peachori
Smash Journeyman
omg frame data <3 scotu you are freaking awesome dude
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
drephen is pretty insane i gotta sayYep pillaring is easy thats why Drephen's shieldgrabs all falcos all over the world.
Well, It's your fault for not mixing it up between Early and Ideal Pillars. Multishining isn't going to prevent you from being shieldgrabed while pillaring (if your, say, Dair>shine>shine>repeat), it'll probably just throw off their timing.So scotu...am i right in saying that if i am getting grabbed when pillaring it is not necessarily my fault? Pillaring is easy yes, but according to this then it is physically impossible to pillar in a way that it is impossible to get shield grabbed. I guess pillaring is "easy" but according to this frame data, some one who has learned the timing for it, and not necessarily the frames, can shield grab a falco no matter how "well" they pillar unless they are multishining in between? I agree that this should be stickied, because when i pillar, i get grabbed a lot, and i always get confused because im sure that i am pillaring just as fast as any video i have ever seen, if not faster. Now i know that unless i am multishining, then technically i can get shield grabbed everytime right? Nice post mathos, and thanks for the frame data scotu.
You'll be grabbed out of the air.You're probably doing early pillars. The ideal pillar cannot be shieldgrabbed because by the time the opponent is out of shieldstun and grabbing you're already in the air.
Need I post the song again?Yep pillaring is easy thats why Drephen's shieldgrabs all falcos all over the world.
Thanks for pointing that out for me ^^If done imediately after the shine. yes. There are other places it'll be guaranteed to work. Any place there is 6 red frames, falco can, any time there are 4 frames, fox can.
True Story.So any1 who thought pillaring was foolproof...think AGAIN~~~ XD
There have been a lot of new Falcos flooding these boards over the past few weeks. I don't claim to be one of the better ones, but I do know what's what when it comes to technical Smash and how to play Falco.
The purpose of this post is two-fold.
First, I'd like to clear up the common misconception surrounding the term "Pillaring".
Secondly, I'd like to offer a few basic pointers on how I think one should work towards mastering this valuable technique.
I troll the Falco boards daily, and every day I can count on seeing the term "Pillaring" misused at least once. People seem to think that Pillaring is a combo involving chained shines and d-airs... This is not the case.
Pillaring is a technique for pressuring an opponent's shield. One of the keys to playing a strong Falco is maintaining a fast pace and steady momentum. When an opponent turtles up, (hides behind his/her shield) Pillaring is the tool a good Falco falls back on. While it DOES involve shines and d-airs, it does not involve juggling your opponent with those shines and d-airs. If the applied pressure results in a juggle, then great. You've pillared into a combo. But the combo its self is not Pillaring.
So what exactly is Pillaring? Pillaring is using a d-air against an opponents shield, l-cancelling, shining, jump cancelling the shine and initiating another short hopped d-air. Rinse and repeat.
If done correctly, your opponent will be so pressured that should he/she try to attack, one of your d-airs/shines will connect, initiating a combo. Should your opponent choose to continue shielding, his/her shield will be broken, resulting in a free attack of your choice.
Light shielding and rolling are the only truly viable means of escape, but since Pillaring is so difficult, waiting for the Falco player to screw up is usually also an acceptable strategy.
A few things to remember when Pillaring...
Your d-air has to hit below the mid-point of your opponents shield. If you input the d-air too early, there will be enough lag between the hit frame and Falco's next attack to sneak in a grab.
Your shine needs to be JC'd as early as possible. Again, being slow here can get you grabbed, or give your opponent enough time to jab you out of your next d-air.
And for you double-shine gurus, Pillaring is an excellent place to apply Falco's flashiest of tricks. If you're a fan of Shiz's videos, you've probably seen him double shine inbetween some of his Pillars.
Ok... I hope that clears this up a little bit. From now on, when I see the term "Pillaring" misused, I'm just going to refer people to this thread. Any additional input, or corrections to my logic will be much appreciated.
YEAH IF YOU COULD THAT WOULD BE A HUGE HELP!!!!Plug a controller into an empty slot. Put it as bowser. Set the handicap on it to 9, yours at 1. Set the damage ratio to 0.5. Now start the game. Tilt the bowser's Control stick up, and hold it's X&Y&start buttons down for ~3 sec (the game should be paused- hold it until the control stick image in the lower left centers itself). All this does is make the bowser more resistant to knockback, so you can now practice pillaring (and any other techniques you might use against a shield, such as shinegrabbing). When I get home, if i'm in a good mood, i'll bust out my AR and record what the 3 types of perfect pillaring look like.
Is not the same.lol nuuups.
You have to learn the pillar with sheil hitlag.
Just use the starman for this. Htting somebodey invincible is just like having a sheild hitlag.
OK. Just made it. Please forgive my rotoscoping. It's the first time i've done this kind of video capture, and i'm no SDM.
This clip goes by twice. Once in Frame time, and once in Real Time (since Digital video only has 30 fps, and the signal is 60 fps to account for interlacing).
In each clip, the first iteration is the "Ideal Pillar" which is the usual pillar, and cannot be shield grabbed before the shine (and after the Dair). The second Iteration is the "Early Pillar" which is a variety having the Dair come out asap in order to prevent shield grabbing before the dair.
http://video.google.com/videoplay?docid=-4461023502456785346&hl=en
Well, there's no real advantage at all to doing the late pillar. I just posted this cause people are like: "do the dair on the way down so it hits towards the bottom of their shield". Which doesn't help anything. If they grab after the shine, use the early pillar (i reccomend using z for the dair, but whatever works for you), if they grab after the dair, use the ideal pillar.scotu lol. you know everything.
So that means if they grab me often after the Shine, i just should try to Dair as fast as possible after the Shine and if they like to grab me after the dair i just should start the dair later ? (And the typical pillar is just some of both lol?)
I just need the info. I pillar with the stick (waveshine too) and its frameperfect (the Shinecancels) so is just want to get sure im doing it RIGHT lol.