack with sheild and keeping that momentum when grab comes out. when you DACG you are cancelling a dash attack by imputing sheild immediately afterwords so you are keeping both the boost of the dash and the dash attack so that you arejust that much farther forwards.
here is the uncomplete video of all the chaingrabs starting with DK and CF.
http://www.youtube.com/watch?v=guBEY9viYhQ
this thread and the work to obtain its contents is credited to:
Maharba The Mystic (starter of thread)
DSkank
Blaze
Green
Pulse131
Luckay4Lyphe (found out we can grab>jab dk, snake, and samus at 0%. best used if near the edge to set up an early gimp.)
Legend:
w=walk
g=grab
f=forward throw
r=run
ss=stutter step
DAC=dash attack cancel
DACG=dash attack cancel grab (performed: dash>down c-stick>sheild. you cannot use z to do it)
Characters Tested Thus Far (all starting at zero percent):
Chaingrabs and Follow Ups
------------------------------
Bowser
f-throw>wg>47%+regrab
f-throw>DACG>58%+regrab
fthrow>ss fsmash
Captain falcon
f-throw>DACG>41%+regrab
Charizard
f-throw>ss fsmash
DDD:
f-throw>DACG or rg> 47%+regrab must slowly extend dash after each grab
fthrow>ss fsmash up till about 30%
Diddy
fthrow>ss fsmash
Donkey Kong
f-throw>jab>jab third hit or infinite
f-throw>wg>wg>wg>wg=34%
f-throw>wg>rg>DACG till finish at 62%
f-throw>wg>rg>wg>rg> at 41%
f-throw>wg>wg>DACG 62%
best follow up at the edge is dash attack or another f-throw>eat jumps with arrows>mirror the DK.
Falco
fthrow>fthrow>fthrow>dash attack
fthrow>ss fsmash up to 15%
fthrow>fthrow> ss or walking fsmash
Fox
f-throw>wg>10%+regrab
f-throw>DACG>34%+regrab
Game and Watch
f-throw>ss fsmash
Ganon
f-throw>wg>19%+regrab
f-throw>DACG>47%+regrab
fthrow>ss fsmash up till 25%
Ice Climbers
f-throw>ss fsmash
can't finish testing on them w/o a wii.....
Ike
f-throw x2>walking fsmash
Ivysaur
none
Jiggly Puff
none
Kirby
none
Link
f-throw>ss fsmash
f-throw>19%+regrab
Lucario
fthrow>ss fsmash
Lucas
none
Luigi
fthrow>19%+regrab
Mario
fthrow>ss fsmash
Marth
fthrow>ss fsmash 0% only
Metaknight
fthrow> ss fsmash
grab release> dash attack
fthrow>ss fsmash
Ness
grounded grab release> regrab, dsmash, fsmash.
Olimar
none
Peach
fthrow>ss fsmash
Pikachu
none
Pit
fthrow>ss fsmash
f-throw x2>ss fsmash
ROB
fthrow>ss fsmash
Samus
f-throw>jab>jab third hit or infinite
f-throw>walking or ss fsmash
f-throw>DACG 19% + regrab>
Sheik
f-throw>19%+regrab
f-throw>ss fsmash
Snake:
f-throw>jab>jab third hit or infinite
f-throw>rg> 27%.
f-throw>DACG> 41% plus regrab CONFIRMED!
fthrow>fthrow> walking fsmash up to 15%
fthrow>ss fsmash
Sonic
f-throw>ss fsmash
Squirtle
none
Toon Link
nothing out of f-throw.
grounded grab release into d-smash can be sheilded sometimes but this works at any percent and is great for the suprise kill.
Wario
can't be chaingrabbed by f-throw.
can't be stutter smashed.
i hate wario so much.....
Wolf
f-throw>wg>19+regrab
f-throw>DACG>41+regrab
fthrow>ss fsmash up till 20%
Yoshi
f-throw>ss fsmash
Zelda
none
Zero Suit Samus
don't mess with zero if you f-throw. her u-tilt jacks up anything you could ever think of trying out of it.
I Maharba The Mystic take credit for the discovery of the walking regrab x2 to DAC Grab chain-grab on Donkey Kong (and other walking regrab>DACG chaingrabs on more than just DK) that allows for the 0-62% percent chaingrab on Donkey Kong. credit for the final percents with the wg on the other characters (like bowser) does not matter to much because DK is what started this thread. but i claim them 2 lol.
--------------------------------------------------------------------------------
COMPLETE!!!!!!!
All of these were tested by myself and my partners Blaze and Green. Also Dskank contributed to the follow ups and throws.
The following percents/combos are proven true with methods of video frame testing and actual gameplay application. If for some reason in the future one of these is found false it will be changed only after proof is shown.
