Thor
Smash Champion
If by not sure you mean "not sure what frame advantage is," then I'll detail it briefly here. If you know what that is, skip to below the line I put in my post.Ookami Hajime said:not sure about the frame advantage involved with what you're talking about with f-air
By frame advantage, I mean time when you are free to act and they are in hitstun. As an example, you do an attack with 10 frames of lag and the opponent is in hitstun for 20 frames (not the kind that can be airdodged out of either, think like Fox chaingrab hitstun frames where it's too early to break out) - so you have a 10 frame advantage, which is long enough to ftilt, dtilt, possibly utilt, upsmash, jab, or grab them, if they are in the right spot (or even nair them if you jump quickly).
I believe fair has like 15 frames of lag when landing and it puts someone in hitstun for like 21- 23 frames (not sure how many), so you can dsmash, ftilt, grab, and maybe utilt or dtitl, and you can also jab (not very useful unless right by the edge). I know for sure the other person can powershield/regular shield usmash though, so that does not combo [because that has 9 frames of startup, larger than the frame advantage of 6-8 frames].
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If you mean "not sure if there is a frame advantage," all the testing and in-combat usage I've done suggests there is one, and I've never seen anything that says it does not have the advantage on hit. It is possible though that the frame advantage window is very tight (like only 6 or 7 frames) which means one has to be quick with their combos. Again, that's why I wanted ESAM (or Anther or some other very knowledgeable Pikachu [or maybe M2K since he's very knowledgeable about frame data and traps]) to help us out.