What are you talking about? Dtilt comes out really quickly and utilt isn't that slow at all. Also fair has really safe landing.
@
Pikabunz
I don't really utilize f-tilt unless I particularly want the opponent to go out at that angle (sending the opponent at a shallow angle near the edge can help set up some interesting traps and gimps). It is also nice as a middle ground between F-smash and jab for speed/power, although this is true of almost all f-tilts. The d-tilt has great range and reward,
especially considering how low it puts pika, how much mobility he has with it using crawl, and how much safety pika gets from OOS options because of how low he is. I guess the only disadvantage to having a d-tilt spacer over a f-tilt spacer is the fact that you can't suddenly turn around and use it as easily or quickly... but this ok, because u-tilt coverage starts behind you! Bringing me to U-tilt...
U-tilt isn't the fastest u-tilt, but again on such a tiny character it has great coverage for pika. And, its reward is pretty awesome, setting up juggles and traps pretty cleanly and safely. It has little lag as well.
Fair is something I am less familiar with, I am used to landing with u-airs from other games and I will admit the landing lag on that is pretty significant. I am trying to work in more fairs, but it is a hard move to space. Does it stop pika's momentum? something about it makes it hard to use as a fadeaway on shields.
Anyways, I think pika's moveset is amazing, and his stature and speed, along with QA, is IMO a top-tier toolkit.
Pika's main problems are his weight and his trouble killing if gimping is failing. Killing is easier in a custom's on environment, and I think we can utilize f-smash's insane range and speed to land kills easier. His weight is not something easy to work around. I think if anything is gonna cause pika to fall down in viability, it would be people figuring out easy ways to kill him early. Guaranteed kill setups on pika at low percentage would make a MU very hard, and I fear people finding more of these. Dying at 90%, even once, is a pretty big obstacle to overcome in a match.