- For -
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- STATS AND OTHER STUFF -
STRENGTH: His hits deal a medium amount of damage. Think green (Luigi) on this one.
DEFENSE: At 20%, he starts losing his ground upon strong hits. At 40%, he's flying without recovery for a bit. Something like Mario.
SPEED: At full run, Nick clocks in just below Sheik.
JUMP: Jump height is
just between Link and Samus.
GRIP: Nick turns at the same speed as Marth.
WEIGHT: Nick is not a fastfaller, and has about the same flight distance:damage ratio as Samus.
Symbol: Nick's attorney badge.
Kirby Hat: Kirby dons a Phoenix wig!
Alternate Costumes:
1 - Phoenix's normal blue suit.
2 - Miles Edgeworth's regal red outfit.
3 - Nick's white musician outfit. (Seen on the cover of the "Gyakuten Saiban meets Orchestra" music CD)
4 - Pre-attorney Phoenix form GS3, the one with the pink sweater and face-mask.
Item: Luminol Spray - Reveals any and all cloaked enemies, covers the area around motion-sensor bombs with a white mist, and generally makes hiddent things (new items that haven't been revealed yet) not hidden anymore.
Taunt : Nick nervously chuckles, one hand on his hip, the other behind his head. See below. (Of course, it's only one run through.)
Winning Scene1: Nick adjusts his tie, then smiles and gives a quick nod toward the camera with one hand on his hip.
Winning Scene2: (Coming Today)
- "A" ATTACKS -
A - Nick punches straight ahead with his left fist, which can lead into...
AA - Another straight punch, this time with Nick's right. Links to...
AAA - A semi-spin with a right leg kick. You know the drill...
AAAA - Nick turns all the way around, ending his spin with a diagonal heel drop from his left leg...just kidding. He's not THAT athletic. He ends his combo with a spinning, full-palm slap!
Side A - Nick whips his briefcase in front of him, starting high and ending low.
Up A - Nick punches skyward, hopping about a foot off of the ground.
Down A - Nick trips over nothing, coming down
hard in front of him. With good timing, this can go right into a shield roll.
Dash A - Nick crow-hops a few feet while winding up a punch, then jams it straight ahead into the foes gut.
- SMASH ATTACKS -
Side Smash - Nick grips his briefcase tightly in both hands, and baseball-swings it in front of him. A hit sends paper flying everywhere (just for effect).
Up Smash - More briefcase shenanigans ensue when Nick arcs the thing overhead, sending recipients diagonally downwards in front of him, sort of like Fox's Up Smash from behind.
Down Smash - A solid stomp in front of him. A full-charge yields a 3-stomp combo.
- AERIALS -
Neutral Air - A horizontal spin, akin to Peach's Nair, only with Nick's briefcase. Paper will fly.
Forward Air - A punting kick, with slight lag for the wind-up. Acts like an upwards spike/meteor.
Backward Air - Nick spins around once in midair, briefcase leading.
Upward Air - The backflip kick. However, if Nick uses this, he ends up losing recovery, and crashes to the ground. Good timing can once again lead to a sheild roll.
Downward Air - The double-stomp, although it acts more like Sheik's than C. Falcon's (i.e. not a one-hit range).
- GRABS -
Grab - Reaches out with both arms. The "bear hug" method.
Running Grab - Same as above, only with stopping lag.
Grab Attack - A knee to the, ahem, "lower body".
Forward Throw - A sidearm pitch using both arms.
Backward Throw - OH YEAH, THE WRIGHT-STYLE SUPLEX!
Upward Throw - A simple upwards toss, a la Mario.
Downward Throw - Nick drops the foe to the floor, then follows up with a devastating two-hit heel stomp combination.
- SPECIALS -
B: Objection! - The finger of truth is wielded! If the finger lands right in the middle of an enemy, a nice "homerun" effect and HUGE knockback results. Like C. Falcon's knee, only cooler because it's Phoenix Wright. If you hit the sweet spot, expect a good 35-40% damage as well!
Side B: Witness Testimony - Nick glances over the witness' testimony, then with a quick shrug, flicks it away. If you've ever thrown cards, then you know how this sucker flies. A smashed version of this has Phoenix angrily reviewing the sheet, then whipping it away, dealing more damage, but with less range.
Up B: Flight of the Phoenix - (Note: I'm a bit shaky on this one, so any help would be appreciated) Nick flails wildly, clawing at the air and by some act of God, pulling himself heavenward. Damages like Luigi's dash.
Down B: Cross Examination - Phoenix mulls over his evidence (in paper form). Any attacks are met with a snappy counter, not damaging the foe, but leaving them stunned for a good 1 second, while Nick recovers immediately, ready to launch any attack.
BRAWL ATTACK: Turnabout! - Nick's determined visage flicks across the screen, and anyone unfortunate enough to be directly in front of him gets a face-full of finger. Phoenix moves around his opponent, quickly presenting piece after piece of contradicting evidence, sending objects and papers flying all over. When the dust settles, the enemy takes anywhere from 25-100% damage, based on how much % Nick has (get it? A
turnabout?). No knockback, but huge damage.
END
Brought back
for great justice for the sake of the conversation.