Suntan Luigi
Smash Lord
I'd just like to point out that Pictochat has a SAFE ZONE: there are no drawings that can hurt you anywhere in the lower left-hand portion of the stage.
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I do see your point in that random events that are out of your control can influence the tide of the match (the same is true from items which is why we ban them) but I don't think that this case is different. The worst that can happen is that one person takes 20 or so damage and it would rarely result in a death. But 95% of the time the stage is normal. The blastzones and stage height and slants make it a unique stage that could add alot to the counterpick system which in my opinion in NJ really needs it.You can use skill and knowledge and observation to avoid those things.
You can't use such things to avoid Pictochat hazards. It's all luck.
If those stage hazards didn't hit me, I would have probably defeated Lee Martin.I do see your point in that random events that are out of your control can influence the tide of the match (the same is true from items which is why we ban them) but I don't think that this case is different. The worst that can happen is that one person takes 20 or so damage and it would rarely result in a death. But 95% of the time the stage is normal. The blastzones and stage height and slants make it a unique stage that could add alot to the counterpick system which in my opinion in NJ really needs it.
u wont be there all day, plus youll get launched from an attack only to get combo'd into a missle or spike.. (courtesy: HERRO @ Got Milk Low tiers.) they appear rather fast..I'd just like to point out that Pictochat has a SAFE ZONE: there are no drawings that can hurt you anywhere in the lower left-hand portion of the stage.
Pfft, so you just pick on the stages everyone johns about anyway?I can't force my opinions onto my people all the time. I need to be standard to have my tournaments be successful.
Spacing yourself so you stay in the safezone when it's about to transform and reacting properly when the hazards are drawn takes just as much skill and knowledge and observation as avoiding an infinite on Delfino.You can use skill and knowledge and observation to avoid those things.
You can't use such things to avoid Pictochat hazards. It's all luck.
No, because there is no warning at all and they just happen.Spacing yourself so you stay in the safezone when it's about to transform and reacting properly when the hazards are drawn takes just as much skill and knowledge and observation as avoiding an infinite on Delfino.
You use your skill to avoid being grabbed during those brief periods of time. It is easy.On the flipside, you cannot use skill, knowledge or observation to make the walkoff/wall transformations not appear.
They spawn exactly thirteen seconds apart and last exactly thirteen seconds. There's also a second or so when they're drawing where they don't affect anything, and if I can avoid them on reaction by dodging when I notice the drawing, anyone who's actually good at the game should be able to.No, because there is no warning at all and they just happen.
As easy as avoiding the hazards on Pictochat, I would wager.You use your skill to avoid being grabbed during those brief periods of time. It is easy.
Do not insult my skill. I'm the best player that has posted in this thread by a considerable amount.They spawn exactly thirteen seconds apart and last exactly thirteen seconds. There's also a second or so when they're drawing where they don't affect anything, and if I can avoid them on reaction by dodging when I notice the drawing, anyone who's actually good at the game should be able to.
No, because those can just appear during hitstun or while you're on top of where they will appear. What part of that don't you understand?As easy as avoiding the hazards on Pictochat, I would wager.
Do not insult my skill. I'm the best player that has posted in this thread by a considerable amount.
No amount of skill can be used to avoid a spike or missle appearing during hitstun to kill you/do lots of damage, deciding the outcome of the match.
No, because those can just appear during hitstun or while you're on top of where they will appear. What part of that don't you understand?
No amount of skill can be used to avoid getting chaingrabbed off the screen, either. This argument, however, like yours, avoids the point: not getting grabbed in the first place. If you know that there might be hazards spawning soon, why are you off getting hit?No amount of skill can be used to avoid a spike or missle appearing during hitstun to kill you/do lots of damage, deciding the outcome of the match.
The walkoffs on Delfino could easily appear while you're already in a grab or chaingrab, too.No, because those can just appear during hitstun or while you're on top of where they will appear. What part of that don't you understand?
ohNo amount of skill can be used to avoid getting chaingrabbed off the screen, either. This argument, however, like yours, avoids the point: not getting grabbed in the first place. If you know that there might be hazards spawning soon, why are you off getting hit?
I'm sorry, but that is dumb. You can clearly see what the next transformation of Delfino is going to be waaaaaay before it happens, and no CG is going to last long enough on the flying part to make this possible unless you are dumb. Just stay on the platforms and you are fine.The walkoffs on Delfino could easily appear while you're already in a grab or chaingrab, too.
The stuff just randomly appears during hitstun, giving you no chance to do anything. Skill and knowledge can't counter that.How about the other TOs? Inui isn't going to budge because he died while having absolutely no knowledge of the stage recently so he thinks its unfair, but I pray that the other TOs in this region will at least give it a chance.
I'm not sure why you keep reiterating this because it's never been a part of my argument and I've never even implicated that avoiding a walkoff was anything other than that.Just don't get grabbed during those transformations. Castle Seige freakin changes colours and gets all freaky before transformations and you can see Delfino's before they happen very easily. Just avoid grabs, using SKILL.
