Cazcom
Smash Apprentice
So I was working on my PK Fire magic, and all the b-sticking, Firebounding things that go along with it.
I was trying out at a tourney last weekend, and I managed to trap someone in my pk fire over the air, which lead to a spike so easy it brought me back to smash 64.
In short, the technique consists of jumping off the edge and timing your pk fire to your opponents second jump, thereby trapping them in the pk fire. You then use your second jump to pass up through the fire, and spike them through the bottom.
It is important to note that the pk fire needs to hit them on the top, stage-side part of them. For example, if you've knocked them off the left side of the stage, the fire needs to hit the top, right of them. This prevents them from DI'ing through the flame to the stage, and makes it difficult to perform their upB because the fire is above them.
______________________
(A video of me doing it against a level 9 cpu can be seen at the following link)
http://www.youtube.com/watch?v=B5Wcyi-Bjow
______________________
I've come to find that it works best against people who have a slow up-B move, because they are unable to execute it while in the fire. It might be possible to DI out of it, but I haven't had anyone do that yet, since I am doing the spike right after the fire hits.
Now I come to you, fewllow ness mainers. What is this technique I "found"? Does it have any potential? Can you pull it off? Is it at the very least another edge-guarding technique to add to our list?
Discuss.
___________________________________
I decided to add the list of characters this is easy to execute on (for me at least). Easy means I can execute it 90% of the time, hard is about 50%, and nearly impossible means I'm lucky if I get it.
____________
Easy
____________
Snake
Mario
Luigi**
Bowswer
Olimar
Ness
Lucas
Donkey Kong
Zelda
Gannondorf
Fox
Falco
Wolf
DeDeDe*
Pikachu**
Link***
Toon Link***
Samus***
Kirby*
Pokemon Trainer
Lucario
Jigglypuff*
Pit*
Captain Falcon
Ice Climbers
Ike
_____________
Hard
_____________
Sheik***
Marth
R.O.B.*
MetaKnight*
diddy kong
_____________
Near Impossible
_____________
Mr. Game & Watch
Sonic
Yoshi
Zero Suit Samus
Peach****
* = May be more difficult to execute because of the opponents additional jumps
** = May be harder to execute because of the opponents ForwardB
*** = May be more difficult because of the opponents ability to grab the edge with a whip/chain/etc
**** = peach is a floating *****
I was trying out at a tourney last weekend, and I managed to trap someone in my pk fire over the air, which lead to a spike so easy it brought me back to smash 64.
In short, the technique consists of jumping off the edge and timing your pk fire to your opponents second jump, thereby trapping them in the pk fire. You then use your second jump to pass up through the fire, and spike them through the bottom.
It is important to note that the pk fire needs to hit them on the top, stage-side part of them. For example, if you've knocked them off the left side of the stage, the fire needs to hit the top, right of them. This prevents them from DI'ing through the flame to the stage, and makes it difficult to perform their upB because the fire is above them.
______________________
(A video of me doing it against a level 9 cpu can be seen at the following link)
http://www.youtube.com/watch?v=B5Wcyi-Bjow
______________________
I've come to find that it works best against people who have a slow up-B move, because they are unable to execute it while in the fire. It might be possible to DI out of it, but I haven't had anyone do that yet, since I am doing the spike right after the fire hits.
Now I come to you, fewllow ness mainers. What is this technique I "found"? Does it have any potential? Can you pull it off? Is it at the very least another edge-guarding technique to add to our list?
Discuss.
___________________________________
I decided to add the list of characters this is easy to execute on (for me at least). Easy means I can execute it 90% of the time, hard is about 50%, and nearly impossible means I'm lucky if I get it.
____________
Easy
____________
Snake
Mario
Luigi**
Bowswer
Olimar
Ness
Lucas
Donkey Kong
Zelda
Gannondorf
Fox
Falco
Wolf
DeDeDe*
Pikachu**
Link***
Toon Link***
Samus***
Kirby*
Pokemon Trainer
Lucario
Jigglypuff*
Pit*
Captain Falcon
Ice Climbers
Ike
_____________
Hard
_____________
Sheik***
Marth
R.O.B.*
MetaKnight*
diddy kong
_____________
Near Impossible
_____________
Mr. Game & Watch
Sonic
Yoshi
Zero Suit Samus
Peach****
* = May be more difficult to execute because of the opponents additional jumps
** = May be harder to execute because of the opponents ForwardB
*** = May be more difficult because of the opponents ability to grab the edge with a whip/chain/etc
**** = peach is a floating *****