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Phantom Knight will protect her from now on ^^

TopTierPichu

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everything diddy said in this thread
where is there any evidence to this, there is just as much evidence here to say that Pichu will take Sheik's spot (which we all know there isnt one)
seriously show some evidence not some hopeful rambling
 

Pazzo.

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Whoa, just slow down. We don't now heads or tails of Zelda's moveset yet.
 

Headcrab Jackalope

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I really hope the Phantom Knight is part of her moveset. I don't care if it's a special or a smash, but I think it would really cool as part of her attacks.

Also, I doubt Sheik would be cut because of the Phantom Knight. Sheik is much more important, while the Phantom Knight is just a generic thing.
 

Espio264

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I'm not gonna say that what I think is correct, but there are facts that a lot of you are overlooking.

Phantom Knight makes most sense as an AT. He is from a Toon game, and even though his model is very slick, he still has a Toon design. There's no reason to believe that they would mix the two series. Honestly, there is no reason holding them back from doing this, but the presence of regular Link and Toon Link backs it up. If they were open to overlapping movesets, then Toon Link would be unnecessary, and any Toon moves would be given to regular Link. It'd be like including an attack incorporating some of Paper Mario's team of helpers into regular Mario's moveset.

And on a different note, though Shiek may not have been in any Zelda games since OOT, she remains relevant as a Smash series character, like Ness, the Ice Climbers, G & W, Captain Falcon and even Jiggs. There's no reason to cut or replace her.
 

MechaWave

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This thread should be locked from the extreme stupidity it contains. Really, get real, and make rational arguments and provide evidence. Considering Zelda's profile does not show any of her moves in action (that we know, most that we've seen are new animations), this whole topic is invalid.
 

TheTuninator

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Now, I haven't played Phantom Hourglass, but looking at the description on the wiki, the Phantom we see does not match the characteristics of Phantoms possessed by Zelda. No pink armor, no glowing eyes. It's highly unlikely that the characteristically detail-obsessed Sakurai would overlook such an obvious point.

Yet another reason to avoid hastily jumping to conclusions.
 

Bowserlick

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I do tend to think that the Phantom Knight is an AT.

But it would be a different and amazing Forward Smash. Perhaps it could absorb projectiles and attacks serving both as defense and offense.
 

TheTuninator

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I dunno, I really like Zelda's existing Smashes. As cool as the knight is, I'd be sad to see them go. Warrior princess Zelda tearing people apart in hand-to-hand combat rocks.
 

Banjodorf

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I do like the phantom knight, but there's a picture of her literally doing her transformation animation. Don't get too excited.

As much as I *would* like Impa to be added as a seperate character with a mix of her own and Sheik's moves. I don't think it's going to happen. Sorry Diddy!
 

Sharkarat

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No pink armor, no glowing eyes. It's highly unlikely that the characteristically detail-obsessed Sakurai would overlook such an obvious point.


The color is obviously based on Phantom zelda's color. it would also make sense for it do not have eyes since it controled from the outside instead of inside.
I'm not saying it Can't be an AT, I just find it more likely for it not to be.
 

HylianHeroBigBoss

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No pink armor, no glowing eyes. It's highly unlikely that the characteristically detail-obsessed Sakurai would overlook such an obvious point.
Um that armor is definitely leaning more towards pink than the metal grey the normal ones have. Perhaps since her spirit isnt in it theres no reason for it to gain eyes? She has magic, and theres really nothing stopping the thought that perhaps she could enchant an armor for her own use. Half the moves in this series are drawn from many parts of each characters games, they dont always have to make sense 100%.
 

TheTuninator

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Yeah, the shield and some parts of the color scheme match up with the possessed suit, but the eyes and some aspects of the color scheme match up with the non-possessed suit. Interesting. The mystery continues!



Um that armor is definitely leaning more towards pink than the metal grey the normal ones have. Perhaps since her spirit isnt in it theres no reason for it to gain eyes? She has magic, and theres really nothing stopping the thought that perhaps she could enchant an armor for her own use. Half the moves in this series are drawn from many parts of each characters games, they dont always have to make sense 100%.
Sorry, I should clarify, I meant the shoulderpads, which are grey.
 