COMING SOON MORE FOLLOW UPS. HOWEVER THE ACTUAL CHAINGRABBING PART IS COMPLETED
WHY/HOW THE DACG works the way it does:
the button imput that goes to the wii when you grab with Z is sheild>attack. which is why the only movement you can get with a sheild grab is based on your traction. however if you enter attack then sheild wat you are doing is keeping the momentum of the initial movement that you made before you cancelled said attack with sheild and keeping that momentum when grab comes out. when you DACG you are cancelling a dash attack by imputing sheild immediately afterwords so you are keeping both the boost of the dash and the dash attack so that you arejust that much farther forwards.
here is the uncomplete video of all the chaingrabs starting with DK and CF.
http://www.youtube.com/watch?v=guBEY9viYhQ
this thread and the work to obtain its contents is credited to:
Maharba The Mystic (starter of thread)
DSkank
Blaze
Green
Pulse131
Luckay4Lyphe (found out we can grab>jab dk, snake, and samus at 0%. best used if near the edge to set up an early gimp.)
Legend:
w=walk
g=grab
f=forward throw
r=run
ss=stutter step
DAC=dash attack cancel
DACG=dash attack cancel grab (performed: dash>down c-stick>sheild. you cannot use z to do it)
Characters Tested Thus Far (all starting at zero percent):
Chaingrabs and Follow Ups
------------------------------
Bowser
f-throw>wg>47%+regrab
f-throw>DACG>58%+regrab
fthrow>ss fsmash
Captain falcon
f-throw>DACG>41%+regrab
Charizard
f-throw>ss fsmash
DDD:
f-throw>DACG or rg> 47%+regrab must slowly extend dash after each grab
fthrow>ss fsmash up till about 30%
Diddy
fthrow>ss fsmash
Donkey Kong
f-throw>jab>jab third hit or infinite
f-throw>wg>wg>wg>wg=34%
f-throw>wg>rg>DACG till finish at 62%
f-throw>wg>rg>wg>rg> at 41%
f-throw>wg>wg>DACG 62%
best follow up at the edge is dash attack or another f-throw>eat jumps with arrows>mirror the DK.
Falco
fthrow>fthrow>fthrow>dash attack
fthrow>ss fsmash up to 15%
fthrow>fthrow> ss or walking fsmash
Fox
f-throw>wg>10%+regrab
f-throw>DACG>34%+regrab
Game and Watch
f-throw>ss fsmash
Ganon
f-throw>wg>19%+regrab
f-throw>DACG>47%+regrab
fthrow>ss fsmash up till 25%
Ice Climbers
f-throw>ss fsmash
can't finish testing on them w/o a wii.....
Ike
f-throw x2>walking fsmash
Ivysaur
none
Jiggly Puff
none
Kirby
none
Link
f-throw>ss fsmash
f-throw>19%+regrab
Lucario
fthrow>ss fsmash
Lucas
none
Luigi
fthrow>19%+regrab
Mario
fthrow>ss fsmash
Marth
fthrow>ss fsmash 0% only
Metaknight
fthrow> ss fsmash
grab release> dash attack
fthrow>ss fsmash
Ness
grounded grab release> regrab, dsmash, fsmash.
Olimar
none
Peach
fthrow>ss fsmash
Pikachu
none
Pit
fthrow>ss fsmash
f-throw x2>ss fsmash
ROB
fthrow>ss fsmash
Samus
f-throw>jab>jab third hit or infinite
f-throw>walking or ss fsmash
f-throw>DACG 19% + regrab>
Sheik
f-throw>19%+regrab
f-throw>ss fsmash
Snake:
f-throw>jab>jab third hit or infinite
f-throw>rg> 27%.
f-throw>DACG> 41% plus regrab CONFIRMED!
fthrow>fthrow> walking fsmash up to 15%
fthrow>ss fsmash
Sonic
f-throw>ss fsmash
Squirtle
none
Toon Link
nothing out of f-throw.
grounded grab release into d-smash can be sheilded sometimes but this works at any percent and is great for the suprise kill.
Wario
can't be chaingrabbed by f-throw.
can't be stutter smashed.
i hate wario so much.....
Wolf
f-throw>wg>19+regrab
f-throw>DACG>41+regrab
fthrow>ss fsmash up till 20%
Yoshi
f-throw>ss fsmash
Zelda
none
Zero Suit Samus
don't mess with zero if you f-throw. her u-tilt jacks up anything you could ever think of trying out of it.
I Maharba The Mystic take credit for the discovery of the walking regrab x2 to DAC Grab chain-grab on Donkey Kong (and other walking regrab>DACG chaingrabs on more than just DK) that allows for the 0-62% percent chaingrab on Donkey Kong. credit for the final percents with the wg on the other characters (like bowser) does not matter to much because DK is what started this thread. but i claim them 2 lol.