DeRF if your "very bored with this discussion" then don't look at it or even bother replying anymore. You contradict yourself a lot it seems.
I have a strong feeling your opinions on Roy are about to come from the same place as Comet's and Muted's. Not really any tournament experience or serious time put in playing him at all, just conjecture and theories. If that's the case let me know so I can figure out if I should even waste my time reading it.
You'd be pretty wrong there. I have a lot of experience in the matchup, and for what its worth I had a pocket roy for a long time.
The off stage counter does work, it's the same as when a smart goalie approaches the an opponent looking to score. The closer you are to him the angles that will allow him to make a shot become exponentially smaller. With Roy if you get within sword distance then they literally will always hit the counter bubble. And if by some miracle they don't hit it will cause an SD out of sheer panic or a really bad angle that leaves them falling for a while allowing you to side B or Up-B safely back to the stage most likely hitting them in the process. If they are coming from below you don't even need to jump out it will hit them 99% of the time on edge. They can try and tech (it's weird because of the 1.5x damage and knockback) but they will still be able to be ledge-guarded again afterward.
I'm not saying you're wrong here, this will work if you manage to get spacies in a position where they get hit by it and can't tech it, the problem is getting them into that position and forcing them to use their upB, which isn't always easy.
They have a lot of freedom, especially with their double jump.
Regardless, this is still just a gimmick you see getting used more on people who don't know the matchup, spacies can get gimped by every character in some jank way if they aren't looking out for it, even roy on occassion. The problem you run into is that roy gets seriously outplayed in neutral and just totally shut down.
He has cool stuff he can do, but he's a garbage character with garbage options. Just like the majority of the cast, but worse.
If they choose to Side-B back you of course just D-tilt/ Side-B/ F-tilt/ Jab with your big a** sword of disjointed hitboxes and follow up. But when they Up B, well that move has lots of start lag and can be easily reacted to with a counter or jumping counter depending on their position. Or you can just sit there and F-smash too but you could read it wrong and the angle can avoid you.
Same thing I said above.
The main point about Roy is that no matter how much you might delusion-ally think he's garbage and that Pichu is above him on the tiers. He has a flippin' sword, and he's tied with Marth for longest fastest non-tether grab range. That automatically makes him more viable and higher on the tier list.
I used to agree with you on this one.
But roy doesn't actually have a sword, he has a wet noodle.
You made a point earlier about roys sweetspot being easier to hit because people are always running at you, and thats flat out wrong. To hit the sweet spot, you need to let them be closer to you, effectively compromising your range.
You also run into a problem where people realize that roy is so limited by his pool noodle that there is no reason to approach him, since his only viable option is DD->grab in neutral. So you just camp and make him come to you and he's free.
He handles platform camping waaaay worse than marth since he needs to be even closer to sweet spot and his unsweetspotted aerials on shield/CC are the least safe things in the game, and shield dropping alone basically makes the 2 things roy had going for him back in 2005 innert.
Don't get me wrong, Pichu is still trash tier, but I strongly believe that roy is the worst character in the game.
Regardless, it's 2015. There are only about 13 characters that matter at this point in the game's development.