Angiance
Smash Lord
Okay, Ookami, ask specific questions regarding approaching Dedede if ya don't mind, so no one ends up having to write an essay on it :3
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Now, while Dedede has range, we have quicker aerials (frame 3 U-Air kills Dedede FAT A..) F-Tilt? Just P-Shield through that bs. Our grab is a much higher threat, no? Also, Dedede...camping us...don't make such funny jokes like that, I almost fainted from laughter, hahahaha! xP xPI think that we can outcamp DDD, and not really have to approach, but then again DDD get us with those grabs and to be honest I think it's in DDD's favor in the air mostly because of his bair. Actually all his aerials (not sure about nair) outrange ours. Even on the ground he can easily stop us with ftilt, kill us at about 100% with utilt and I think he might actually be able to camp with Waddle Dee toss. All in all it seems like a pretty bad matchup, but then again pikachu has lots of speed, once you get inside DDD combo's work pretty well on him and I like doing lots of uairs since they can combo into pretty much anything on DDD. Sometimes I even go for thunder. Pika's grabs are pretty good too, we can chain grab him really good.
Dedede's grab range is the longest in-game (non-tether), and he can chaingrab (I'm not sure if he can chaingrab us), but if we land a grab, because of Dedede's mass, he's eating about 50% damage, so I'd say we've got more dangeroud paws than him (I may be being biased however). Don't F-Tilt those monsters, Jab them (for super refreshing). Gordo's hitbox is actually very clashable, despite it's high power. T-Jolts don't make us, man, speed makes us, I only say this because it sounds as though you revolve your playstyle around T-Jolting, which I HIGHLY dislike. And yes, I draw my profile pictures with MS Paint, he's cute isn't he?Well Bell I feel like not only is DDD's grab range is insane, but also causes a lot of damage so I sorta feel as though DDD's grab is a much higher threat of being able to chain grab us (maybe, not sure), causing a lot of damage and range is greater than ours. And I mentioned camping with waddle dees because they're a huge nuisance. It's not like DDD is gonna sit back and throw stuffed animals at us all day and not expect to get punished sometime soon, but they do block our tjolts if they're on the field, waddle doo's can beam whip us and gordo's is something we should watch out for. Yes we can easily use something like ftilt on them to refresh our moves and get them out of the way, but still I think they could be used like a barrier to shield him from tjolts and things like that. I'm just trying to point out things that people should watch out for and not underestimate these things. I was actually going to try to write a full report on DDD, but I was in class the time I typed that. Btw do you draw you pictures bell for your profile?
I'm not sure what CQC is either, let's ask ESAM later. Honestly, like usual, I'd say it's 45/55 MK, JUST because of the technical differences, but that's just me.Some questions: First, what's CQC? My SWF was not working for a while and maybe I missed where that was said, but ESAM's said it a couple times so I'm curious.
Also, do people here still consider MK/Pika 0 (an even MU)? ESAM used ICs a lot at APEX...
Also, Angiance is probably spaghetti noodles - our bair =/= nado (if it did Pika would be at least even with MK...). And then we don't have a nado and he does.
Also, how would you suggest I practice camping? Everyone's like, camp with tjolts (vs Ike, Dedede, Kirby, etc.), but I have a tricky time even just camping with Falco lasers, and with tjolts it's usually even harder. Is there an element of unpredictability I'm missing, or do I need to approach and retreat (fake them out somehow with whether I'm approaching or camping), or make sure I know exactly what I want to do when they start to close the gap, or camp for less time (i.e, don't hope for 5 t-jolts, use 1 or 2 to make them approach), or what? [There might be more stuff I need to ask about but this is what I can think of.] (I also try to do most of this, but seem unsuccessful - is it a matter of execution or the theory of it I have wrong?)
I'll check out shimitake, he seems a bit mysterious yet. I've seen ESAM before, but never payed too much attention, since I wasn't into PikaPika. Although we all know, he's undeniably great.shimitake and ESAM are pretty fast =o There's always Anther too.
The character is called Pikachu. I recommend you call it that, as PikaPika is a Pikachu player, so this could cause some confusion.I'll check out shimitake, he seems a bit mysterious yet. I've seen ESAM before, but never payed too much attention, since I wasn't into PikaPika. Although we all know, he's undeniably great.
I also stumbled upon LeSyd, which is what I would like to play like as PikaPika. =) Man, I always take stuff from Europe. )=
Yes, I was actually confused about the whole "PikaPika" thing, I thought you were literally talking about the player, Oz, it's okay though, we all make mistakes! :3The character is called Pikachu. I recommend you call it that, as PikaPika is a Pikachu player, so this could cause some confusion.
It's okay man, I actually really LOVE the european playstyle as well, and actually, it's what I base my playstyle off of (Trela too)I also stumbled upon LeSyd, which is what I would like to play like as PikaPika. =) Man, I always take stuff from Europe. )=
Wow, I feel soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo stupid now, like seriously *Super Facepalm*CQC is Close Quarters Combat.