Sharkarat

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I'm not gonna say that what I think is correct, but there are facts that a lot of you are overlooking.

Phantom Knight makes most sense as an AT. He is from a Toon game, and even though his model is very slick, he still has a Toon design. There's no reason to believe that they would mix the two series. Honestly, there is no reason holding them back from doing this, but the presence of regular Link and Toon Link backs it up. If they were open to overlapping movesets, then Toon Link would be unnecessary, and any Toon moves would be given to regular Link. It'd be like including an attack incorporating some of Paper Mario's team of helpers into regular Mario's moveset.
Toon link currently don't have anything unique to the toon games (not counting taunts), hadn't the two Links been clones this would be a better argument.
 

TheTuninator

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The Phantom Knight does look like he's been rendered in the TP style while faithfully keeping his proportions.
 

Forcerounds

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I don't think the Phantom's native color in that picture matches Toon Zelda's Phantom armor. It appears lighter and slightly different colored because of the lighting effects from the stage and its slashing animation.
 

Espio264

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Toon link currently don't have anything unique to the toon games (not counting taunts), hadn't the two Links been clones this would be a better argument.
That's exactly my point. Read it again.

If they were gonna mix moves then we wouldn't have Toon Link. But since we do have Toon Link, then Zelda shouldn't have a Toon attack, there should be a seperate Toon Zelda with the knight. But it would also be stupid to have a Toon Zelda with a unique moveset, but leave Toon Link a clone.
 

Katy Parry

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There is simply no concrete evidence of Sheik being cut/having her own slot yet. We don't even know what role the Phantom plays! If anything, there is just as much evidence that the Phantom is a new move as it isn't. Zelda makes the same pose as in that picture in a different one later down in the slides.

Secondly, we won't know about Sheik yet at all, just like Brawl. Sheik was the last veteran revealed. So to just jump to conclusions with no evidence to back it up is foolish.

Zelda needs a bodyguard? This isn't Skyward Sword Zelda. Zelda can transform into Sheik to defend herself.

I find it highly unlikely that Sakurai would spend the time, to give a Newcomer a moveset that a veteran would already have. That doesn't make any sense. That wouldn't get anybody besides like 3 people excited to play as Impa. If that is what Impa would get, then she would likely be more hated than Chrom getting in with a bland moveset.

So far, we see that Link and Zelda share a similar design. With this in mind, and the fact that this is how it was in Brawl, it hints that Ganondorf would share a similar design. So, why would a Skyward Sword designed Impa: 1) Take Sheik's spot as bodyguard in a TP designed moveset or 2) Remove Sheik and add Impa when her design goes against the others when it comes to the general design of the Holders of the Triforce.

I could understand jumping to conclusions if Link and Zelda were VERY much based on SS. But they aren't.

Moral of the story is, that you can't make any assumptions with the information we have.

This is plain and simple jumping to a conclusion with almost no basis to do so. Hold your horses.
This a billion times over.

That is not Zelda's down B. She will transform into Sheik, that is a part of the character. Since she was introduced, part of Zelda's kit is Sheik. People thought she was going to change in Brawl and it did not happen.

They would not change the uniqueness of a veteran like that. They changed Mario's down B but still incorporated the original move in his kit.

So in that fashion, unless Zelda changes INSTANTANEOUSLY into Sheik for select moves, which won't happen, her moves, all of them, will remain the same.

That's what a veteran beings to the table - themselves. Their uniqueness. And anyone will agree the most unique aspect of Zelda is she transforms into Sheik.

Can you imagine Sakurai posting her moves and saying, "We took out Sheik of her moveset because this Knight is much cooler!

Plus the Knight is a AT Spirit Tracks reference. Nothing more. Why would he give her a move based on a game that her design or stature isn't even from?
 

TheTuninator

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I'm just puzzled by the artistic design of the Knight. He shares significant elements with both possessed and non-possessed versions. Curiouser and curiouser.
 

