I have trouble initiating up tilt strings, by that I mean I can't find any good openings to get that first up tilt going. what ways do you guys use to get the opponent in position for up tilt? I feel like jigglypuffs rest is easier to land than up tilt is lol.
You can pull a Kirby and roll -> utilt.
You can start utilt strings after landing from an autocancelled aerial - if you have short hop autocancel fair timing down [there's a late fastfall that needs to occur for optimum timing], an up tilt will stuff most out of shield options [you can space to avoid shieldgrab], and if they get hit, you can go from there.
You can sometimes run up, then shield or spotdodge and utilt out of shield/after the spotdodge.
If you have perfect pivoting down and someone goes for a SH or fullhop aerial, you might be able to perfect pivot under them or away from them and intercept the aerial with a utilt.
I'm not sure if we can short-hop airdodge [we can I think, might require a fair autocancel to avoid lag], but if we can, SHAD utilt can get some utilts in sometimes, especially if your opponent almost always tries to meet an approach with an attack.
At low percents, if you dthrow, some people will airdodge, and if you [instead of going for an aerial] walk forward and utilt, you can hit them out of their airdodge and go from there.
If I connect with fair and fastfall, oftentimes a utilt can hit and start a utilt string from that. It doesn't seem guaranteed though...
This is likely not an exhaustive list, but it should be helpful in at least thinking of ways to land utilt.
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Question: I know people have discussed fair -> usmash in the past... is that ever guaranteed? Is fair -> dsmash ever guaranteed [one frame faster]? Is it percent-dependent? Vertical spacing dependent? Or is it purely a mixup?