@Hell-Dew: Heck yeah, our F-Tilt has a pretty solid hitbox. Alot of Multi hit attacks only count as 1 hit towards stale moves: F-Throw, D-Smash, F-Air, B-Air; attacks only stale if they hit something, though I'm not too sure about hitting shields. For KO attacks, it seems like N-Air is the best thing, and then theres U-Tilt or F-Smash, F-Tilt should replace F-Smash as a KO attack after 150% however. U-Smash for KOing: it's fast (frame 9), but it's Ganondorf after lag and the fact that we've got to be at point-blank range to sweet spot it kinda makes it too risky (for me anyways); we mess up with U-Smash and it's pretty harsh punishment we have to endure. Move refreshing: Pummel, Rapid Jab, T-Jolts, and U-Air are our attack refreshers pretty much. On Smashville, busting the balloon will refresh attacks; hitting shyguy at YI refreshes attacks too (I think); against Dedede, rapid jabbing his Waddle-dee/doo can refresh attacks very quickly, etc.