Sharkarat

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Plus the Knight is a AT Spirit Tracks reference. Nothing more. Why would he give her a move based on a game that her design or stature isn't even from?
Because Phantom Zelda is the first playable zelda in a zelda game, And Toon Zelda is still Zelda.

That's exactly my point. Read it again.

If they were gonna mix moves then we wouldn't have Toon Link. But since we do have Toon Link, then Zelda shouldn't have a Toon attack, there should be a seperate Toon Zelda with the knight. But it would also be stupid to have a Toon Zelda with a unique moveset, but leave Toon Link a clone.
I'm pretty sure Sakurai has said that he wants one child Link and had Toon Link been in because you can't mix, he would probably have unique moves. The idea that you can't mix don't have proof.
 

Neo Zero

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Link can be viewed as a mix of different Links design wise (kind of like how Snake has pieces from various Snake's in MGS), so that logic could be used for Zelda, and to explain why she COULD receive a new move, in the case of the Phantom Armor. In reference to the second photo, if it's an AT the obvious logic is that pose is simply a taunt or maybe an idol animation so that one doesn't need to explained. As for if it's a move, one of two things can explain it.

1) The armor is off screen of the photo at the time, as the Galaxy stage is rather long, it could simply be at the other end of the screen.

2) As mentioned, it's summoned in a similar way Yuna uses Aeons in DDFF. The picture was just taken before or after the summoning took place

In any case, it is entirely to soon to judge it, as people have pointed out. While I certainly agree it's to early to make a call either way, I personally do think it's a move, and logically, that move would most likely be mapped to Down B, seperating Sheik as her own playable slot (with a new move for her) or cutting her from the game (highly doubtful but a possibility). The timing of showing an AT in a character page update just strikes me as odd, as well as how minor a choice of the Phantom armor being an AT is compared to the numerous other Zelda characters that could be. If we're lucky, we might find out tonight but Sakurai loves his trolling, it's the whole reason Sheik is never unveiled with Zelda after all.

Anyway, just my two cents trying to explain both sides.
 

Diddy Kong

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Hard denial won't change facts.

You say I lack proof. I say you lack common sence ;)

Nayru's Love isn't getting replaced. It would be extremely out of sync to have one of the Goddess spells from Ocarina of Time from the Goddesses who created the TRIforce to simply remove one but keep the others. It makes even less sence having both the Phantom and Transform in her moveset. It makes even far less sence to have Sheik separately.

Tell me I'm jumping in conclusions but I'll counter this with a simple word: foresight.

Now let's discuss how the Phantom will enchant Zelda's playstyle you prideful arrogant fools.
 

Protom

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I see the phantom becoming a punching bag/distraction, while zelda uses f-smash and dins fire to attack n stuff.
Honestly, that's just speculation. We'd need gameplay footage or at least a sakurai quote to try to understand. For now the best we can do is speculate and compare it to rosaluma.
 

Manny Toons

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Hard denial won't change facts.

You say I lack proof. I say you lack common sence ;)

Nayru's Love isn't getting replaced. It would be extremely out of sync to have one of the Goddess spells from Ocarina of Time from the Goddesses who created the TRIforce to simply remove one but keep the others. It makes even less sence having both the Phantom and Transform in her moveset. It makes even far less sence to have Sheik separately.

Tell me I'm jumping in conclusions but I'll counter this with a simple word: foresight.

Now let's discuss how the Phantom will enchant Zelda's playstyle you prideful arrogant fools.

Oh? And why's that?
 

MasterOfKnees

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Hard denial won't change facts.

You say I lack proof. I say you lack common sence ;)

Nayru's Love isn't getting replaced. It would be extremely out of sync to have one of the Goddess spells from Ocarina of Time from the Goddesses who created the TRIforce to simply remove one but keep the others. It makes even less sence having both the Phantom and Transform in her moveset. It makes even far less sence to have Sheik separately.

Tell me I'm jumping in conclusions but I'll counter this with a simple word: foresight.

Now let's discuss how the Phantom will enchant Zelda's playstyle you prideful arrogant fools.
How hypocritical.
 

