Sycorax
Smash Ace
Is there anyway to have the c-stick retain normal functionality in develop mode? The camera control is super helpful, but it would be nice to be able to ASDI without TDI'ing as well.
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Normal C-Stick Functionality in Develop Mode [Magus]Is there anyway to have the c-stick retain normal functionality in develop mode? The camera control is super helpful, but it would be nice to be able to ASDI without TDI'ing as well.
No worries, DOL mods are really easy and don’t take nearly as much work to get into as ASM (which I still haven’t gotten into).I really appreciate you figuring that out for me, @ Kadano , but I read that and all I see is green Matrix text. I'm sure I could download a hex editor, figure out how it works, and edit the .dol file myself. Maybe this will give me the impetus to learn how to do that.
You can stop reading here if you want.
The only reason I was even able to get Magus's mod in the first place was luck. I don't have Dolphin and I had a friend mod my Wii for me, so I knew nothing of all this hacking/programming stuff. I thought Magus's mod would be an ISO which I could download and substitute for my 20XX .iso. I didn't know what a .dol was. Later, I watched a video about easily modding music on your Melee .iso and learned a little bit about .iso's, Melee files, and stuff. Poking around the files, I noticed a .dol file and things started to make sense. I tried replacing it on my 1.02 Melee iso and it worked. Now I just use it on my Wii and CRT. Ain't got no fancy hex editing or ASM coding powers or Dolphin TAS inputs.
I second this! This would be huge for some projects I have going at the moment. Getting hitbox offsets has allowed me to do some really cool stuff, but being able to get bone offsets and hurtbox properties, would allow so much more.That sounds pretty useful, counting frames by hand is a hassle.
If you're still taking requests I have a suggestion, I don't know how feasible it is since I only got into this stuff recently.
Position, orientation, and scaling of hurtboxes and/or bones (maybe with only enough float pairs to display one at a time with a separate control to cycle through them since there are a decent bit of them). I'd like to be able like to look at this stuff to get a precise idea of animations and maybe try to figure out how Melee's bone jiggle system works (like on Fox's tail during many animations, assuming this hasn't been done already)
Thanks for all your guys' hard work by the way.
You could always change the bone ID for various attacks, and set the offset to 0 to get bone positions if that's what you mean.I second this! This would be huge for some projects I have going at the moment. Getting hitbox offsets has allowed me to do some really cool stuff, but being able to get bone offsets and hurtbox properties, would allow so much more.
---DOL Edits---
801A3E70 0x1A0A50 3C608042 38637940 80630004
C2164B2C 00000002
3C608042 80637944
60000000 00000000
Make your notches while plugged into a console.Alright guys I don't know if you can help me. I have tried doing shield drop notches, which I succeed, both notches have a value of 0.6750 and shield drop perfectly on the iso. But when I plug it into a gamecube or Wii it's not consistent anymore.
I have to install the driver with Zadig right? I tried two different adapters and two computers and it still give me the same values. Also, on one laptop everytime I start the iso the values are different. Also, on my main computer, the display is all messed up (develop menu and values), except for the far right value. I don't know why.