Guilty
Dizzynecro said:
Never would have thought of this but if i see a good move set i would think it was cool.
Hmm...let me see...I think I vaguely remember something of the sort...ah, here we go:
- For -
++++++++++++++++++++++++++++++++
- STATISTICS, ETC. -
STRENGTH: His hits deal a medium, Mario-like amount of damage.
DEFENSE: At 20%, he starts losing his ground upon strong hits. At 40%, he's flying without recovery for a bit.
SPEED: At full run, Nick clocks in just around Samus' level.
JUMP: Jump height is
just between Link and Samus. In other words, average.
GRIP: Nick turns at the same speed (and with the same "slip factor") as Marth.
WEIGHT: Nick is not a fastfaller, and has about the same flight distance:damage ratio as Samus.
Symbol: The silhouette of Nick's famous "Objection!" pose, finger outstretched.
Kirby Hat: Kirby dons a wig that looks just lke Phoenix's spiky do'.
Alternate Costumes:
1 - Phoenix's normal blue suit.
2 - Miles Edgeworth's regal red outfit.
3 - Nick's white musician outfit. (Seen on the cover of the "Gyakuten Saiban meets Orchestra" music CD)
4 - Pre-attorney Phoenix from GS3, the one with the pink sweater and face-mask.
Item: Luminol Spray - Reveals any and all cloaked enemies, covers the area around motion-sensor bombs with a white mist, and generally makes hidden things (new items that haven't been revealed yet) not hidden anymore.
Taunt : Nick nervously chuckles, one hand on his hip, the other behind his head. See below. (Of course, it's only one run through of the below animation.)
Winning Scene 1: Nick adjusts his tie, then smiles and gives a quick nod toward the camera with one hand on his hip.
Winning Scene 2: Nick is seen holding a DS Lite, yelling "Objection!", "Objection!", "Objection!" into the mic. After a second or two, he gets angry and throws the DS off-screen. He straightens up, adjusts his tie, and sulkingly grins at the player.
- MELEE ATTACKS -
A - Nick punches straight ahead with his left fist, which can lead into...
(1-2%)
AA - Another straight punch, this time with Nick's right. Links to...
(2%)
AAA - A semi-spin with a right leg kick. You know the drill...
(2%)
AAAA - Nick turns all the way around, ending his spin with a diagonal heel drop from his left leg...just kidding. He's not THAT athletic. He ends his combo with a spinning, full-palm slap!
(1-3%)
Side Tilt - Nick whips his briefcase in front of him, starting high and ending low.
(4-6%)
Up Tilt - Nick punches skyward, hopping about a foot off of the ground.
(3-5%)
Down Tilt - Nick trips over nothing, coming down
hard in front of him. With good timing, this can go right into a falling recovery.
(6-8%)
Dash Attack - Nick crow-hops a few feet while winding up a punch, then jams it straight ahead into the foes gut.
(3-7%)
- SMASH ATTACKS -
Side Smash - Nick grips his briefcase tightly in both hands, and baseball-swings it in front of him. A hit sends paper flying everywhere (just for effect).
(12-15%)
Up Smash - More briefcase shenanigans ensue as Nick arcs the thing overhead, sending recipients diagonally downwards in front of him, sort of like Fox's Up Smash, only from back to front rather than front to back.
(13-14%)
Down Smash - A solid stomp in front of him. A full-charge yields a 3-stomp combo.
(1 stomp: 9-12%, each additional stomp adds 4-6%)
- AERIALS -
Neutral Air - A horizontal spin, akin to Peach's Nair, only with Nick's briefcase. Paper will fly.
(5%)
Forward Air - A punting kick, with slight lag for the wind-up. Acts like C. Falcon's "Knee" if Nick's foot contacts the center of the enemy.
(3-5% regular, 15-17% on-target)
Backward Air - Nick spins around once in midair, briefcase leading. A briefcase pimpslap.
(7-8%)
Upward Air - The backflip kick. However, if Nick uses this, he ends up losing recovery, and crashes to the ground (he's a lawyer, not an acrobat; you expect him to pull off a mid-air backflip!?). Good timing can once again lead to a falling recovery.
(6-7%)
Downward Air - The double-stomp, although it acts more like Sheik's than C. Falcon's (i.e. it has many, many hitboxes, rather than just one).
(6-8%)
- GRABS -
Grab - Reaches out with both arms. The "bear hug" method. Once held, Nick keeps hold of his opponent with one hand while keeping his briefcase at the ready in the other.
Running Grab - Same as above, only with stopping lag.
Grab Attack - Nick clubs his foe across the head with his briefcase.
(1-2%)
Forward Throw - A sidearm pitch using both arms.
(3-4%)
Backward Throw - OH YEAH, THE WRIGHT-STYLE SUPLEX!
(8-9%)
Upward Throw - A simple upwards toss, a la Mario.
(1%)
Downward Throw - Nick drops the foe to the floor, then follows up with a devastating two-hit heel stomp combination.
(9%)
- SPECIALS -
B: Objection! - The finger of truth is wielded! If the finger lands right in the middle of an enemy, a nice "homerun" effect and HUGE knockback results. Like C. Falcon's knee, only cooler because it's Phoenix Wright. If you hit the sweet spot, expect a good
35-40% damage as well!
(Otherwise, a decent 10%)
Side B: Witness Testimony - Nick glances over the witness' testimony, then with a quick shrug, flicks it away. If you've ever thrown cards, then you know how this sucker flies. A smashed version of this has Phoenix angrily reviewing the sheet, then whipping it away, dealing more damage, but with less range.
(Regular 6-10%, smashed 12-15%)
Up B: Flight of the Phoenix - (Note: I'm a bit shaky on this one, so any help would be appreciated) Nick flails wildly, clawing at the air and by some act of God, pulling himself heavenward. Damages like Luigi's dash.
(1-4% for each "hit", with 9 hits in the move)
Down B: Cross Examination - Phoenix mulls over his evidence (in paper form). Any attacks are met with a snappy counter, not damaging the foe, but leaving them stunned for a good 1 second, while Nick recovers immediately, ready to launch any attack.
FINAL SMASH: Turnabout! - Nick's determined visage flicks across the screen, and anyone unfortunate enough to be directly in front of him gets a face-full of finger. Phoenix moves around his opponent, quickly presenting piece after piece of contradicting evidence, sending objects and papers flying all over. When the dust settles, the enemy takes anywhere from
25-100% damage, based on how much % Nick has (get it? A
turnabout?). No knockback, but huge damage.
END.