TheTuninator

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Hard denial won't change facts.

You say I lack proof. I say you lack common sence ;)

Nayru's Love isn't getting replaced. It would be extremely out of sync to have one of the Goddess spells from Ocarina of Time from the Goddesses who created the TRIforce to simply remove one but keep the others. It makes even less sence having both the Phantom and Transform in her moveset. It makes even far less sence to have Sheik separately.

Tell me I'm jumping in conclusions but I'll counter this with a simple word: foresight.

Now let's discuss how the Phantom will enchant Zelda's playstyle you prideful arrogant fools.
So you think it makes no sense for one of Zelda's iconic moves to be cut, but in the same breath you turn around and argue that Zelda's most iconic move being cut makes sense?

Zelda's transformation ability is her most famous move in the Smash franchise bar none, and arguably one of her most famous spells in the entire Zelda franchise thanks to OoT's enduring popularity. If this Zelda isn't OoT Zelda and she's using moves from a variety of different Zelda games, why must she keep all three OoT spells? Conversely, if this IS OoT Zelda in terms of abilities, why would she drop her Sheik transformation?
 

Diddy Kong

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Oh? And why's that?
Both would be Special moves. And she's not gonna have just 2 of the OoT spells and remove another. Din, Nayru & Faore >>>>>>> Sheik. This should be highly obvious.
How hypocritical.
Untill Impa gets revealed maybe.
So you think it makes no sense for one of Zelda's iconic moves to be cut, but in the same breath you turn around and argue that Zelda's most iconic move being cut makes sense?

Zelda's transformation ability is her most famous move in the Smash franchise bar none. If this Zelda isn't OoT Zelda and she's using moves from a variety of different Zelda games, why must she keep all three OoT spells?
It's most iconic only because it's the only move people ever used as Zelda. :smirk:

Tell me, what's more iconic to Zelda as a whole? Magic, and the Triforce / the 3 Goddesses, or Ocarina of Time's disguise? :rolleyes:

Keeping the 3 spells is a big nod to the biggest part of the plot in most Zelda games: the Triforce. YET SHEIK IS DEEMED MORE IMPORTANT NOW!? :laugh:
 

TheTuninator

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It's most iconic only because it's the only move people ever used as Zelda. :smirk:
I main Zelda in Melee and Brawl. I absolutely never use Sheik. The transformation is still Zelda's most iconic move to me. Transforming was her unique gimmick in Melee, and PT doesn't quite replicate it exactly in Brawl.

Tell me, what's more iconic to Zelda as a whole? Magic, and the Triforce / the 3 Goddesses, or Ocarina of Time's disguise? :rolleyes:

Keeping the 3 spells is a big nod to the biggest part of the plot in most Zelda games: the Triforce. YET SHEIK IS DEEMED MORE IMPORTANT NOW!? :laugh:

Alright, let's run through your argument here.

You're arguing that Zelda must keep all three of these spells because they're important to the plot of Ocarina of Time, yes?

Why, then, is her transformation spell (emphasis on SPELL, by the way), an essential component of the OoT character, sure to be discarded? Especially when the three gods grant their three spells to Link, not Zelda?

You can't have it both ways. If SSB4 Zelda is meant to represent OoT Zelda, she should have the three spells and Sheik's transformation over any other moves. If she's meant to be a hybrid Zelda, she has no need to prioritize retaining all three OoT spells, and they can therefore be cut freely.

Please drop the absolutely overweeningly smug attitude. Frankly, it's irritating. None of us know anything, so it'd be nice if you could stop pretending like you do. Acting like cutting a whole character is far more of a sure bet than cutting a single move is just asinine. Sakurai's made the grave weight of deciding to cut a character abundantly clear.
 

Diddy Kong

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You're arguing that Zelda must keep all three of these spells because they're important to the plot of Ocarina of Time, yes?
No.

