Please bring TVs if you can. The more we have, the more you guys can play friendlies =)
Phase 13
August 28th, 2010
Phase 13
August 28th, 2010
Tentative Schedule & Fees
Registration for each event will end promptly 5 min before the event starts.
10:00 AM - Doors open / Setup / MMs
12:00 PM - Brawl Doubles begin
1:30 PM - Brawl Singles begin
5:00 PM - Brawl Minus (if time permits)
8:30 PM - Shut down TVs/Wiis and start cleaning up (i need help from you guys here)
9:00 PM - Store closes
Venue Fee - $3 per person - FREE if you bring a full setup (TV + Wii)
Brawl Singles - $10 per person - NO REFUNDS
Brawl Doubles - $5 per person - NO REFUNDS
Brawl Minus - $2 per person
Venue
FX Game Exchange - Google Maps
3000 Custer Rd, Plano TX, 75075
Contact: Store Owner "Trey" (972-212-4233) or UTDZac (361-676-2223 or AIM shadowgripper)
Links
Livestream: http://www.ustream.tv/channel/phase-tournaments
Twitter: http://twitter.com/phase_tourneys
FX Game Exchange: http://www.fxvideogameexchange.com
Stage List
Starter Stages
Battlefield
Castle Siege
Delfino Plaza
Final Destination
Halberd
Lylat Cruise
Pokémon Stadium 1
Smashville
Yoshi’s Island
Counterpick Stages
Brinstar
Frigate Orpheon
Green Greens
Norfair
Pictochat
Pokémon Stadium 2
Rainbow Cruise
Banned Stages
Everything else
Payouts
Singles:
1-19 = 80 / 20
20 - 39 = 60 / 30 / 10
40 - 79 = 55 / 30 / 10 / 5
80-99 = 55 / 25 / 10 / 5 / 2.5 / 2.5
120+ = 50 / 25 / 10 / 5 / 3⅓ / 3⅓ / 1⅔ / 1⅔
Doubles (# of Teams):
1-9 = 80 / 20
10 - 19 = 60 / 30 / 10
20 - 39 = 55 / 30 / 10 / 5
40-59 = 55 / 25 / 10 / 5 / 2.5 / 2.5
60+ = 50 / 25 / 10 / 5 / 3⅓ / 3⅓ / 1⅔ / 1⅔
General Rules
- Absolutely NO CUSSING in the store, or the store owner can throw you out.
- 3 Stock for Brawl. 4 Stock for Melee. 4 Stock for Brawl Minus.
- 8 minute timer.
- Items are set to "Off" and "None"
- Matches are best of 3. Winners/Losers/Grand Finals are best of 5.
- Controller port disputes will be resolved by Rock-Paper-Scissors or higher number with G&W's SideB.
- Brawl: First round stage will be determined by stage strike system.
- No player may choose a stage they have already won on in that set unless agreed upon by both players.
- In teams matches one team will get ports 1 and 4, while the other team gets ports 2 and 3.
- Make sure you fix your controller and your tag before you start playing. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action.
- [Time Limit] If the timer runs out, the winner of the game will be determined by the following criteria in this order: Stock and Percentage. If Stock is used to determine a winner, the highest number will win. If Percentage is used to determine a winner, the lowest number will win. If both Stock and Percentage are tied, Sudden Death won’t be used and a Tiebreaker Round will be played instead. In a Tiebreaker Round, stock will be set to 1, the timer will be set to 4 Minutes, and the same stage and characters must be used.
MLG Rules
- No use of Marth’s grab release infinites against Lucas and Ness.
- No use of King Dedede’s grab infinites against Bowser, Donkey Kong, Luigi, Samus, and Mario.
- No use of Metaknight’s infinite cape glitch.
- No pausing a game without the other player's permission.
- No use of an action that freezes a game, or otherwise disrupts standard gameplay.
- Any infinite move must end before the affected character reaches 300%.
- Players may request a blind pick of characters for the game 1 of a match.
- Players may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller while a game is in progress. Breaking this rule will result in a forfeit of the game.
- [Stage Striking] For game 1 of each match, the higher seeded player/team must strike three stages from the list of starter stages. The lower seeded player/team must then strike 4 stages from the list of starter stages. The higher seeded player/team must then choose the game 1 stage from the remaining starter stages.
- [Ledge Grab Limit] If the timer runs out and a player exceeds the ledge grab limit for that game’s stage, that player/team will forfeit the game. However, if the timer runs out and both players in a 1v1 match, or at least one player on each 2v2 team, exceed the ledge grab limit for that game’s stage, the penalty will not be enforced (instead, use the [Time Limit] rule above). The ledge grab limit will be 35. The ledge grab limits only apply to games/tiebreaker rounds in which the timer runs out.
Other Rules
- MikeHaze rule: No yelling or making abrupt noises at your opponent. This applies to EVERYONE, players and spectators. Simply talking to the players (and Exodia moments) are exempt.
- Chibo's Video-for-the-masses rule: You cannot refuse to be recorded if you pay money to enter an event.
- Razer's No Coaching rule: Spectators may NOT coach/give advice to the players while they are playing a tournament game. In between games of a set is ok.
Housing
If you need housing, please contact one of these locals. If you can house people, let me know and I'll add you to the list.
- Dphat 214-536-1403
- UTDZac 361-676-2223
- Shuz 469-237-4493
- Ice 214-518-5886
- Sethlon 832-482-5588
- Brett (Denton) 214-729-1880