~ Modded Pico Version~
Oh wait, here it is. Pico's standard attacks aren't claw attacks, but instead prefers to use knife combat. His moves are based around timing though. (Wofl was suggested to have claws, so this seems weird with Pico's name and no explination)
*Pico does not have a special move that aids him in recovering. Instead both his normal jumps are aided by the use of the jetpack from Star Fox Assault.
Neutral B: Pcio takes out a gattling gun similar to the one that is available for Starfox Assault. The move is actually much like Wario’s Wario Waft, in that it charges over time. Basically, if you use it at the start of the match, it can only keep of a spray of fire for a little bit. After a minute or so, the stream of fire gets longer. This power can be conserved, so if you saved up a lot, it all doesn’t go to waste if you use it a little bit. It fires with the constancy of a super scope, but lacks the ability to charge up a single power shot.
Forward B: Pico makes a lunge forward, turns invisible for a second, and then appears a shot distance in front, grabbing any opponent, and then slashing them with a trench knife. The move is difficult to aim, because Pico has to hit his opponent right where he becomes invisible, so the player has to judge the positions correctly. Because it works like a grab though, an enemy can’t block it, so it is very effective if timed right.
Up B: Pico takes up a sniper riffle which he then sits down, with and aims, seemingly into nothing. While he is doing this, crosshairs appear around a the lowest numbered character, but the crosshairs can be toggled to another with the control stick. Pico is extremely vulnerable in this state, and if he doesn’t have cover, or enough distance to get away, he’ll probably be hit. The justification for this all though is that when Wolf presses B again, after the sniper cross hairs are locked on, the attack will go off instantly, and cause a serious amount of damage. Even blocking is risky, as it pretty much eats through the shield. The sniper rounds take awhile to reload, so the Pico user should probably get out of it before the opponent comes back for revenge. It’s best use is in a team battle, and in one on ones, it’s very difficult to pull off.
Down B: Pico rolls several tiny bombs across the ground, which after half a second, make tiny explosions across the ground. An opponent can be tripped by these if hit, but they are easy to jump over. They are excellent for edge guarding, if the user’s timing is good, as they will roll of edges.
Final Smash: Pico's sniper mode goes hyper! Pico disappears from the screen completely, and for a short time, there is a wolf ( Diffrent for Pico) shaped cross hair emblem that emerges from the center of the screen. The joystick controls where the crosshairs go, unlike the automatic toggle from the up B move. Pico can fire about one round per second, and each shot is about the same as his normal move. With better reload speed, and invulnerability, the people this is used against will have to run for their lives to get away.
I think I eddited out everything. >_>