Am argueing that in The Legend of Zelda, the 3 Goddesses are way more important than Sheik. And it's unlikely they are gonna change just one move to keep Sheik in just because. :rolleyes: It's obvious the Phantom is there to fill another purpose for Zelda. That is: walling. With her current style and this, she makes up for a far more dangerous character I feel. And doesn't need the old style of 'soften with Sheik, finish with Zelda' which failed badly.

Am also arguing that using magic >> Sheik for Zelda's overall character represententation. The Triforce of Wisdom gives Zelda very strong magical abilities. Changing into Sheik was used just once and never again, whereas magic has been used for other purposes far more often.
Why, then, is her transformation spell (emphasis on SPELL, by the way), an essential component of the OoT character, sure to be discarded? Especially when the three gods grant their three spells to Link, not Zelda?
Rosalina using Mario's Galaxy Spin. Ness and Lucas using their teammates' PSI attacks.

You can't have it both ways. If SSB4 Zelda is meant to represent OoT Zelda, she should have the three spells and Sheik's transformation over any other moves. If she's meant to be a hybrid Zelda, she has no need to prioritize retaining all three OoT spells, and they can therefore be cut freely.
Terrible idea. Would rather have different named moves then.

Please drop the absolutely overweeningly smug attitude. Frankly, it's irritating. None of us know anything, so it'd be nice if you could stop pretending like you do. Acting like cutting a whole character is far more of a sure bet than cutting a single move is just asinine.
Nah I'm not smug just being right all along. :smirk: And people can't take it, so I act even more smug, and when it all falls to pieces, people are gonna see why I acted like this.
 

TheTuninator

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No.

Am argueing that in The Legend of Zelda, the 3 Goddesses are way more important than Sheik. And it's unlikely they are gonna change just one move to keep Sheik in just because. :rolleyes: It's obvious the Phantom is there to fill another purpose for Zelda. That is: walling. With her current style and this, she makes up for a far more dangerous character I feel. And doesn't need the old style of 'soften with Sheik, finish with Zelda' which failed badly.
Anything involving cutting a character by default becomes less likely than changing a move. Sakurai takes every cut exceedingly seriously, and doubly so in the case of a character with Sheik's enduring popularity and double veteran status.

Am also arguing that using magic >> Sheik for Zelda's overall character represententation. The Triforce of Wisdom gives Zelda very strong magical abilities. Changing into Sheik was used just once and never again, whereas magic has been used for other purposes far more often.
The Sheik transformation is magic. Other spells represent Zelda better than the Sheik transformation only if you're arguing for a hybrid Zelda, for which you seem to have expressed great distaste.

Rosalina using Mario's Galaxy Spin. Ness and Lucas using their teammates' PSI attacks.
Both of which are done to represent specific games. Transformation represents OoT just as well, if not better, than every goddess spell.

Terrible idea. Would rather have different named moves then.
But you're arguing for this by so fervently backing the idea of the Phantom Knight as a replacement for transformation. Zelda's moveset would switch from OoT-oriented to a hybrid moveset based on multiple Zeldas across different games. This is what you want, right? If so, Zelda has no need of three spells representing Ocarina of Time.


Nah I'm not smug just being right all along. :smirk: And people can't take it, so I act even more smug, and when it all falls to pieces, people are gonna see why I acted like this.
No, you are acting extremely smug, and it's very off-putting. You'd do well to be more open-minded if you want people to take you seriously here, dude.

If the knight is one of Zelda's moves, I expect him to replace Naryu's Love or the Fsmash. He's got the distance for an Fsmash, and given his inevitable blocking properties he aligns closely with Naryu's Love in function. Zelda could always have two reflecting moves, I suppose.
 

Protom

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All this chaos going on here, and what if turned out it was in fact just an assist trophy?
 

TheTuninator

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All this chaos going on here, and what if turned out it was in fact just an assist trophy?

That's why I don't want people to hype themselves up like it's the Second Coming based on this screenshot.

Wait and see and nobody gets heartbroken. You can always throw your victory party later if it turns out you're right, and have no less fun for it.
 