Yes, I was actually confused about the whole "PikaPika" thing, I thought you were literally talking about the player, Oz, it's okay though, we all make mistakes! :3
It's okay man, I actually really LOVE the european playstyle as well, and actually, it's what I base my playstyle off of (Trela too)
Pikachu's general approach, is speed, literallyHow does Pikachu approach, anyway? I'm can be pretty narrow here, and usually stick with somethign the whole time...I don't want to make that mistake here. The guide says Pikachu generally approaches with AC'd F-Air, which can lead to other moves...but watching ESAM and even LeSyd, I hardly actually see them approach with that. /= I think I've actually seen them use D-Air more often.
I think you mean PikaPika!.I recommend you call it that, as PikaPika is a Pikachu player.
Yes, what you should be doing is killing them the trolliest way possible. Try jabbing instead. Or even QA spam so he keeps sinking lower.am I a bad person by gimping a Falco at the ledge with jolts?
Not at all. Play to win.am I a bad person by gimping a Falco at the ledge with jolts?
Don't forward smash so much. It works okay on wifi, but in an actual match you'll get punished a lot for it.www.youtube.com/watch?v=VBMbnYpNyd0 Criticize me please?
I disagree on this one. Angiance uses it to land a couple grabs, and I'm not sure that that particular trap works right, but I know for sure fair -> dsmash is a combo and I think fair to grab is too (frame data says yes?). That said, FF SH fair if they shield it is at best a grab (or a flub from them) and may be a free jab combo/tilt/smash for the other person if they shield it, so AC SH fair is often safer, as Ookami pointed out, but letting it AC every time actually means you can't land the grab, at least last I checked.Ookami Hajime said:fast falling a SH F-air, isn't a great option so try not to throw it out, like, ever.
I disagree on this one. Angiance uses it to land a couple grabs, and I'm not sure that that particular trap works right, but I know for sure fair -> dsmash is a combo and I think fair to grab is too (frame data says yes?). That said, FF SH fair if they shield it is at best a grab (or a flub from them) and may be a free jab combo/tilt/smash for the other person if they shield it, so AC SH fair is often safer, as Ookami pointed out, but letting it AC every time actually means you can't land the grab, at least last I checked.
Otherwise I agree with most of it. Like he mentioned, u-air. The other person gets you with like 4 at the start of the video - maybe try to jump out? If that fails, you should try to air dodge through it when he commits to the jump, or else just SDI/DI to make it harder (mistimed AD is a free nair or dair so I understand why you didn't, but if he's jumping for that 3rd uair you should be able to just AD through it and escape the combo). Nice job.
<3I also stumbled upon LeSyd, which is what I would like to play like as PikaPika. =)
I definitely exaggerated a bit by saying it should never be thrown out, but more of that it shouldn't be thrown out as often as it was. It's very obviously very punishable on shield is the main reason I say it should be avoided, but if you are 90% sure it'll hit, go for it. I'm pretty sure landing f-air doesn't guarantee a grab, plus grab armor breaks through it and THEY could end up getting the grab. D-smash won't help if your opponent can SDI well. It can give you space or set up for a tech chase, but that's it.I disagree on this one. Angiance uses it to land a couple grabs, and I'm not sure that that particular trap works right, but I know for sure fair -> dsmash is a combo and I think fair to grab is too (frame data says yes?).
I can't remember where exactly but I know I read (and tested [although my testing wasn't using a TAS or anything so...] that) there is a frame advantage if you hit the opponent and land while in the middle of a fair, an advantage big enough that they can't shield/grab a dsmash. Both dsmash and grab are out on frame 6 so I said grabs *might* work. ESAM, if you're out there, input on this would be appreciated. I think it also lets you link to tilts (ftilt, maybe dtilt/utilt if in the right spot? [if you land where they are behind you then utilt) guaranteed if done right (sort of like a Fox dair dsmash combo).Ookami Hajime said:I'm pretty sure landing f-air doesn't guarantee a grab, plus grab armor breaks through it
Falling F-air does link into u-tilt and maybe f-tilt, but through experience, I don't believe it links into d-tilt guaranteed either; it can be shielded. I'm not sure about the frame advantage involved with what you're talking about with f-air, but you could be right.I can't remember where exactly but I know I read (and tested [although my testing wasn't using a TAS or anything so...] that) there is a frame advantage if you hit the opponent and land while in the middle of a fair, an advantage big enough that they can't shield/grab a dsmash. Both dsmash and grab are out on frame 6 so I said grabs *might* work. ESAM, if you're out there, input on this would be appreciated. I think it also lets you link to tilts (ftilt, maybe dtilt/utilt if in the right spot? [if you land where they are behind you then utilt) guaranteed if done right (sort of like a Fox dair dsmash combo).