The penalty of being hit on Pictochat when a transformation is about to spawn is a chance of being hit into a hazard if it spawns.The argument of "don't get hit" is stupid. If you get hit, you should suffer the penalty of being hit, nothing more. You shouldn't lose because the stage decides to put missles and spikes in your way and your opponent gets luckier. That is not skill. It is bullcrap and luck.
I'm convinced that a maximized chaingrab could be initiated before you're able to tell which transformation is next and continue into a walkoff... but yeah, it was a dumb argument.I'm sorry, but that is dumb. You can clearly see what the next transformation of Delfino is going to be waaaaaay before it happens, and no CG is going to last long enough on the flying part to make this possible unless you are dumb. Just stay on the platforms and you are fine.
I would thank Christ if a Dedede took me to Pictochat instead of somewhere like Delfino or Rainbow Cruise.There are bad things to pictochat being legal. Imagine being wall infinited on the arrows part of that stage by d3. To finish he can uthrow for a kill into the arrows. Sad, but this stage is so in d3's favor that it is amazing.
hEY!oh
my
GOD
Just don't get grabbed during those transformations. Castle Seige freakin changes colours and gets all freaky before transformations and you can see Delfino's before they happen very easily. Just avoid grabs, using SKILL.
The argument of "don't get hit" is stupid. If you get hit, you should suffer the penalty of being hit, nothing more. You shouldn't lose because the stage decides to put missles and spikes in your way and your opponent gets luckier. That is not skill. It is bullcrap and luck.
I'm sorry, but that is dumb. You can clearly see what the next transformation of Delfino is going to be waaaaaay before it happens, and no CG is going to last long enough on the flying part to make this possible unless you are dumb. Just stay on the platforms and you are fine.
The stuff just randomly appears during hitstun, giving you no chance to do anything. Skill and knowledge can't counter that.
I banned Pictochat over a year ago. The first tournament match I play on the stage since then...THE STAGE STILL SCREWS ME OVER.
It's terrible.
Other TOs won't allow the stage. I tend to control the rules in this entire region. I doubt hosts will go away from the status quo when it works out so well and I strongly support it.
Best Player ever! Do not question his logic. He knows everythingDo not insult my skill. I'm the best player that has posted in this thread by a considerable amount.
No amount of skill can be used to avoid a spike or missle appearing during hitstun to kill you/do lots of damage, deciding the outcome of the match.
From what I remember, Jungle Japes was also listed as a CP. That stage is ridiculously broken for Falco. Seibrik's MetaKnight got 2 stocked by HRNUT's relatively new Falco because of that stage.Pictochat was voted CP 25-9 in the SBR. You've got a good chunk of the community calling for it to be legal. If you don't like it, just use a stage-ban on it.
Sorry, but saw a thread called Pictochat as the last posted in thread in the regional zones and being a Picto-user I couldn't resist to take a peek...
Which is why you should probably stage strike it when you're going to fight a Falco player. Why does everyone forget this rule? If you do not want to fight on a stage, you can strike it.From what I remember, Jungle Japes was also listed as a CP. That stage is ridiculously broken for Falco.
1% = 100%? There is still the chance that it can happen, true, but the fact is, that doesn't make it banworthy.It doesn't matter if there is a 1% chance of getting hit by a hazard. It'll still happen.
Yes. You weren't in the safe spot during a transformation, you didn't strike the stage, you didn't dodge or sheild it, and there's an equal chance that it could have happened to your opponent instead of you.It'll still be gay for happening. 1% is the same thing as tripping into a move that kills you, and now you're thinking 20+% is fair?
Actually, it's only every 26 seconds (Say stage is the whale. 13 seconds of whale, then 13 seconds of blank) Captain Falcon's Hazards occur vastly more often, cover most of the screen on a number of stops and can kill under 50%. There's a bit of a difference.And saying you have to be aware for the next stage kill every 13 seconds is stupid. We should make Cpt Falcon's stage a legal counterpick too.
No, it just means that once every 26 seconds to be careful if you're in that area.Trying to space in that small area is ridiculous. You can't jump and you can't move back too far. If you do, you can die? I love this logic, lets make all stages that can kill you legal.
Inui, are you really that selfish that if EVERYONE in the community thinks this stage should be legal that you wouldn't allow it?
So far you are the only person who is arguing against pictochat.
Can you please try it in one or so tournaments and if it is deemed stupid after repeated competitive battle then we can ban it again, no lasting harm.
If not then its not like if a stage is banned we can't play on it. If both players agree to a stage then they can play on it. We can make it unofficially legal and even if it gives someone a disadvantage they can agree to play on it because they think that its a fair stage.
In other words make pictochat legal but give the player the option to deny it if he wants to be annoying.
Inui whats wrong, is your leadership crumbling?![]()
either way, bobsons post was amazing. im considering using this stage now. the fact that there is a safety zone where everyone will be safe when something spawns says a lot. thats hardly any different than the middle of the air on frigate being the safe zone for when it switches. also the %s for hazards appearing and deathly hazards appearing multiple times are quite interesting.
Best Player ever! Do not question his logic. He knows everything.
