There have been a lot of new Falcos flooding these boards over the past few weeks. I don't claim to be one of the better ones, but I do know what's what when it comes to technical Smash and how to play Falco.
The purpose of this post is two-fold.
First, I'd like to clear up the common misconception surrounding the term "Pillaring".
Secondly, I'd like to offer a few basic pointers on how I think one should work towards mastering this valuable technique.
I troll the Falco boards daily, and every day I can count on seeing the term "Pillaring" misused at least once. People seem to think that Pillaring is a combo involving chained shines and d-airs... This is not the case.
Pillaring is a technique for pressuring an opponent's shield. One of the keys to playing a strong Falco is maintaining a fast pace and steady momentum. When an opponent turtles up, (hides behind his/her shield) Pillaring is the tool a good Falco falls back on. While it DOES involve shines and d-airs, it does not involve juggling your opponent with those shines and d-airs. If the applied pressure results in a juggle, then great. You've pillared into a combo. But the combo its self is not Pillaring.
So what exactly is Pillaring? Pillaring is using a d-air against an opponents shield, l-cancelling, shining, jump cancelling the shine and initiating another short hopped d-air. Rinse and repeat.
If done correctly, your opponent will be so pressured that should he/she try to attack, one of your d-airs/shines will connect, initiating a combo. Should your opponent choose to continue shielding, his/her shield will be broken, resulting in a free attack of your choice.
Light shielding and rolling are the only truly viable means of escape, but since Pillaring is so difficult, waiting for the Falco player to screw up is usually also an acceptable strategy.
A few things to remember when Pillaring...
Your d-air has to hit below the mid-point of your opponents shield. If you input the d-air too early, there will be enough lag between the hit frame and Falco's next attack to sneak in a grab.
Your shine needs to be JC'd as early as possible. Again, being slow here can get you grabbed, or give your opponent enough time to jab you out of your next d-air.
And for you double-shine gurus, Pillaring is an excellent place to apply Falco's flashiest of tricks. If you're a fan of Shiz's videos, you've probably seen him double shine inbetween some of his Pillars.
Ok... I hope that clears this up a little bit. From now on, when I see the term "Pillaring" misused, I'm just going to refer people to this thread. Any additional input, or corrections to my logic will be much appreciated.
The purpose of this post is two-fold.
First, I'd like to clear up the common misconception surrounding the term "Pillaring".
Secondly, I'd like to offer a few basic pointers on how I think one should work towards mastering this valuable technique.
I troll the Falco boards daily, and every day I can count on seeing the term "Pillaring" misused at least once. People seem to think that Pillaring is a combo involving chained shines and d-airs... This is not the case.
Pillaring is a technique for pressuring an opponent's shield. One of the keys to playing a strong Falco is maintaining a fast pace and steady momentum. When an opponent turtles up, (hides behind his/her shield) Pillaring is the tool a good Falco falls back on. While it DOES involve shines and d-airs, it does not involve juggling your opponent with those shines and d-airs. If the applied pressure results in a juggle, then great. You've pillared into a combo. But the combo its self is not Pillaring.
So what exactly is Pillaring? Pillaring is using a d-air against an opponents shield, l-cancelling, shining, jump cancelling the shine and initiating another short hopped d-air. Rinse and repeat.
If done correctly, your opponent will be so pressured that should he/she try to attack, one of your d-airs/shines will connect, initiating a combo. Should your opponent choose to continue shielding, his/her shield will be broken, resulting in a free attack of your choice.
Light shielding and rolling are the only truly viable means of escape, but since Pillaring is so difficult, waiting for the Falco player to screw up is usually also an acceptable strategy.
A few things to remember when Pillaring...
Your d-air has to hit below the mid-point of your opponents shield. If you input the d-air too early, there will be enough lag between the hit frame and Falco's next attack to sneak in a grab.
Your shine needs to be JC'd as early as possible. Again, being slow here can get you grabbed, or give your opponent enough time to jab you out of your next d-air.
And for you double-shine gurus, Pillaring is an excellent place to apply Falco's flashiest of tricks. If you're a fan of Shiz's videos, you've probably seen him double shine inbetween some of his Pillars.
Ok... I hope that clears this up a little bit. From now on, when I see the term "Pillaring" misused, I'm just going to refer people to this thread. Any additional input, or corrections to my logic will be much appreciated.