Diddy Kong

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Anything involving cutting a character by default becomes less likely than changing a move. Sakurai takes every cut exceedingly seriously, and doubly so in the case of a character with Sheik's enduring popularity and double veteran status.
No it resolves around creating a better playstyle for Zelda. How you mean Sheik's enduring popularity. People only give a **** about her now since she's on the brigde of getting cut. :rolleyes: No way she'll leave the impact of cutting Mewtwo did. Besides, it looks like Din's Fire is back judging from the pose Zelda makes on one of the pics. I can't picture the Knight as anything else but a Down B actually... Side B would be weird, Up B is impossible, and Neutral B... Not really.

Double veteran status means little if Sheik was never the 'main character' of the two anyway. ;) If you are going to try and debate that Sheik is as important, if not MORE IMPORTANT than Zelda you've already lost. Sheik can be cut, Zelda can't. This should be plain common sence. Logic is so rare these days, damn.

The Sheik transformation is magic.
Changing her appearance to fit a Sheikah is magic yes. However, magic doesn't explain how she can magically fight like a Sheikah, a race that was extinct even in Twilight Princess. Impa has tutored Zelda in Ocarina of Time how to act and probably fight like a Sheikah (even though Sheik never fights in OoT). It 'being magic' doesn't justify it at all. Again: common sence.

Other spells represent Zelda better than the Sheik transformation only if you're arguing for a hybrid Zelda, for which you seem to have expressed great distaste.
Nah I'm cool with it. Sure, give Zelda the Triforce Light Pillar attack, another form of warping for Up B, and Skyward Sword's crystal as a Nayru's Love sort of attack. No problem. I just would find it weird to see the references to the 3 Goddesses making the Triforce being split up. This comes with gameplay concerns to. Cause I'd like to throw fireballs with Din's Fire behind a Phantom. Am down for changes, but would rather have her keep the magic attacks. Cause it makes far more sence for TP Zelda to use them, than to transform into her ancestor. :rolleyes:

Both of which are done to represent specific games. Transformation represents OoT just as well, if not better, than every goddess spell.
The spells represent the whole series though. ;) Sheik doesn't. At least in name. Take note that the spells don't even work like in Ocarina of Time. They are just nice references to the Goddesses. And I think that's far more important than keeping an old irrelevant character around who's only gonna appear in Ocarina of Time remake volume 4.

But you're arguing for this by so fervently backing the idea of the Phantom Knight as a replacement for transformation. Zelda's moveset would switch from OoT-oriented to a hybrid moveset based on multiple Zeldas across different games. This is what you want, right? If so, Zelda has no need of three spells representing Ocarina of Time.
Stated my opinion above.

No, you are acting extremely smug, and it's very off-putting. You'd do well to be more open-minded if you want people to take you seriously here, dude.
You've had this debate with me for the first time now. I've easily had it more than give, take... ~300 times with various people. All who said they 'proofed I was wrong' which in the end never was more than; 'Just shut up dude, expect what has been done before. Sheik returned in Brawl. She's gonna stay forever. Why? Cause I say so.' In the meanwhile ignoring everything I said :rolleyes: You might be interessted in seeing my opinion more in the Impa thread.

It's funny how I haven't said this yet but: I think that it's extremely likely that we'll get Impa as Sheik's replacement as a separate character from Zelda. I've had this debate so many times, it just all feels the same as me now.

Yeah sorry, maybe I've been smug, but I have my well-found reasons. You just happen to notice it because frankly, I kinda see you as an 'outsider' on this matter. Mostly I've been acting smug against all those who said everything I said is nothing more but ******** bias. Up till using those words exactly I remind you. I never gave in however, and looks like I'm about to enjoy my fruits of labor on this one.

Doubt you knew this much before you judged me however.