I completely agree with this and view it at strong enough logic to crush everything Bobson posted.It doesn't matter if there is a 1% chance of getting hit by a hazard. It'll still happen. It'll still be gay for happening. 1% is the same thing as tripping into a move that kills you, and now you're thinking 20+% is fair?
And saying you have to be aware for the next stage kill every 13 seconds is stupid. We should make Cpt Falcon's stage a legal counterpick too.
Which is why you should probably stage strike it when you're going to fight a Falco player. Why does everyone forget this rule? If you do not want to fight on a stage, you can strike it.
1% = 100%? There is still the chance that it can happen, true, but the fact is, that doesn't make it banworthy.
Actually, it's only every 26 seconds (Say stage is the whale. 13 seconds of whale, then 13 seconds of blank) Captain Falcon's Hazards occur vastly more often, cover most of the screen on a number of stops and can kill under 50%. There's a bit of a difference.
mm my snake![]()
Someone had the audacity to insult my skill, and I pointed out that I am the best player posting in this thread, which is still true. Nothing more.
We ***** on Port Town: Aero Drive :D![]()
A stage being less stupid than Port Town: Aero Drive is not an argument to make it worthy for competitive play.
mm my snake![]()
*watches you writhe in fear*
We ***** on Port Town: Aero Drive :D
Stage bans should be used for stopping smart counterpick, not stopping the chance they're going to get lucky by stage gimps.
I was mentioned in a epic threadOk I dont wanna really argue about Japes altho I think that stage should be legal as well. This is about pictochat.
Maybe Atomsk is tired of fighting MKs on frigate and having MKs tornado him constantly without worry so he chooses a stage that could possibly prevent them from doing so with a high ceiling so he lives forever. Maybe Zucco wants a stage that isnt yoshi's or FD where he can live long with a small blastzone horizontally for lucarios kill moves. Maybe I want to be able to just dance around the stage with airdodges until a drawing appears and then play off of it as I camp u like its FD. Maybe diem wants to abuse all the drillrush nonsense that can be done on this stage to strike fear into people so they ban this instead of rainbow cruise. Maybe ADHD wants something besides a neutral to fight metaknight on....or due to visibility below the stage maybe he wants to fight snakes here since they cant c4 as low and he can get the spikes that hes always attempting. Maybe Allied wants this short horizontal blast zone for kirbys Fsmash and likes the transformations due to interrupting spacing and his multiple jumps vs marth? Maybe sonics like the ISDR that everyone with a brain bans on yoshis. Maybe DKs want the invincilble up-b from the ledge which is insta banned because its only applicable on yoshis right now. Maybe I wanna pick this stage vs G&W due to the low visibility so I can predict his up-b more and force him to land on stage. Maybe there are TONS of good reasons to put this stage into play and we should at least try it out.
edit: Seibrik should have banned it.
edit: Lava has never been a problem even in melee??? People pick brinstar BECAUSE of the randomness and what they can do if the stage lets them by hitting their opponent with lava.
U think Mew2King agrees with you about brinstar Tommy?
http://www.youtube.com/watch?v=yKAF21Gri00&feature=related
HEYDelfino: Don't get grabbed for the few seconds its going to the predictable new stage. Neither first section of the 2 different paths the stage takes have walk offs
Castle Siege: The only time you fall through is if you roll right when the stage is changing. Don't roll when it's changing.
Halberd: Air dodge, ledge invulnerability, or shield the claw and di out of the beam if it hits you. The claw moves around quite a bit before it strikes.
Yoshi's Island: They shouldn't be able to hit you unless they tech. It's skill if they can tech that.
Orpheon: Sirens go off telling you when it's flipping
PS1+2:The background tells you what new stage it's going to and has nothing that can kill you.
Brinstar Lava has never been an unpredictable problem, not even in melee. It rises too slow to be an unpredictability problem
it's the same with Norfair except Norfair is a bit worse.
Trying to space in that small area is ridiculous. You can't jump and you can't move back too far. If you do, you can die? I love this logic, lets make all stages that can kill you legal.
I allow them for gaunlets with Wes so I dont know where you think other TOs do not allow it.The stuff just randomly appears during hitstun, giving you no chance to do anything. Skill and knowledge can't counter that.
I banned Pictochat over a year ago. The first tournament match I play on the stage since then...THE STAGE STILL SCREWS ME OVER.
It's terrible.
Other TOs won't allow the stage. I tend to control the rules in this entire region. I doubt hosts will go away from the status quo when it works out so well and I strongly support it.
If you actually believed this and had the balls to argue for it we wouldn't have a problem (I would simply write you off as a nutjob, but at least you'd have a consistent stageset), but even you understand that Brawl with only Battlefield, Final Destination and Rainbow Cruise allowed is an inferior game to Brawl with a diversity of stages.A 1% chance of the stage deciding who wins over the players...is enough to argue for a ban. A 0.0000000001% chance of the stage deciding who wins over the players...is enough to argue for a ban. It should be player vs player with no stage-based luck involved. The game forces us to have enough luck already. There is no reason to add more on our own.
...really? If this is true, I will be very amused listening to Inui try to further justify banning the stage.its like that there are several transformations but the only thing "random" is where it begins.
Play the stage and notice how each time the same transformations follow.