If the knight is one of Zelda's moves, I expect him to replace Naryu's Love or the Fsmash. He's got the distance for an Fsmash, and given his inevitable blocking properties he aligns closely with Naryu's Love in function. Zelda could always have two reflecting moves, I suppose.
Why the F Smash? :rolleyes: It doesn't make sence. And it's not gonna be a singular move. This was proven by Zelda using that pose which suggests she has free control as the Phantom runs around and kills **** in her place. What sence does it make for the Phantom to show up for one attack, and then dissapear? It's likely it'll stay on screen for a little while longer than just preforming a F Smash. UNLESS of course it's so slow, Zelda can taunt or pose in the meanwhile :laugh:
 

Manny Toons

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This image has me very confused on the status of the Phantom Knight. As you can see in this screenshot, Zelda is making the same exact pose as the one with Phantom Knight, just from a different angle. But here, there's no Phantom Knight to be seen, or any indication if it appearing in front of her.
Maybe it's an Assist Trophy, maybe it's not. But this is just mind****ery at its best.
 

ぱみゅ

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No it resolves around creating a better playstyle for Zelda. How you mean Sheik's enduring popularity. People only give a **** about her now since she's on the brigde of getting cut. :rolleyes: No way she'll leave the impact of cutting Mewtwo did. Besides, it looks like Din's Fire is back judging from the pose Zelda makes on one of the pics. I can't picture the Knight as anything else but a Down B actually... Side B would be weird, Up B is impossible, and Neutral B... Not really.

Double veteran status means little if Sheik was never the 'main character' of the two anyway. ;) If you are going to try and debate that Sheik is as important, if not MORE IMPORTANT than Zelda you've already lost. Sheik can be cut, Zelda can't. This should be plain common sence. Logic is so rare these days, damn.


Changing her appearance to fit a Sheikah is magic yes. However, magic doesn't explain how she can magically fight like a Sheikah, a race that was extinct even in Twilight Princess. Impa has tutored Zelda in Ocarina of Time how to act and probably fight like a Sheikah (even though Sheik never fights in OoT). It 'being magic' doesn't justify it at all. Again: common sence.


Nah I'm cool with it. Sure, give Zelda the Triforce Light Pillar attack, another form of warping for Up B, and Skyward Sword's crystal as a Nayru's Love sort of attack. No problem. I just would find it weird to see the references to the 3 Goddesses making the Triforce being split up. This comes with gameplay concerns to. Cause I'd like to throw fireballs with Din's Fire behind a Phantom. Am down for changes, but would rather have her keep the magic attacks. Cause it makes far more sence for TP Zelda to use them, than to transform into her ancestor. :rolleyes:


The spells represent the whole series though. ;) Sheik doesn't. At least in name. Take note that the spells don't even work like in Ocarina of Time. They are just nice references to the Goddesses. And I think that's far more important than keeping an old irrelevant character around who's only gonna appear in Ocarina of Time remake volume 4.


Stated my opinion above.


You've had this debate with me for the first time now. I've easily had it more than give, take... ~300 times with various people. All who said they 'proofed I was wrong' which in the end never was more than; 'Just shut up dude, expect what has been done before. Sheik returned in Brawl. She's gonna stay forever. Why? Cause I say so.' In the meanwhile ignoring everything I said :rolleyes: You might be interessted in seeing my opinion more in the Impa thread.

It's funny how I haven't said this yet but: I think that it's extremely likely that we'll get Impa as Sheik's replacement as a separate character from Zelda. I've had this debate so many times, it just all feels the same as me now.

Yeah sorry, maybe I've been smug, but I have my well-found reasons. You just happen to notice it because frankly, I kinda see you as an 'outsider' on this matter. Mostly I've been acting smug against all those who said everything I said is nothing more but ******** bias. Up till using those words exactly I remind you. I never gave in however, and looks like I'm about to enjoy my fruits of labor on this one.

Doubt you knew this much before you judged me however.



Why the F Smash? :rolleyes: It doesn't make sence. And it's not gonna be a singular move. This was proven by Zelda using that pose which suggests she has free control as the Phantom runs around and kills **** in her place. What sence does it make for the Phantom to show up for one attack, and then dissapear? It's likely it'll stay on screen for a little while longer than just preforming a F Smash. UNLESS of course it's so slow, Zelda can taunt or pose in the meanwhile :laugh:
TL,DR

I can't wait to be appointed as a Mod here so I can stope these Phantom Knight/Sheik/Impa/etc. discussions
 
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